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/*
* MIT License
*
* Copyright (c) 2023 Andreas Nebinger
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef INVADERS_FACE_H_
#define INVADERS_FACE_H_
/*
* Remake of the "famous" Casio Number Invaders Game
*
* This is an authentic remake of the invaders game, found on the Casio
* calculator wristwatch CA-85 or CA-851. There were also some calculators
* sold with this game, like MG-880.
*
* How to play:
*
* Press the alarm button to start the game.
* "Invaders" (just digits, tbh) will start coming in from the right hand side.
* Press the light button to "aim". The digit on the top of the display cycles
* from 0 to 9. If your aiming digit is identical to one of the invaders,
* press the alarm button to "shoot". The corresponding invader will disappear.
* If the invaders reach beneath the very first position, you loose one defense
* line. When all three defense lines are gone, the game is over.
* Also: If you shoot more than 29 times per round, you loose the game.
* Good to know: There are 16 invaders per wave. There is a short break between
* waves.
*
* What are the "n" invaders? Ufos!
*
* Whenever the sum of all invaders shot is divisible by 10 the next invader
* will be an ufo, represented by the n-symbol. Shooting a ufo gets you extra
* points. Example: shoot 2, 5, 3 --> ufo next
*
* As for points: the earlier you shoot an invader, the more points you get.
*
* Anything else? Long pressing the light button toggles sound on or off. (Not
* while playing.)
*
*/
#include "movement.h"
typedef struct {
uint16_t highscore;
bool sound_on;
} invaders_state_t;
void invaders_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void invaders_face_activate(movement_settings_t *settings, void *context);
bool invaders_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void invaders_face_resign(movement_settings_t *settings, void *context);
#define invaders_face ((const watch_face_t){ \
invaders_face_setup, \
invaders_face_activate, \
invaders_face_loop, \
invaders_face_resign, \
NULL, \
})
#endif // INVADERS_FACE_H_
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