/* * MIT License * * Copyright (c) 2023 Andreas Nebinger * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef INVADERS_FACE_H_ #define INVADERS_FACE_H_ /* * Remake of the "famous" Casio Number Invaders Game * * This is an authentic remake of the invaders game, found on the Casio * calculator wristwatch CA-85 or CA-851. There were also some calculators * sold with this game, like MG-880. * * How to play: * * Press the alarm button to start the game. * "Invaders" (just digits, tbh) will start coming in from the right hand side. * Press the light button to "aim". The digit on the top of the display cycles * from 0 to 9. If your aiming digit is identical to one of the invaders, * press the alarm button to "shoot". The corresponding invader will disappear. * If the invaders reach beneath the very first position, you loose one defense * line. When all three defense lines are gone, the game is over. * Also: If you shoot more than 29 times per round, you loose the game. * Good to know: There are 16 invaders per wave. There is a short break between * waves. * * What are the "n" invaders? Ufos! * * Whenever the sum of all invaders shot is divisible by 10 the next invader * will be an ufo, represented by the n-symbol. Shooting a ufo gets you extra * points. Example: shoot 2, 5, 3 --> ufo next * * As for points: the earlier you shoot an invader, the more points you get. * * Anything else? Long pressing the light button toggles sound on or off. (Not * while playing.) * */ #include "movement.h" typedef struct { uint16_t highscore; bool sound_on; } invaders_state_t; void invaders_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void invaders_face_activate(movement_settings_t *settings, void *context); bool invaders_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void invaders_face_resign(movement_settings_t *settings, void *context); #define invaders_face ((const watch_face_t){ \ invaders_face_setup, \ invaders_face_activate, \ invaders_face_loop, \ invaders_face_resign, \ NULL, \ }) #endif // INVADERS_FACE_H_