1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/******************************************************************************
* arch/x86/shadow2-multi.h
*
* Shadow2 declarations which will be multiply compiled.
* Parts of this code are Copyright (c) 2006 by XenSource Inc.
* Parts of this code are Copyright (c) 2006 by Michael A Fetterman
* Parts based on earlier work by Michael A Fetterman, Ian Pratt et al.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
extern int
SHADOW2_INTERNAL_NAME(sh2_map_and_validate_gl1e, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t gl1mfn, void *new_gl1p, u32 size);
extern int
SHADOW2_INTERNAL_NAME(sh2_map_and_validate_gl2e, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t gl2mfn, void *new_gl2p, u32 size);
extern int
SHADOW2_INTERNAL_NAME(sh2_map_and_validate_gl2he, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t gl2mfn, void *new_gl2p, u32 size);
extern int
SHADOW2_INTERNAL_NAME(sh2_map_and_validate_gl3e, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t gl3mfn, void *new_gl3p, u32 size);
extern int
SHADOW2_INTERNAL_NAME(sh2_map_and_validate_gl4e, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t gl4mfn, void *new_gl4p, u32 size);
extern void
SHADOW2_INTERNAL_NAME(sh2_destroy_l1_shadow, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t smfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_destroy_l2_shadow, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t smfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_destroy_l3_shadow, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t smfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_destroy_l4_shadow, SHADOW_LEVELS, GUEST_LEVELS)(
struct vcpu *v, mfn_t smfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_unpin_all_l3_subshadows, 3, 3)
(struct vcpu *v, mfn_t smfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_unhook_32b_mappings, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl2mfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_unhook_pae_mappings, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl3mfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_unhook_64b_mappings, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl4mfn);
extern int
SHADOW2_INTERNAL_NAME(sh2_remove_write_access, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl1mfn, mfn_t readonly_mfn);
extern int
SHADOW2_INTERNAL_NAME(sh2_remove_all_mappings, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl1mfn, mfn_t target_mfn);
extern void
SHADOW2_INTERNAL_NAME(sh2_clear_shadow_entry, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, void *ep, mfn_t smfn);
extern int
SHADOW2_INTERNAL_NAME(sh2_remove_l1_shadow, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl2mfn, mfn_t sl1mfn);
extern int
SHADOW2_INTERNAL_NAME(sh2_remove_l2_shadow, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl3mfn, mfn_t sl2mfn);
extern int
SHADOW2_INTERNAL_NAME(sh2_remove_l3_shadow, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl4mfn, mfn_t sl3mfn);
#if SHADOW2_AUDIT & SHADOW2_AUDIT_ENTRIES
int
SHADOW2_INTERNAL_NAME(sh2_audit_l1_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl1mfn, mfn_t x);
int
SHADOW2_INTERNAL_NAME(sh2_audit_fl1_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl1mfn, mfn_t x);
int
SHADOW2_INTERNAL_NAME(sh2_audit_l2_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl2mfn, mfn_t x);
int
SHADOW2_INTERNAL_NAME(sh2_audit_l3_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl3mfn, mfn_t x);
int
SHADOW2_INTERNAL_NAME(sh2_audit_l4_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t sl4mfn, mfn_t x);
#endif
#if SHADOW_LEVELS == GUEST_LEVELS
extern mfn_t
SHADOW2_INTERNAL_NAME(sh2_make_monitor_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v);
extern void
SHADOW2_INTERNAL_NAME(sh2_destroy_monitor_table, SHADOW_LEVELS, GUEST_LEVELS)
(struct vcpu *v, mfn_t mmfn);
#endif
extern struct shadow2_entry_points
SHADOW2_INTERNAL_NAME(shadow2_entry, SHADOW_LEVELS, GUEST_LEVELS);
|