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authorHenner Zeller <h.zeller@acm.org>2018-07-20 23:41:18 -0700
committerHenner Zeller <h.zeller@acm.org>2018-07-20 23:51:06 -0700
commit3aa4484a3cd9a2e82fddd499cde575eaf8c565cc (patch)
tree39d2caa1122c32a56231ecd99fe3364721b53c3c /passes/hierarchy/hierarchy.cc
parent323f6f6f6006eadcaec180f2cc1556f1f3303be3 (diff)
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Consistent use of 'override' for virtual methods in derived classes.
o Not all derived methods were marked 'override', but it is a great feature of C++11 that we should make use of. o While at it: touched header files got a -*- c++ -*- for emacs to provide support for that language. o use YS_OVERRIDE for all override keywords (though we should probably use the plain keyword going forward now that C++11 is established)
Diffstat (limited to 'passes/hierarchy/hierarchy.cc')
-rw-r--r--passes/hierarchy/hierarchy.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/passes/hierarchy/hierarchy.cc b/passes/hierarchy/hierarchy.cc
index e61851481..5df69848e 100644
--- a/passes/hierarchy/hierarchy.cc
+++ b/passes/hierarchy/hierarchy.cc
@@ -343,7 +343,7 @@ int find_top_mod_score(Design *design, Module *module, dict<Module*, int> &db)
struct HierarchyPass : public Pass {
HierarchyPass() : Pass("hierarchy", "check, expand and clean up design hierarchy") { }
- virtual void help()
+ void help() YS_OVERRIDE
{
// |---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|---v---|
log("\n");
@@ -414,7 +414,7 @@ struct HierarchyPass : public Pass {
log("in the current design.\n");
log("\n");
}
- virtual void execute(std::vector<std::string> args, RTLIL::Design *design)
+ void execute(std::vector<std::string> args, RTLIL::Design *design) YS_OVERRIDE
{
log_header(design, "Executing HIERARCHY pass (managing design hierarchy).\n");