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#include <cstdint>
typedef int delay_t;
struct DelayInfo
{
delay_t delay = 0;
delay_t minRaiseDelay() const { return delay; }
delay_t maxRaiseDelay() const { return delay; }
delay_t minFallDelay() const { return delay; }
delay_t maxFallDelay() const { return delay; }
delay_t minDelay() const { return delay; }
delay_t maxDelay() const { return delay; }
DelayInfo operator+(const DelayInfo &other) const
{
DelayInfo ret;
ret.delay = this->delay + other.delay;
return ret;
}
};
struct BelId
{
// Tile that contains this BEL.
int32_t tile = -1;
// Index into tile type BEL array.
// BEL indicies are the same for all tiles of the same type.
int32_t index = -1;
bool operator==(const BelId &other) const { return tile == other.tile && index == other.index; }
bool operator!=(const BelId &other) const { return tile != other.tile || index != other.index; }
bool operator<(const BelId &other) const
{
return tile < other.tile || (tile == other.tile && index < other.index);
}
};
struct WireId
{
// Tile that contains this wire.
int32_t tile = -1;
int32_t index = -1;
bool operator==(const WireId &other) const { return tile == other.tile && index == other.index; }
bool operator!=(const WireId &other) const { return tile != other.tile || index != other.index; }
bool operator<(const WireId &other) const
{
return tile < other.tile || (tile == other.tile && index < other.index);
}
};
struct PipId
{
int32_t tile = -1;
int32_t index = -1;
bool operator==(const PipId &other) const { return tile == other.tile && index == other.index; }
bool operator!=(const PipId &other) const { return tile != other.tile || index != other.index; }
bool operator<(const PipId &other) const
{
return tile < other.tile || (tile == other.tile && index < other.index);
}
};
struct GroupId
{
};
struct DecalId
{
};
struct ArchNetInfo
{
};
struct NetInfo
{
};
struct ArchCellInfo
{
};
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