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author | Adrian Jeakins <jeakinsadrian@gmail.com> | 2018-12-20 22:28:53 +0000 |
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committer | Adrian Jeakins <jeakinsadrian@gmail.com> | 2018-12-20 22:28:53 +0000 |
commit | 7f950a18524bf4cc6181c5c6e7210dad859b7983 (patch) | |
tree | 0c230d90c8177602362f4e42575a7f836ef09bab | |
parent | 3cdd83a3bed88d869c8aa97f66e4c88d3cfa7aff (diff) | |
download | nextpnr-7f950a18524bf4cc6181c5c6e7210dad859b7983.tar.gz nextpnr-7f950a18524bf4cc6181c5c6e7210dad859b7983.tar.bz2 nextpnr-7f950a18524bf4cc6181c5c6e7210dad859b7983.zip |
Reduce GL shader version for wider compatibility.
-rw-r--r-- | gui/lineshader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/lineshader.h b/gui/lineshader.h index 74203261..4c54bf46 100644 --- a/gui/lineshader.h +++ b/gui/lineshader.h @@ -172,7 +172,7 @@ class LineShader LineShader(QObject *parent) : parent_(parent), program_(nullptr) {} static constexpr const char *vertexShaderSource_ = - "#version 330\n" + "#version 150\n" "in highp vec2 position;\n" "in highp vec2 normal;\n" "in highp float miter;\n" @@ -183,7 +183,7 @@ class LineShader " gl_Position = projection * vec4(p, 0.0, 1.0);\n" "}\n"; - static constexpr const char *fragmentShaderSource_ = "#version 330\n" + static constexpr const char *fragmentShaderSource_ = "#version 150\n" "uniform lowp vec4 color;\n" "out vec4 Out_Color;\n" "void main() {\n" |