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-rw-r--r--demos/3rdparty/doom/p_local.h289
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diff --git a/demos/3rdparty/doom/p_local.h b/demos/3rdparty/doom/p_local.h
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--- a/demos/3rdparty/doom/p_local.h
+++ /dev/null
@@ -1,289 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Play functions, animation, global header.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __P_LOCAL__
-#define __P_LOCAL__
-
-#ifndef __R_LOCAL__
-#include "r_local.h"
-#endif
-
-#define FLOATSPEED (FRACUNIT*4)
-
-
-#define MAXHEALTH 100
-#define VIEWHEIGHT (41*FRACUNIT)
-
-// mapblocks are used to check movement
-// against lines and things
-#define MAPBLOCKUNITS 128
-#define MAPBLOCKSIZE (MAPBLOCKUNITS*FRACUNIT)
-#define MAPBLOCKSHIFT (FRACBITS+7)
-#define MAPBMASK (MAPBLOCKSIZE-1)
-#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS)
-
-
-// player radius for movement checking
-#define PLAYERRADIUS 16*FRACUNIT
-
-// MAXRADIUS is for precalculated sector block boxes
-// the spider demon is larger,
-// but we do not have any moving sectors nearby
-#define MAXRADIUS 32*FRACUNIT
-
-#define GRAVITY FRACUNIT
-#define MAXMOVE (30*FRACUNIT)
-
-#define USERANGE (64*FRACUNIT)
-#define MELEERANGE (64*FRACUNIT)
-#define MISSILERANGE (32*64*FRACUNIT)
-
-// follow a player exlusively for 3 seconds
-#define BASETHRESHOLD 100
-
-
-
-//
-// P_TICK
-//
-
-// both the head and tail of the thinker list
-extern thinker_t thinkercap;
-
-
-void P_InitThinkers (void);
-void P_AddThinker (thinker_t* thinker);
-void P_RemoveThinker (thinker_t* thinker);
-
-
-//
-// P_PSPR
-//
-void P_SetupPsprites (player_t* curplayer);
-void P_MovePsprites (player_t* curplayer);
-void P_DropWeapon (player_t* player);
-
-
-//
-// P_USER
-//
-void P_PlayerThink (player_t* player);
-
-
-//
-// P_MOBJ
-//
-#define ONFLOORZ MININT
-#define ONCEILINGZ MAXINT
-
-// Time interval for item respawning.
-#define ITEMQUESIZE 128
-
-extern mapthing_t itemrespawnque[ITEMQUESIZE];
-extern int itemrespawntime[ITEMQUESIZE];
-extern int iquehead;
-extern int iquetail;
-
-
-void P_RespawnSpecials (void);
-
-mobj_t*
-P_SpawnMobj
-( fixed_t x,
- fixed_t y,
- fixed_t z,
- mobjtype_t type );
-
-void P_RemoveMobj (mobj_t* th);
-boolean P_SetMobjState (mobj_t* mobj, statenum_t state);
-void P_MobjThinker (mobj_t* mobj);
-
-void P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z);
-void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, int damage);
-mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type);
-void P_SpawnPlayerMissile (mobj_t* source, mobjtype_t type);
-
-
-//
-// P_ENEMY
-//
-void P_NoiseAlert (mobj_t* target, mobj_t* emmiter);
-
-
-//
-// P_MAPUTL
-//
-typedef struct
-{
- fixed_t x;
- fixed_t y;
- fixed_t dx;
- fixed_t dy;
-
-} divline_t;
-
-typedef struct
-{
- fixed_t frac; // along trace line
- boolean isaline;
- union {
- mobj_t* thing;
- line_t* line;
- } d;
-} intercept_t;
-
-#define MAXINTERCEPTS 128
-
-extern intercept_t intercepts[MAXINTERCEPTS];
-extern intercept_t* intercept_p;
-
-typedef boolean (*traverser_t) (intercept_t *in);
-
-fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
-int P_PointOnLineSide (fixed_t x, fixed_t y, line_t* line);
-int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t* line);
-void P_MakeDivline (line_t* li, divline_t* dl);
-fixed_t P_InterceptVector (divline_t* v2, divline_t* v1);
-int P_BoxOnLineSide (fixed_t* tmbox, line_t* ld);
-
-extern fixed_t opentop;
-extern fixed_t openbottom;
-extern fixed_t openrange;
-extern fixed_t lowfloor;
-
-void P_LineOpening (line_t* linedef);
-
-boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) );
-boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) );
-
-#define PT_ADDLINES 1
-#define PT_ADDTHINGS 2
-#define PT_EARLYOUT 4
-
-extern divline_t trace;
-
-boolean
-P_PathTraverse
-( fixed_t x1,
- fixed_t y1,
- fixed_t x2,
- fixed_t y2,
- int flags,
- boolean (*trav) (intercept_t *));
-
-void P_UnsetThingPosition (mobj_t* thing);
-void P_SetThingPosition (mobj_t* thing);
-
-
-//
-// P_MAP
-//
-
-// If "floatok" true, move would be ok
-// if within "tmfloorz - tmceilingz".
-extern boolean floatok;
-extern fixed_t tmfloorz;
-extern fixed_t tmceilingz;
-
-
-extern line_t* ceilingline;
-
-boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y);
-boolean P_TryMove (mobj_t* thing, fixed_t x, fixed_t y);
-boolean P_TeleportMove (mobj_t* thing, fixed_t x, fixed_t y);
-void P_SlideMove (mobj_t* mo);
-boolean P_CheckSight (mobj_t* t1, mobj_t* t2);
-void P_UseLines (player_t* player);
-
-boolean P_ChangeSector (sector_t* sector, boolean crunch);
-
-extern mobj_t* linetarget; // who got hit (or NULL)
-
-fixed_t
-P_AimLineAttack
-( mobj_t* t1,
- angle_t angle,
- fixed_t distance );
-
-void
-P_LineAttack
-( mobj_t* t1,
- angle_t angle,
- fixed_t distance,
- fixed_t slope,
- int damage );
-
-void
-P_RadiusAttack
-( mobj_t* spot,
- mobj_t* source,
- int damage );
-
-
-
-//
-// P_SETUP
-//
-extern byte* rejectmatrix; // for fast sight rejection
-extern short* blockmaplump; // offsets in blockmap are from here
-extern short* blockmap;
-extern int bmapwidth;
-extern int bmapheight; // in mapblocks
-extern fixed_t bmaporgx;
-extern fixed_t bmaporgy; // origin of block map
-extern mobj_t** blocklinks; // for thing chains
-
-
-
-//
-// P_INTER
-//
-extern int maxammo[NUMAMMO];
-extern int clipammo[NUMAMMO];
-
-void
-P_TouchSpecialThing
-( mobj_t* special,
- mobj_t* toucher );
-
-void
-P_DamageMobj
-( mobj_t* target,
- mobj_t* inflictor,
- mobj_t* source,
- int damage );
-
-
-//
-// P_SPEC
-//
-#include "p_spec.h"
-
-
-#endif // __P_LOCAL__
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------
-
-