diff options
author | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
---|---|---|
committer | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
commit | 96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f (patch) | |
tree | 51b848c65d1fcbe7115759435176447a85df4b7b /demos/3rdparty/doom/p_local.h | |
parent | d4f43afcd2309b0c6205826b571ecf7ab8f33071 (diff) | |
download | uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.gz uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.bz2 uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.zip |
Removing doom demo (will become part of a dedicated demo-projects-repo)
Diffstat (limited to 'demos/3rdparty/doom/p_local.h')
-rw-r--r-- | demos/3rdparty/doom/p_local.h | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/demos/3rdparty/doom/p_local.h b/demos/3rdparty/doom/p_local.h deleted file mode 100644 index c3e181b3..00000000 --- a/demos/3rdparty/doom/p_local.h +++ /dev/null @@ -1,289 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Play functions, animation, global header. -// -//----------------------------------------------------------------------------- - - -#ifndef __P_LOCAL__ -#define __P_LOCAL__ - -#ifndef __R_LOCAL__ -#include "r_local.h" -#endif - -#define FLOATSPEED (FRACUNIT*4) - - -#define MAXHEALTH 100 -#define VIEWHEIGHT (41*FRACUNIT) - -// mapblocks are used to check movement -// against lines and things -#define MAPBLOCKUNITS 128 -#define MAPBLOCKSIZE (MAPBLOCKUNITS*FRACUNIT) -#define MAPBLOCKSHIFT (FRACBITS+7) -#define MAPBMASK (MAPBLOCKSIZE-1) -#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS) - - -// player radius for movement checking -#define PLAYERRADIUS 16*FRACUNIT - -// MAXRADIUS is for precalculated sector block boxes -// the spider demon is larger, -// but we do not have any moving sectors nearby -#define MAXRADIUS 32*FRACUNIT - -#define GRAVITY FRACUNIT -#define MAXMOVE (30*FRACUNIT) - -#define USERANGE (64*FRACUNIT) -#define MELEERANGE (64*FRACUNIT) -#define MISSILERANGE (32*64*FRACUNIT) - -// follow a player exlusively for 3 seconds -#define BASETHRESHOLD 100 - - - -// -// P_TICK -// - -// both the head and tail of the thinker list -extern thinker_t thinkercap; - - -void P_InitThinkers (void); -void P_AddThinker (thinker_t* thinker); -void P_RemoveThinker (thinker_t* thinker); - - -// -// P_PSPR -// -void P_SetupPsprites (player_t* curplayer); -void P_MovePsprites (player_t* curplayer); -void P_DropWeapon (player_t* player); - - -// -// P_USER -// -void P_PlayerThink (player_t* player); - - -// -// P_MOBJ -// -#define ONFLOORZ MININT -#define ONCEILINGZ MAXINT - -// Time interval for item respawning. -#define ITEMQUESIZE 128 - -extern mapthing_t itemrespawnque[ITEMQUESIZE]; -extern int itemrespawntime[ITEMQUESIZE]; -extern int iquehead; -extern int iquetail; - - -void P_RespawnSpecials (void); - -mobj_t* -P_SpawnMobj -( fixed_t x, - fixed_t y, - fixed_t z, - mobjtype_t type ); - -void P_RemoveMobj (mobj_t* th); -boolean P_SetMobjState (mobj_t* mobj, statenum_t state); -void P_MobjThinker (mobj_t* mobj); - -void P_SpawnPuff (fixed_t x, fixed_t y, fixed_t z); -void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, int damage); -mobj_t* P_SpawnMissile (mobj_t* source, mobj_t* dest, mobjtype_t type); -void P_SpawnPlayerMissile (mobj_t* source, mobjtype_t type); - - -// -// P_ENEMY -// -void P_NoiseAlert (mobj_t* target, mobj_t* emmiter); - - -// -// P_MAPUTL -// -typedef struct -{ - fixed_t x; - fixed_t y; - fixed_t dx; - fixed_t dy; - -} divline_t; - -typedef struct -{ - fixed_t frac; // along trace line - boolean isaline; - union { - mobj_t* thing; - line_t* line; - } d; -} intercept_t; - -#define MAXINTERCEPTS 128 - -extern intercept_t intercepts[MAXINTERCEPTS]; -extern intercept_t* intercept_p; - -typedef boolean (*traverser_t) (intercept_t *in); - -fixed_t P_AproxDistance (fixed_t dx, fixed_t dy); -int P_PointOnLineSide (fixed_t x, fixed_t y, line_t* line); -int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t* line); -void P_MakeDivline (line_t* li, divline_t* dl); -fixed_t P_InterceptVector (divline_t* v2, divline_t* v1); -int P_BoxOnLineSide (fixed_t* tmbox, line_t* ld); - -extern fixed_t opentop; -extern fixed_t openbottom; -extern fixed_t openrange; -extern fixed_t lowfloor; - -void P_LineOpening (line_t* linedef); - -boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) ); -boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) ); - -#define PT_ADDLINES 1 -#define PT_ADDTHINGS 2 -#define PT_EARLYOUT 4 - -extern divline_t trace; - -boolean -P_PathTraverse -( fixed_t x1, - fixed_t y1, - fixed_t x2, - fixed_t y2, - int flags, - boolean (*trav) (intercept_t *)); - -void P_UnsetThingPosition (mobj_t* thing); -void P_SetThingPosition (mobj_t* thing); - - -// -// P_MAP -// - -// If "floatok" true, move would be ok -// if within "tmfloorz - tmceilingz". -extern boolean floatok; -extern fixed_t tmfloorz; -extern fixed_t tmceilingz; - - -extern line_t* ceilingline; - -boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y); -boolean P_TryMove (mobj_t* thing, fixed_t x, fixed_t y); -boolean P_TeleportMove (mobj_t* thing, fixed_t x, fixed_t y); -void P_SlideMove (mobj_t* mo); -boolean P_CheckSight (mobj_t* t1, mobj_t* t2); -void P_UseLines (player_t* player); - -boolean P_ChangeSector (sector_t* sector, boolean crunch); - -extern mobj_t* linetarget; // who got hit (or NULL) - -fixed_t -P_AimLineAttack -( mobj_t* t1, - angle_t angle, - fixed_t distance ); - -void -P_LineAttack -( mobj_t* t1, - angle_t angle, - fixed_t distance, - fixed_t slope, - int damage ); - -void -P_RadiusAttack -( mobj_t* spot, - mobj_t* source, - int damage ); - - - -// -// P_SETUP -// -extern byte* rejectmatrix; // for fast sight rejection -extern short* blockmaplump; // offsets in blockmap are from here -extern short* blockmap; -extern int bmapwidth; -extern int bmapheight; // in mapblocks -extern fixed_t bmaporgx; -extern fixed_t bmaporgy; // origin of block map -extern mobj_t** blocklinks; // for thing chains - - - -// -// P_INTER -// -extern int maxammo[NUMAMMO]; -extern int clipammo[NUMAMMO]; - -void -P_TouchSpecialThing -( mobj_t* special, - mobj_t* toucher ); - -void -P_DamageMobj -( mobj_t* target, - mobj_t* inflictor, - mobj_t* source, - int damage ); - - -// -// P_SPEC -// -#include "p_spec.h" - - -#endif // __P_LOCAL__ -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- - - |