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author | Tibo Clausen <tibo.clausen@gmail.com> | 2018-10-01 17:32:39 +0200 |
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committer | Tibo Clausen <tibo.clausen@gmail.com> | 2018-10-01 17:34:15 +0200 |
commit | 0840c8e7846f86c530e72ea6d3f97db0f27f7063 (patch) | |
tree | 91fe7bb09d54b7c49dd67ac0f24bf0a879451759 /3rdparty/yaffs2 | |
parent | 3486e475796b1df79b46dd34119ea72ed74be732 (diff) | |
download | uGFX-0840c8e7846f86c530e72ea6d3f97db0f27f7063.tar.gz uGFX-0840c8e7846f86c530e72ea6d3f97db0f27f7063.tar.bz2 uGFX-0840c8e7846f86c530e72ea6d3f97db0f27f7063.zip |
Update license header
Diffstat (limited to '3rdparty/yaffs2')
-rw-r--r-- | 3rdparty/yaffs2/readme.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/3rdparty/yaffs2/readme.txt b/3rdparty/yaffs2/readme.txt index f34bb5b3..11ac2f0f 100644 --- a/3rdparty/yaffs2/readme.txt +++ b/3rdparty/yaffs2/readme.txt @@ -14,7 +14,7 @@ Yaffs2 is distributed under the GPLv2 license. Specifically that means the follo - You MUST NOT distribute a binary that you produce in any form (even in the ROM of a device) that contains both yaffs2 and uGFX code as that will put you in breach of either the GPL license or the uGFX license no matter what you do. - See http://ugfx.org/licensing for more details. + See http://ugfx.io/licensing for more details. - Regardless of whether the project is commercial or non-commercial, you MUST NOT even compile binaries for other people since that is considered "distribution". You cannot even compile binaries for a friend, they must build it for themselves. |