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authorTibo Clausen <tibo.clausen@gmail.com>2018-10-01 17:32:39 +0200
committerTibo Clausen <tibo.clausen@gmail.com>2018-10-01 17:34:15 +0200
commit0840c8e7846f86c530e72ea6d3f97db0f27f7063 (patch)
tree91fe7bb09d54b7c49dd67ac0f24bf0a879451759 /3rdparty
parent3486e475796b1df79b46dd34119ea72ed74be732 (diff)
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Update license header
Diffstat (limited to '3rdparty')
-rw-r--r--3rdparty/yaffs2/readme.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/3rdparty/yaffs2/readme.txt b/3rdparty/yaffs2/readme.txt
index f34bb5b3..11ac2f0f 100644
--- a/3rdparty/yaffs2/readme.txt
+++ b/3rdparty/yaffs2/readme.txt
@@ -14,7 +14,7 @@ Yaffs2 is distributed under the GPLv2 license. Specifically that means the follo
- You MUST NOT distribute a binary that you produce in any form (even in the ROM of
a device) that contains both yaffs2 and uGFX code as that will put you in
breach of either the GPL license or the uGFX license no matter what you do.
- See http://ugfx.org/licensing for more details.
+ See http://ugfx.io/licensing for more details.
- Regardless of whether the project is commercial or non-commercial, you MUST NOT
even compile binaries for other people since that is considered "distribution".
You cannot even compile binaries for a friend, they must build it for themselves.