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+;Name: Test Sound
+;Version: TESTSND
+;Description: This routine tests the various sound capabilities of the datalink.
+;by John A. Toebes, VIII
+;
+;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch!
+;HelpFile: watchapp.hlp
+;HelpTopic: 106
+ INCLUDE "WRISTAPP.I"
+;
+; (1) Program specific constants
+;
+CURRENT_VAL EQU $61
+;
+; (2) System entry point vectors
+;
+START EQU *
+L0110: jmp MAIN ; The main entry point - WRIST_MAIN
+L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND
+ nop
+ nop
+L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC
+ nop
+ nop
+L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM
+ nop
+ nop
+L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA
+ nop
+ nop
+
+L011f: lda STATETAB0,X ; The state table get routine - WRIST_GETSTATE
+ rts
+
+L0123: jmp DOEVENT0
+ db TABLE0-TABLE0
+L0127: jmp DOEVENT1
+ db TABLE1-TABLE0
+;
+; (3) Program strings
+S6_SOUND: timex6 "SOUND "
+S6_TEST: timex6 " TEST "
+S8_TOEBES: timex "J.TOEBES"
+;
+; (4) State Table
+;
+STATETAB0:
+TABLE0:
+ db 0
+ db EVT_ENTER,TIM_LONG,0 ; Initial state
+ db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app
+ db EVT_TIMER2,TIM_ONCE,0 ;
+ db EVT_DNNEXT,TIM_ONCE,1 ; Next button
+ db EVT_DNPREV,TIM_ONCE,1 ; Prev button
+ db EVT_MODE,TIM_ONCE,$FF ; Mode button
+ db EVT_DNSET,TIM_ONCE,0 ; Set button
+ db EVT_UPSET,TIM_ONCE,0 ;
+ db EVT_END
+
+TABLE1:
+ db 1
+ db EVT_UPNEXT,TIM_ONCE,1 ; Releasing the next button
+ db EVT_UPPREV,TIM_ONCE,1 ; Releasing the prev button
+ db EVT_USER0,TIM_ONCE,0 ; Return to the main state table
+ db EVT_END ; End of table
+;
+; (5) State Table 0 Handler
+; This is called to process the state events.
+; We see ENTER, TIMER2, and RESUME events
+;
+DOEVENT0:
+ bset 1,APP_FLAGS ; Allow us to be suspended
+ lda BTNSTATE ; Get the event
+ cmp #EVT_RESUME ; Did another app get called in the meantime?
+ beq REFRESH ; We will refresh the display in this case
+ cmp #EVT_TIMER2 ; Did the initial timer expire?
+ beq REFRESH ; Yes, clean up the screen
+ cmp #EVT_ENTER ; Is this the initial state?
+ beq INITBANNER ; Yes, put up the banner
+ cmp #EVT_DNSET ; Did they hit the set button
+ beq PLAYIT
+ cmp #EVT_UPSET
+ beq SILENCE
+ rts
+;
+; (6) Sound playing code. Note that we go straight to the hardware here for this one
+;
+PLAYIT:
+ lda #ROW_NOTE ; Turn on the little note symbol
+ sta DISP_ROW
+ bset COL_NOTE,DISP_COL
+ lda CURRENT_VAL
+ sta $28
+ rts
+
+SILENCE:
+ lda #ROW_NOTE ; Turn off the little note symbol
+ sta DISP_ROW
+ bclr COL_NOTE,DISP_COL
+ lda #15
+ sta $28
+ rts
+
+REFRESH:
+ jsr CLEARALL ; Clear the display
+ lda #S6_SOUND-START ; Put "SOUND" on the top of the display
+ jsr PUT6TOP
+ ldx CURRENT_VAL
+ jsr FMTX
+ jsr PUTMID34
+ bra JBANNER
+
+INITBANNER:
+ jsr CLEARALL ; Clear the display
+ lda #S6_SOUND-START ; Put 'SOUND ' on the top line
+ jsr PUT6TOP
+ lda #S6_TEST-START ; Put ' TEST ' on the second line
+ jsr PUT6MID
+JBANNER
+ lda #S8_TOEBES-START
+ jmp BANNER8
+;
+; (7) This is the main initialization routine which is called when we first get the app into memory
+;
+MAIN:
+ bset 7,WRISTAPP_FLAGS ; Tell them that we are a live application
+ clr CURRENT_VAL
+ rts
+;
+; (8) State Table 1 Handler
+;
+; This is called when we press the prev/next button or when the timer fires during that event
+;
+DOEVENT1:
+ lda BTNSTATE
+ cmp #EVT_DNPREV
+ beq GO_DOWN
+ cmp #EVT_DNNEXT
+ beq GO_UP
+ lda #EVT_USER0
+ jmp POSTEVENT
+
+GO_DOWN bclr 0,SYSFLAGS ; Mark update direction as down
+ bra DOUPDN
+GO_UP bset 0,SYSFLAGS ; Mark update direction as up
+DOUPDN clra
+ jsr CLEARMID
+ sta UPDATE_MIN
+ lda #99
+ sta UPDATE_MAX
+ ldx #CURRENT_VAL
+ lda #UPD_MID34
+ jsr START_UPDATEP
+ bset 4,BTNFLAGS
+ rts