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/*
* MIT License
*
* Copyright (c) 2023 buckket
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef SHIPS_BELL_FACE_H_
#define SHIPS_BELL_FACE_H_
/*
* SHIP'S BELL face
* A ship's bell complication.
*
* See: https://en.wikipedia.org/wiki/Ship%27s_bell#Simpler_system
*
* Similar to the default hourly signal of the simple_clock_face this complication will use the buzzer to signal
* the time in half-hour intervals according to the scheme mentioned above.
*
* Additionally, the user can specify one of the three watches
* of the standard merchant watch system to only receive signals during this watch.
*
* If no watch is specified all signals are emitted.
*
* Usage:
* - short press Alarm button: Turn on/off bell
* - long press Alarm button: Cycle through the watches (All/1/2/3)
*/
#include "movement.h"
typedef struct {
bool bell_enabled;
uint8_t on_watch;
} ships_bell_state_t;
void ships_bell_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void ships_bell_face_activate(movement_settings_t *settings, void *context);
bool ships_bell_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void ships_bell_face_resign(movement_settings_t *settings, void *context);
bool ships_bell_face_wants_background_task(movement_settings_t *settings, void *context);
#define ships_bell_face ((const watch_face_t){ \
ships_bell_face_setup, \
ships_bell_face_activate, \
ships_bell_face_loop, \
ships_bell_face_resign, \
ships_bell_face_wants_background_task, \
})
#endif // SHIPS_BELL_FACE_H_
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