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author | John Crispin <blogic@openwrt.org> | 2016-03-08 18:11:49 +0000 |
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committer | John Crispin <blogic@openwrt.org> | 2016-03-08 18:11:49 +0000 |
commit | fec0cd2931a4788c71bb7adc731fde34f16f2be5 (patch) | |
tree | f68c31328545c18755d496f59180d87fde4d376e /target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | 30ccad4459fba6ddcc02d23cfe809724354aa37a (diff) | |
download | master-187ad058-fec0cd2931a4788c71bb7adc731fde34f16f2be5.tar.gz master-187ad058-fec0cd2931a4788c71bb7adc731fde34f16f2be5.tar.bz2 master-187ad058-fec0cd2931a4788c71bb7adc731fde34f16f2be5.zip |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
git-svn-id: svn://svn.openwrt.org/openwrt/trunk@48966 3c298f89-4303-0410-b956-a3cf2f4a3e73
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 7f14eb72d8..064e1170ed 100644 --- a/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From ec1275865fd40eff9420aa4475da0a09a065e381 Mon Sep 17 00:00:00 2001 +From f1924e632d16f98eee1fe1be636249b8cee4ee6e Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 097/156] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH 097/170] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |