diff options
author | John Crispin <blogic@openwrt.org> | 2016-02-25 10:14:01 +0000 |
---|---|---|
committer | John Crispin <blogic@openwrt.org> | 2016-02-25 10:14:01 +0000 |
commit | ddab8d8608f1f0676ca2155e0415cc59a142af02 (patch) | |
tree | 3aceda2ffabad3e91c01170ed7d5e348960b84a4 /target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | e0635cd10de03f8a631992ac782051599267eff6 (diff) | |
download | master-187ad058-ddab8d8608f1f0676ca2155e0415cc59a142af02.tar.gz master-187ad058-ddab8d8608f1f0676ca2155e0415cc59a142af02.tar.bz2 master-187ad058-ddab8d8608f1f0676ca2155e0415cc59a142af02.zip |
brcm2708: switch to linux 4.4 and update patches
As usual these patches were extracted from:
https://github.com/raspberrypi/linux/commits/rpi-4.4.y
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
git-svn-id: svn://svn.openwrt.org/openwrt/trunk@48765 3c298f89-4303-0410-b956-a3cf2f4a3e73
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 5275fb5e17..7f14eb72d8 100644 --- a/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0097-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From 4cc42228e828c8cba5e2f712fd92fe3e0bb8b09d Mon Sep 17 00:00:00 2001 +From ec1275865fd40eff9420aa4475da0a09a065e381 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 097/127] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH 097/156] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |