aboutsummaryrefslogtreecommitdiffstats
path: root/gui/quadtree.h
blob: a6c38a855b64d907bfb6b242fd9725dc9924137a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
> 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424
/*
 *  nextpnr -- Next Generation Place and Route
 *
 *  Copyright (C) 2018  Serge Bazanski <q3k@symbioticeda.com>
 *
 *  Permission to use, copy, modify, and/or distribute this software for any
 *  purpose with or without fee is hereby granted, provided that the above
 *  copyright notice and this permission notice appear in all copies.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 *  WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 *  MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 *  ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 *  WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 *  ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 *  OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 */

#ifndef QUADTREE_H
#define QUADTREE_H

// This file implements a quad tree used for comitting 2D axis aligned
// bounding boxes and then retrieving them by 2D point.

NEXTPNR_NAMESPACE_BEGIN

// A node of a QuadTree. Internal.
template <typename CoordinateT, typename ElementT> class QuadTreeNode
{
  public:
    class BoundingBox
    {
        friend class QuadTreeNode;

      private:
        CoordinateT x0_, y0_, x1_, y1_;

        static constexpr float pinf = std::numeric_limits<CoordinateT>::infinity();
        static constexpr float ninf = -std::numeric_limits<CoordinateT>::infinity();

      public:
        // Standard constructor for a given (x0,y0), (x1,y1) bounding box
        //
        // @param x0 x coordinate of top-left corner of box
        // @param y0 y coordinate of top-left corner of box
        // @param x1 x coordinate of bottom-right corner of box
        // @param y1 y coordinate of bottom-right corner of box
        BoundingBox(CoordinateT x0, CoordinateT y0, CoordinateT x1, CoordinateT y1) : x0_(x0), y0_(y0), x1_(x1), y1_(y1)
        {
        }

        BoundingBox() : x0_(pinf), y0_(pinf), x1_(ninf), y1_(ninf) {}

        BoundingBox(const BoundingBox &other) : x0_(other.x0_), y0_(other.y0_), x1_(other.x1_), y1_(other.y1_) {}

        // Whether a bounding box contains a given points.
        // A point is defined to be in a bounding box when it's not lesser than
        // the lower coordinate or greater than the higher coordinate, eg:
        // A BoundingBox of x0: 20, y0: 30, x1: 100, y1: 130 fits the following
        // points:
        //   [ (50, 50), (20, 50), (20, 30), (100, 130) ]
        inline bool contains(CoordinateT x, CoordinateT y) const
        {
            if (x < x0_ || x > x1_)
                return false;
            if (y < y0_ || y > y1_)
                return false;
            return true;
        }

        // Sort the bounding box coordinates.
        void fixup()
        {
            if (x1_ < x0_)
                std::swap(x0_, x1_);
            if (y1_ < y0_)
                std::swap(y0_, y1_);
        }

        CoordinateT x0() const { return x0_; }
        CoordinateT y0() const { return y0_; }
        CoordinateT x1() const { return x1_; }
        CoordinateT y1() const { return y1_; }

        void setX0(CoordinateT v) { x0_ = v; }
        void setY0(CoordinateT v) { y0_ = v; }
        void setX1(CoordinateT v) { x1_ = v; }
        void setY1(CoordinateT v) { y1_ = v; }

        void clear()
        {
            x0_ = pinf;
            y0_ = pinf;
            x1_ = ninf;
            y1_ = ninf;
        }

        CoordinateT w() const { return x1_ - x0_; }
        CoordinateT h() const { return y1_ - y0_; }
    };

  private:
    // A pair of Element and BoundingBox that contains it.
    class BoundElement
    {
        friend class QuadTreeNode;

      private:
        BoundingBox bb_;
        ElementT elem_;

      public:
        BoundElement(BoundingBox bb, ElementT elem) : bb_(bb), elem_(elem) {}
    };

    // The bounding box that this node describes.
    BoundingBox bound_;
    // How many elements should be contained in this node until it splits into
    // sub-nodes.
    const size_t max_elems_;
    // Four sub-nodes or nullptr if it hasn't split yet.
    std::unique_ptr<QuadTreeNode<CoordinateT, ElementT>[]> children_ = nullptr;
    // Coordinates of the split.
    // Anything < split_x is west.
    CoordinateT splitx_;
    // Anything < split_y is north.
    CoordinateT splity_;

    // Elements contained directly within this node and not part of children
    // nodes.
    std::vector<BoundElement> elems_;
    // Depth at which this node is - root is at 0, first level at 1, etc.
    int depth_;

    // Checks whether a given bounding box fits within this node - used for
    // sanity checking on insertion.
    // @param b bounding box to check
    // @returns whether b fits in this node entirely
    bool fits(const BoundingBox &b) const
    {
        if (b.x0_ < bound_.x0_ || b.x0_ > bound_.x1_) {
            return false;
        } else if (b.x1_ < bound_.x0_ || b.x1_ > bound_.x1_) {
            return false;
        } else if (b.y0_ < bound_.y0_ || b.y0_ > bound_.y1_) {
            return false;
        } else if (b.y1_ < bound_.y0_ || b.y1_ > bound_.y1_) {
            return false;
        }
        return true;
    }

    // Used to describe one of 5 possible places an element can exist:
    //  - the node itself (THIS)
    //  - any of the 4 children nodes.
    enum Quadrant
    {
        THIS_NODE = -1,
        NW = 0,
        NE = 1,
        SW = 2,
        SE = 3
    };

    // Finds the quadrant to which a bounding box should go (if the node
    // is / were to be split).
    // @param b bounding box to check
    // @returns quadrant in which b belongs to if the node is were to be split
    Quadrant quadrant(const BoundingBox &b) const
    {
        if (children_ == nullptr) {
            return THIS_NODE;
        }

        bool west0 = b.x0_ < splitx_;
        bool west1 = b.x1_ < splitx_;
        bool north0 = b.y0_ < splity_;
        bool north1 = b.y1_ < splity_;

        if (west0 && west1 && north0 && north1)
            return NW;
        if (!west0 && !west1 && north0 && north1)
            return NE;
        if (west0 && west1 && !north0 && !north1)
            return SW;
        if (!west0 && !west1 && !north0 && !north1)
            return SE;
        return THIS_NODE;
    }

    // Checks whether this node should split.
    bool should_split() const
    {
        // The node shouldn't split if it's not large enough to merit it.
        if (elems_.size() < max_elems_)
            return false;

        // The node shouldn't split if its' level is too deep (this is true for
        // 100k+ entries, where the amount of splits causes us to lose
        // significant CPU time on traversing the tree, or worse yet causes a
        // stack overflow).
        if (depth_ > 5)
            return false;

        return true;
    }

  public:
    // Standard constructor for node.
    // @param b BoundingBox this node covers.
    // @param depth depth at which this node is in the tree
    // @max_elems how many elements should this node contain before it splits
    QuadTreeNode(BoundingBox b, int depth, size_t max_elems = 4) : bound_(b), max_elems_(max_elems), depth_(depth) {}
    // Disallow copies.
    QuadTreeNode(const QuadTreeNode &other) = delete;
    QuadTreeNode &operator=(const QuadTreeNode &other) = delete;
    // Allow moves.
    QuadTreeNode(QuadTreeNode &&other)
            : bound_(other.bound_), max_elems_(other.max_elems_), children_(std::move(other.children_)),
              splitx_(other.splitx_), splity_(other.splity_), elems_(std::move(other.elems_)), depth_(other.depth_)
    {
        other.children_ = nullptr;
    }
    QuadTreeNode &operator=(QuadTreeNode &&other)
    {
        if (this == &other)
            return *this;
        bound_ = other.bound_;
        max_elems_ = other.max_elems_;
        children_ = other.max_children_;
        children_ = other.children_;
        splitx_ = other.splitx_;
        splity_ = other.splity_;
        elems_ = std::move(other.elems_);
        depth_ = other.depth_;
        other.children_ = nullptr;
        return *this;
    }

    // Insert an element at a given bounding box.
    bool insert(const BoundingBox &k, ElementT v)
    {
        // Fail early if this BB doesn't fit us at all.
        if (!fits(k)) {
            return false;
        }

        // Do we have children?
        if (children_ != nullptr) {
            // Put the element either recursively into a child if it fits
            // entirely or keep it for ourselves if not.
            auto quad = quadrant(k);
            if (quad == THIS_NODE) {
                elems_.push_back(BoundElement(k, std::move(v)));
            } else {
                return children_[quad].insert(k, std::move(v));
            }
        } else {
            // No children and not about to have any.
            if (!should_split()) {
                elems_.push_back(BoundElement(k, std::move(v)));
                return true;
            }
            // Splitting. Calculate the split point.
            splitx_ = (bound_.x1_ - bound_.x0_) / 2 + bound_.x0_;
            splity_ = (bound_.y1_ - bound_.y0_) / 2 + bound_.y0_;
            // Create the new children.
            children_ = decltype(children_)(new QuadTreeNode<CoordinateT, ElementT>[4] {
                // Note: not using [NW] = QuadTreeNode because that seems to
                //       crash g++ 7.3.0.
                /* NW */ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, bound_.y0_, splitx_, splity_),
                                                             depth_ + 1, max_elems_),
                        /* NE */
                        QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, bound_.y0_, bound_.x1_, splity_),
                                                            depth_ + 1, max_elems_),
                        /* SW */
                        QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, splity_, splitx_, bound_.y1_),
                                                            depth_ + 1, max_elems_),
                        /* SE */
                        QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, splity_, bound_.x1_, bound_.y1_),
                                                            depth_ + 1, max_elems_),
            });
            // Move all elements to where they belong.
            auto it = elems_.begin();
            while (it != elems_.end()) {
                auto quad = quadrant(it->bb_);
                if (quad != THIS_NODE) {
                    // Move to one of the children.
                    if (!children_[quad].insert(it->bb_, std::move(it->elem_)))
                        return false;
                    // Delete from ourselves.
                    it = elems_.erase(it);
                } else {
                    // Keep for ourselves.
                    it++;
                }
            }
            // Insert the actual element now that we've split.
            return insert(k, std::move(v));
        }
        return true;
    }

    // Dump a human-readable representation of the tree to stdout.
    void dump(int level) const
    {
        for (int i = 0; i < level; i++)
            printf("  ");
        printf("loc: % 3d % 3d % 3d % 3d\n", bound_.x0_, bound_.y0_, bound_.x1_, bound_.y1_);
        if (elems_.size() != 0) {
            for (int i = 0; i < level; i++)
                printf("  ");
            printf("elems: %zu\n", elems_.size());
        }

        if (children_ != nullptr) {
            for (int i = 0; i < level; i++)
                printf("  ");
            printf("children:\n");
            children_[NW].dump(level + 1);
            children_[NE].dump(level + 1);
            children_[SW].dump(level + 1);
            children_[SE].dump(level + 1);
        }
    }

    // Return count of BoundingBoxes/Elements contained.
    // @returns count of elements contained.
    size_t size() const
    {
        size_t res = elems_.size();
        if (children_ != nullptr) {
            res += children_[NW].size();
            res += children_[NE].size();
            res += children_[SW].size();
            res += children_[SE].size();
        }
        return res;
    }

    // Retrieve elements whose bounding boxes cover the given coordinates.
    //
    // @param x X coordinate of points to query.
    // @param y Y coordinate of points to query.
    // @returns vector of found bounding boxes
    void get(CoordinateT x, CoordinateT y, std::vector<ElementT> &res) const
    {
        if (!bound_.contains(x, y))
            return;

        for (const auto &elem : elems_) {
            const auto &bb = elem.bb_;
            if (bb.contains(x, y)) {
                res.push_back(elem.elem_);
            }
        }
        if (children_ != nullptr) {
            children_[NW].get(x, y, res);
            children_[NE].get(x, y, res);
            children_[SW].get(x, y, res);
            children_[SE].get(x, y, res);
        }
    }
};

// User facing method to manage a quad tree.
//
// @param CoodinateT scalar type of the coordinate system - int, float, ...
// @param ElementT type of the contained element. Must be movable or copiable.
template <typename CoordinateT, typename ElementT> class QuadTree
{
  private:
    // Root of the tree.
    QuadTreeNode<CoordinateT, ElementT> root_;

  public:
    // To let user create bounding boxes of the correct type.
    // Bounding boxes are composed of two 2D points, which designate their
    // top-left and bottom-right corners. All its' edges are axis aligned.
    using BoundingBox = typename QuadTreeNode<CoordinateT, ElementT>::BoundingBox;

    // Standard constructor.
    //
    // @param b Bounding box of the entire tree - all comitted elements must
    //          fit within in.
    QuadTree(BoundingBox b) : root_(b, 0) {}

    // Inserts a new value at a given bounding box.e
    // BoundingBoxes are not deduplicated - if two are pushed with the same
    // coordinates, the first one will take precendence.
    //
    // @param k Bounding box at which to store value.
    // @param v Value at a given bounding box.
    // @returns Whether the insert was succesful.
    bool insert(BoundingBox k, ElementT v)
    {
        k.fixup();
        return root_.insert(k, v);
    }

    // Dump a human-readable representation of the tree to stdout.
    void dump() const { root_.dump(0); }

    // Return count of BoundingBoxes/Elements contained.
    // @returns count of elements contained.
    size_t size() const { return root_.size(); }

    // Retrieve elements whose bounding boxes cover the given coordinates.
    //
    // @param x X coordinate of points to query.
    // @param y Y coordinate of points to query.
    // @returns vector of found bounding boxes
    std::vector<ElementT> get(CoordinateT x, CoordinateT y) const
    {
        std::vector<ElementT> res;
        root_.get(x, y, res);
        return res;
    }
};

NEXTPNR_NAMESPACE_END

#endif