aboutsummaryrefslogtreecommitdiffstats
path: root/3rdparty/googletest/googlemock/test/gmock_link_test.cc
blob: 61e97d10ca3ae8169705d0cdb996a4678fb9c0e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
//     * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: wan@google.com (Zhanyong Wan), vladl@google.com (Vlad Losev)

// Google Mock - a framework for writing C++ mock classes.
//
// This file is for verifying that various Google Mock constructs do not
// produce linker errors when instantiated in different translation units.
// Please see gmock_link_test.h for details.

#define LinkTest LinkTest1

#include  "test/gmock_link_test.h"
'#n314'>314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507
# RGB Lighting

QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.

![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)

Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.

Currently QMK supports the following addressable LEDs (however, the white LED in RGBW variants is not supported):

 * WS2811, WS2812, WS2812B, WS2812C, etc.
 * SK6812, SK6812MINI, SK6805

These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.

## Usage

On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:

```make
RGBLIGHT_ENABLE = yes
```

At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.

|Define         |Description                                                                                              |
|---------------|---------------------------------------------------------------------------------------------------------|
|`RGB_DI_PIN`   |The pin connected to the data pin of the LEDs                                                            |
|`RGBLED_NUM`   |The number of LEDs connected                                                                             |
|`RGBLED_SPLIT` |(Optional) For split keyboards, the number of LEDs connected on each half directly wired to `RGB_DI_PIN` |

Then you should be able to use the keycodes below to change the RGB lighting to your liking.

### Color Selection

QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.

<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>

Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness.<br>

## Keycodes

|Key                |Aliases   |Description                                                         |
|-------------------|----------|--------------------------------------------------------------------|
|`RGB_TOG`          |          |Toggle RGB lighting on or off                                       |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held           |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|`RGB_HUI`          |          |Increase hue, decrease hue when Shift is held                       |
|`RGB_HUD`          |          |Decrease hue, increase hue when Shift is held                       |
|`RGB_SAI`          |          |Increase saturation, decrease saturation when Shift is held         |
|`RGB_SAD`          |          |Decrease saturation, increase saturation when Shift is held         |
|`RGB_VAI`          |          |Increase value (brightness), decrease value when Shift is held      |
|`RGB_VAD`          |          |Decrease value (brightness), increase value when Shift is held      |
|`RGB_MODE_PLAIN`   |`RGB_M_P `|Static (no animation) mode                                          |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode                                            |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode                                              |
|`RGB_MODE_SWIRL`   |`RGB_M_SW`|Swirl animation mode                                                |
|`RGB_MODE_SNAKE`   |`RGB_M_SN`|Snake animation mode                                                |
|`RGB_MODE_KNIGHT`  |`RGB_M_K` |"Knight Rider" animation mode                                       |
|`RGB_MODE_XMAS`    |`RGB_M_X` |Christmas animation mode                                            |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode                                      |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode                                |

!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.


## Configuration

Your RGB lighting can be configured by placing these `#define`s in your `config.h`:

|Define               |Default      |Description                                                                  |
|---------------------|-------------|-----------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP`  |`10`         |The number of steps to cycle through the hue by                              |
|`RGBLIGHT_SAT_STEP`  |`17`         |The number of steps to increment the saturation by                           |
|`RGBLIGHT_VAL_STEP`  |`17`         |The number of steps to increment the brightness by                           |
|`RGBLIGHT_LIMIT_VAL` |`255`        |The maximum brightness level                                                 |
|`RGBLIGHT_SLEEP`     |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT`     |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature| 

## Effects and Animations

Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:

|Mode number symbol           |Additional number  |Description                            |
|-----------------------------|-------------------|---------------------------------------|
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None*            |Solid color (this mode is always enabled) |
|`RGBLIGHT_MODE_BREATHING`    | 0,1,2,3           |Solid color breathing                  |
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2             |Cycling rainbow                        |
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5       |Swirling rainbow                       |
|`RGBLIGHT_MODE_SNAKE`        | 0,1,2,3,4,5       |Snake                                  |
|`RGBLIGHT_MODE_KNIGHT`       | 0,1,2             |Knight                                 |
|`RGBLIGHT_MODE_CHRISTMAS`    | *None*            |Christmas                              |
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9        |Static gradient                        |
|`RGBLIGHT_MODE_RGB_TEST`     | *None*            |RGB Test                               |
|`RGBLIGHT_MODE_ALTERNATING`  | *None*            |Alternating                            |
|`RGBLIGHT_MODE_TWINKLE`      | 0,1,2,3,4,5       |Twinkle                                |

Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.

Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.

### Effect and Animation Toggles

Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.

|Define                              |Default      |Description                                                              |
|------------------------------------|-------------|-------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS`               |*Not defined*|Enable all additional animation modes.                                   |
|`RGBLIGHT_EFFECT_ALTERNATING`       |*Not defined*|Enable alternating animation mode.                                       |
|`RGBLIGHT_EFFECT_BREATHING`         |*Not defined*|Enable breathing animation mode.                                         |
|`RGBLIGHT_EFFECT_CHRISTMAS`         |*Not defined*|Enable christmas animation mode.                                         |
|`RGBLIGHT_EFFECT_KNIGHT`            |*Not defined*|Enable knight animation mode.                                            |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD`      |*Not defined*|Enable rainbow mood animation mode.                                      |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL`     |*Not defined*|Enable rainbow swirl animation mode.                                     |
|`RGBLIGHT_EFFECT_RGB_TEST`          |*Not defined*|Enable RGB test animation mode.                                          |
|`RGBLIGHT_EFFECT_SNAKE`             |*Not defined*|Enable snake animation mode.                                             |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT`   |*Not defined*|Enable static gradient mode.                                             |
|`RGBLIGHT_EFFECT_TWINKLE`           |*Not defined*|Enable twinkle animation mode.                                           |

### Effect and Animation Settings

The following options are used to tweak the various animations:

|Define                              |Default      |Description                                                                          |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHE_CENTER`    |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX`       |`255`        |The maximum brightness for the breathing mode. Valid values are 1 to 255             |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000`       |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP`    |`2`          |The number of LEDs to group the red/green colors by for the "Christmas" animation    |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM`    |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel                             |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH`     |`3`          |The number of LEDs to light up for the "Knight" animation                            |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET`     |`0`          |The number of LEDs to start the "Knight" animation from the start of the strip by    |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE`      |`255`        |Range adjustment for the rainbow swirl effect to get different swirls                |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH`      |`4`          |The number of LEDs to light up for the "Snake" animation                             |
|`RGBLIGHT_EFFECT_TWINKLE_LIFE`      |`75`         |Adjusts how quickly each LED brightens and dims when twinkling (in animation steps)  |
|`RGBLIGHT_EFFECT_TWINKLE_PROBABILITY`|`1/127`     |Adjusts how likely each LED is to twinkle (on each animation step)                   |

### Example Usage to Reduce Memory Footprint
  1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
  1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:

```diff
 #undef RGBLED_NUM
-#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 #define RGBLED_NUM 12
 #define RGBLIGHT_HUE_STEP 8
 #define RGBLIGHT_SAT_STEP 8
```

### Animation Speed

You can also modify the speeds that the different modes animate at:

Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).

```c
// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};

// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};

// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};

// How long (in milliseconds) to wait between animation steps for each of the "Twinkle" animations
const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};

// These control which hues are selected for each of the "Static gradient" modes
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
```

## Lighting Layers

By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.

### Defining Lighting Layers :id=defining-lighting-layers

By default, 8 layers are possible. This can be expanded to as many as 32 by overriding the definition of `RGBLIGHT_MAX_LAYERS` in `config.h` (e.g. `#define RGBLIGHT_MAX_LAYERS 32`). Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards.

To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:

```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {6, 4, HSV_RED},       // Light 4 LEDs, starting with LED 6
    {12, 4, HSV_RED}       // Light 4 LEDs, starting with LED 12
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {9, 2, HSV_CYAN}
);
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {11, 2, HSV_PURPLE}
);
// etc..
```

We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:

```c
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_capslock_layer,
    my_layer1_layer,    // Overrides caps lock layer
    my_layer2_layer     // Overrides other layers
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}
```
Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.

### Enabling and disabling lighting layers :id=enabling-lighting-layers

Everything above just configured the definition of each lighting layer.
We can now enable and disable the lighting layers whenever the state of the keyboard changes:

```c
layer_state_t layer_state_set_user(layer_state_t state) {
    // Both layers will light up if both kb layers are active
    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(0, led_state.caps_lock);
    return true;
}
```

### Lighting layer blink :id=lighting-layer-blink

By including `#define RGBLIGHT_LAYER_BLINK` in your `config.h` file you can turn a lighting
layer on for a specified duration. Once the specified number of milliseconds has elapsed
the layer will be turned off. This is useful, e.g., if you want to acknowledge some
action (e.g. toggling some setting):

```c
const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} );
const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} );

const rgblight_segment_t* const PROGMEM _rgb_layers[] =
    RGBLIGHT_LAYERS_LIST( _yes_layer, _no_layer );

void keyboard_post_init_user(void) {
    rgblight_layers = _rgb_layers;
}

// Note we user post_process_record_user because we want the state
// after the flag has been flipped...
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case DEBUG:
            rgblight_blink_layer(debug_enable ? 0 : 1, 500);
            break;

        case NK_TOGG:
        case NK_ON:
        case NK_OFF:
            rgblight_blink_layer(keymap_config.nkro ? 0 : 1, 500);
            break;
    }
}
```

### Overriding RGB Lighting on/off status

Normally lighting layers are not shown when RGB Lighting is disabled (e.g. with `RGB_TOG` keycode). If you would like lighting layers to work even when the RGB Lighting is otherwise off, add `#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF` to your `config.h`.

## Functions

If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:

### Utility Functions
|Function                                    |Description                                                        |
|--------------------------------------------|-------------------------------------------------------------------|
|`sethsv(hue, sat, val, ledbuf)`             |Set ledbuf to the given HSV value                                  |
|`sethsv_raw(hue, sat, val, ledbuf)`         |Set ledbuf to the given HSV value without RGBLIGHT_LIMIT_VAL check |
|`setrgb(r, g, b, ledbuf)`                   |Set ledbuf to the given RGB value where `r`/`g`/`b`                |

### Low level Functions
|Function                                    |Description                                |
|--------------------------------------------|-------------------------------------------|
|`rgblight_set()`                            |Flash out led buffers to LEDs              |
|`rgblight_set_clipping_range(pos, num)`     |Set clipping Range. see [Clipping Range](#clipping-range) |

Example:
```c
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]); // led 0
sethsv(HSV_RED,   (LED_TYPE *)&led[1]); // led 1
sethsv(HSV_GREEN, (LED_TYPE *)&led[2]); // led 2
rgblight_set(); // Utility functions do not call rgblight_set() automatically, so they need to be called explicitly.
```

### Effects and Animations Functions
#### effect range setting
|Function                                    |Description       |
|--------------------------------------------|------------------|
|`rgblight_set_effect_range(pos, num)`       |Set Effects Range |

#### direct operation
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgblight_setrgb_at(r, g, b, index)`          |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_sethsv_at(h, s, v, index)`          |Set a single LED to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |
|`rgblight_setrgb_range(r, g, b, start, end)`|Set a continuous range of LEDs to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_sethsv_range(h, s, v, start, end)`|Set a continuous range of LEDs to the given HSV value, where `h`/`s`/`v` are between 0 and 255, and `start`(included) and `stop`(excluded) are between 0 and `RGBLED_NUM` (not written to EEPROM)|
|`rgblight_setrgb(r, g, b)`                  |Set effect range LEDs to the given RGB value where `r`/`g`/`b` are between 0 and 255 (not written to EEPROM) |