diff options
Diffstat (limited to 'gui')
| -rw-r--r-- | gui/fpgaviewwidget.cc | 4 | ||||
| -rw-r--r-- | gui/lineshader.cc | 4 | ||||
| -rw-r--r-- | gui/quadtree.h | 8 | ||||
| -rw-r--r-- | gui/treemodel.h | 2 | 
4 files changed, 9 insertions, 9 deletions
diff --git a/gui/fpgaviewwidget.cc b/gui/fpgaviewwidget.cc index 43d73a92..67ab80fd 100644 --- a/gui/fpgaviewwidget.cc +++ b/gui/fpgaviewwidget.cc @@ -158,7 +158,7 @@ float FPGAViewWidget::PickedElement::distance(Context *ctx, float wx, float wy)                             return std::abs(dw - dab) / dab;                         }                         default: -                           // Not close to antyhing. +                           // Not close to anything.                             return -1;                         }                     }); @@ -819,7 +819,7 @@ QVector4D FPGAViewWidget::mouseToWorldCoordinates(int x, int y)      vec = projection.inverted() * QVector4D(vec.x(), vec.y(), -1, 1);      // Hic sunt dracones. -    // TODO(q3k): grab a book, remind yourselfl linear algebra and undo this +    // TODO(q3k): grab a book, remind yourself linear algebra and undo this      // operation properly.      QVector3D ray = vec.toVector3DAffine();      ray.normalize(); diff --git a/gui/lineshader.cc b/gui/lineshader.cc index eded1689..4175dcec 100644 --- a/gui/lineshader.cc +++ b/gui/lineshader.cc @@ -26,7 +26,7 @@ void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const                            const QVector2D *next) const  {      // buildPoint emits two vertices per line point, along with normals to move -    // them the right directio when rendering and miter to compensate for +    // them the right direction when rendering and miter to compensate for      // bends.      if (cur == nullptr) { @@ -104,7 +104,7 @@ void PolyLine::build(LineShaderData &target) const      // For every point on the line, call buildPoint with (prev, point, next).      // If we're building a closed line, prev/next wrap around. Otherwise -    // they are passed as nullptr and buildPoint interprets that accordinglu. +    // they are passed as nullptr and buildPoint interprets that accordingly.      const QVector2D *prev = nullptr;      // Loop iterator used to ensure next is valid. diff --git a/gui/quadtree.h b/gui/quadtree.h index a6c38a85..5bbd2ebb 100644 --- a/gui/quadtree.h +++ b/gui/quadtree.h @@ -20,7 +20,7 @@  #ifndef QUADTREE_H  #define QUADTREE_H -// This file implements a quad tree used for comitting 2D axis aligned +// This file implements a quad tree used for committing 2D axis aligned  // bounding boxes and then retrieving them by 2D point.  NEXTPNR_NAMESPACE_BEGIN @@ -382,17 +382,17 @@ template <typename CoordinateT, typename ElementT> class QuadTree      // Standard constructor.      // -    // @param b Bounding box of the entire tree - all comitted elements must +    // @param b Bounding box of the entire tree - all committed elements must      //          fit within in.      QuadTree(BoundingBox b) : root_(b, 0) {}      // Inserts a new value at a given bounding box.e      // BoundingBoxes are not deduplicated - if two are pushed with the same -    // coordinates, the first one will take precendence. +    // coordinates, the first one will take precedence.      //      // @param k Bounding box at which to store value.      // @param v Value at a given bounding box. -    // @returns Whether the insert was succesful. +    // @returns Whether the insert was successful.      bool insert(BoundingBox k, ElementT v)      {          k.fixup(); diff --git a/gui/treemodel.h b/gui/treemodel.h index d7f337a3..49168a91 100644 --- a/gui/treemodel.h +++ b/gui/treemodel.h @@ -145,7 +145,7 @@ class IdStringList : public Item      ElementType child_type_;    public: -    // Create an IdStringList at given partent that will contain elements of +    // Create an IdStringList at given parent that will contain elements of      // the given type.      IdStringList(ElementType type) : Item("root", nullptr), child_type_(type) {}  | 
