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author | Miodrag Milanović <mmicko@gmail.com> | 2019-05-23 23:53:52 -0700 |
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committer | GitHub <noreply@github.com> | 2019-05-23 23:53:52 -0700 |
commit | 0d1c7118e3f35ed90744ee5319e32b8ef720d1a5 (patch) | |
tree | fbcef378b8269f21c64d53fa359478b8c1921594 /gui | |
parent | 95f3d4cc6ed3a4516893f1b0756a2104be5e995b (diff) | |
parent | d00288198f14d9179c7983148812f2956299a54e (diff) | |
download | nextpnr-0d1c7118e3f35ed90744ee5319e32b8ef720d1a5.tar.gz nextpnr-0d1c7118e3f35ed90744ee5319e32b8ef720d1a5.tar.bz2 nextpnr-0d1c7118e3f35ed90744ee5319e32b8ef720d1a5.zip |
Merge pull request #169 from ajeakins/master
Fix device view not showing anything on macOS.
Diffstat (limited to 'gui')
-rw-r--r-- | gui/application.cc | 17 | ||||
-rw-r--r-- | gui/fpgaviewwidget.cc | 14 | ||||
-rw-r--r-- | gui/lineshader.h | 13 |
3 files changed, 24 insertions, 20 deletions
diff --git a/gui/application.cc b/gui/application.cc index 8c3db77b..0a82e40b 100644 --- a/gui/application.cc +++ b/gui/application.cc @@ -20,6 +20,8 @@ */ #include "application.h" +#include "log.h" +#include <QOpenGLContext> #include <QMessageBox> #include <QSurfaceFormat> #include <QTextStream> @@ -42,7 +44,22 @@ Application::Application(int &argc, char **argv) : QApplication(argc, argv) QSurfaceFormat fmt; fmt.setSamples(10); fmt.setProfile(QSurfaceFormat::CoreProfile); + // macOS is very picky about this version matching + // the version of openGL used in ImGuiRenderer + fmt.setMajorVersion(3); + fmt.setMinorVersion(2); QSurfaceFormat::setDefaultFormat(fmt); + + QOpenGLContext glContext; + fmt = glContext.format(); + if (fmt.majorVersion() < 3) { + printf("Could not get OpenGL 3.0 context. Aborting.\n"); + log_abort(); + } + if (fmt.minorVersion() < 2) { + printf("Could not get OpenGL 3.2 context - trying anyway...\n "); + } + #ifdef _WIN32 SetConsoleCtrlHandler((PHANDLER_ROUTINE)WinHandler, TRUE); #endif diff --git a/gui/fpgaviewwidget.cc b/gui/fpgaviewwidget.cc index 5eab20ed..f2929d6e 100644 --- a/gui/fpgaviewwidget.cc +++ b/gui/fpgaviewwidget.cc @@ -59,20 +59,6 @@ FPGAViewWidget::FPGAViewWidget(QWidget *parent) rendererArgs_->gridChanged = false; rendererArgs_->zoomOutbound = true; - auto fmt = format(); - fmt.setMajorVersion(3); - fmt.setMinorVersion(2); - setFormat(fmt); - - fmt = format(); - if (fmt.majorVersion() < 3) { - printf("Could not get OpenGL 3.0 context. Aborting.\n"); - log_abort(); - } - if (fmt.minorVersion() < 2) { - printf("Could not get OpenGL 3.2 context - trying anyway...\n "); - } - connect(&paintTimer_, SIGNAL(timeout()), this, SLOT(update())); paintTimer_.start(1000 / 20); // paint GL 20 times per second diff --git a/gui/lineshader.h b/gui/lineshader.h index 98042051..4c54bf46 100644 --- a/gui/lineshader.h +++ b/gui/lineshader.h @@ -172,10 +172,10 @@ class LineShader LineShader(QObject *parent) : parent_(parent), program_(nullptr) {} static constexpr const char *vertexShaderSource_ = - "#version 110\n" - "attribute highp vec2 position;\n" - "attribute highp vec2 normal;\n" - "attribute highp float miter;\n" + "#version 150\n" + "in highp vec2 position;\n" + "in highp vec2 normal;\n" + "in highp float miter;\n" "uniform highp float thickness;\n" "uniform highp mat4 projection;\n" "void main() {\n" @@ -183,10 +183,11 @@ class LineShader " gl_Position = projection * vec4(p, 0.0, 1.0);\n" "}\n"; - static constexpr const char *fragmentShaderSource_ = "#version 110\n" + static constexpr const char *fragmentShaderSource_ = "#version 150\n" "uniform lowp vec4 color;\n" + "out vec4 Out_Color;\n" "void main() {\n" - " gl_FragColor = color;\n" + " Out_Color = color;\n" "}\n"; // Must be called on initialization. |