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author | David Shah <dave@ds0.me> | 2021-01-28 16:10:22 +0000 |
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committer | GitHub <noreply@github.com> | 2021-01-28 16:10:22 +0000 |
commit | 15b2852b916c1299dfc1d91a217de3060701bfbe (patch) | |
tree | 8e7ffbce4b7d253f05d0bb58ea6430aae8e1b065 /gui/lineshader.cc | |
parent | 0d9790421699a22fc6a5962b41910c3b7d089353 (diff) | |
parent | 94e8847d674388c3c8ac663fa4912bb8029b2951 (diff) | |
download | nextpnr-15b2852b916c1299dfc1d91a217de3060701bfbe.tar.gz nextpnr-15b2852b916c1299dfc1d91a217de3060701bfbe.tar.bz2 nextpnr-15b2852b916c1299dfc1d91a217de3060701bfbe.zip |
Merge pull request #556 from YosysHQ/dave/cleanup
General opportunistic cleanup
Diffstat (limited to 'gui/lineshader.cc')
-rw-r--r-- | gui/lineshader.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gui/lineshader.cc b/gui/lineshader.cc index eded1689..4175dcec 100644 --- a/gui/lineshader.cc +++ b/gui/lineshader.cc @@ -26,7 +26,7 @@ void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const const QVector2D *next) const { // buildPoint emits two vertices per line point, along with normals to move - // them the right directio when rendering and miter to compensate for + // them the right direction when rendering and miter to compensate for // bends. if (cur == nullptr) { @@ -104,7 +104,7 @@ void PolyLine::build(LineShaderData &target) const // For every point on the line, call buildPoint with (prev, point, next). // If we're building a closed line, prev/next wrap around. Otherwise - // they are passed as nullptr and buildPoint interprets that accordinglu. + // they are passed as nullptr and buildPoint interprets that accordingly. const QVector2D *prev = nullptr; // Loop iterator used to ensure next is valid. |