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author | Miodrag Milanovic <mmicko@gmail.com> | 2018-07-16 08:07:57 +0200 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2018-07-16 08:07:57 +0200 |
commit | 29df566a60e575462a8dd96a1d405f7d5632f38d (patch) | |
tree | 3fb1fc013dd91f5bc843715d8ef0b46c62dc9c06 | |
parent | 5531546d6bcf188c27449b6256108c6c722b5b5b (diff) | |
download | nextpnr-29df566a60e575462a8dd96a1d405f7d5632f38d.tar.gz nextpnr-29df566a60e575462a8dd96a1d405f7d5632f38d.tar.bz2 nextpnr-29df566a60e575462a8dd96a1d405f7d5632f38d.zip |
Fix MSVC build
-rw-r--r-- | CMakeLists.txt | 5 | ||||
-rw-r--r-- | gui/fpgaviewwidget.cc | 8 |
2 files changed, 8 insertions, 5 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3ca7935e..c8ee6805 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -214,7 +214,10 @@ foreach (family ${ARCH}) # Include family-specific source files to all family targets and set defines appropriately target_include_directories(${target} PRIVATE ${family}/ ${CMAKE_CURRENT_BINARY_DIR}/generated/) target_compile_definitions(${target} PRIVATE NEXTPNR_NAMESPACE=nextpnr_${family} ARCH_${ufamily} ARCHNAME=${family}) - target_link_libraries(${target} LINK_PUBLIC ${Boost_LIBRARIES} pthread) + target_link_libraries(${target} LINK_PUBLIC ${Boost_LIBRARIES}) + if (NOT MSVC) + target_link_libraries(${target} LINK_PUBLIC pthread) + endif() add_sanitizers(${target}) if (BUILD_GUI) target_include_directories(${target} PRIVATE gui/${family}/ gui/) diff --git a/gui/fpgaviewwidget.cc b/gui/fpgaviewwidget.cc index 2d8d4cef..3ac69463 100644 --- a/gui/fpgaviewwidget.cc +++ b/gui/fpgaviewwidget.cc @@ -400,10 +400,10 @@ void FPGAViewWidget::paintGL() } lineShader_.draw(grid, gridColor_, thick1Px, matrix); - LineShaderData shaders[4] = {[GraphicElement::G_FRAME] = LineShaderData(), - [GraphicElement::G_HIDDEN] = LineShaderData(), - [GraphicElement::G_INACTIVE] = LineShaderData(), - [GraphicElement::G_ACTIVE] = LineShaderData()}; + LineShaderData shaders[4] = {LineShaderData(), + LineShaderData(), + LineShaderData(), + LineShaderData()}; if (ctx_) { // Draw Bels. |