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authorClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
committerClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
commit66dd17664c08aca17b53d2853558121aa9e702e4 (patch)
treeb6bc5dd919e5f525ec7328861b81f616673a1ea6 /3rdparty/imgui/examples/imgui_impl_win32.h
parente91241f10d68fcaaf0a81fa77e9a91666120ccee (diff)
parent15d9b3d3cc05656e58d01ba2f97ec92b6daaee1c (diff)
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Merge branch 'master' of github.com:YosysHQ/nextpnr into router_improve
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+// dear imgui: Platform Binding for Windows (standard windows API for 32 and 64 bits applications)
+// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
+
+// Implemented features:
+// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
+// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
+// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
+// Missing features:
+// [ ] Platform: Gamepad support (best leaving it to user application to fill io.NavInputs[] with gamepad inputs from their source of choice).
+
+IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
+IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
+
+// Handler for Win32 messages, update mouse/keyboard data.
+// You may or not need this for your implementation, but it can serve as reference for handling inputs.
+// Intentionally commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
+/*
+IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
+*/