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author | Miodrag Milanović <mmicko@gmail.com> | 2018-10-26 17:27:47 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-26 17:27:47 +0200 |
commit | 757dcd2a5277ef65d9ce4ff7b118e6072edbb71a (patch) | |
tree | 27c31559c02d6fb8e57d032f54daf190591e61e0 /3rdparty/imgui/examples/imgui_impl_sdl.h | |
parent | 40a8e17db63ec0fea417f6fc1b1711ddbdec5330 (diff) | |
parent | 62a615a17d9b69f3b727d59ed13e297ace610778 (diff) | |
download | nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.gz nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.bz2 nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.zip |
Merge pull request #96 from YosysHQ/imgui
Imgui integration
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_sdl.h')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_sdl.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_sdl.h b/3rdparty/imgui/examples/imgui_impl_sdl.h new file mode 100644 index 00000000..7fb2b864 --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_sdl.h @@ -0,0 +1,24 @@ +// dear imgui: Platform Binding for SDL2 +// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) +// (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) + +// Implemented features: +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Platform: Clipboard support. +// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). +// Missing features: +// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. +// [ ] Platform: Gamepad support (need to use SDL_GameController API to fill the io.NavInputs[] value when ImGuiConfigFlags_NavEnableGamepad is set). + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +struct SDL_Window; +typedef union SDL_Event SDL_Event; + +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); +IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); +IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window); +IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(SDL_Event* event); |