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authorClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
committerClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
commit66dd17664c08aca17b53d2853558121aa9e702e4 (patch)
treeb6bc5dd919e5f525ec7328861b81f616673a1ea6 /3rdparty/imgui/examples/imgui_impl_metal.h
parente91241f10d68fcaaf0a81fa77e9a91666120ccee (diff)
parent15d9b3d3cc05656e58d01ba2f97ec92b6daaee1c (diff)
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Merge branch 'master' of github.com:YosysHQ/nextpnr into router_improve
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+// dear imgui: Renderer for Metal
+// This needs to be used along with a Platform Binding (e.g. OSX)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+@class MTLRenderPassDescriptor;
+@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
+
+IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
+IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor);
+IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
+ id<MTLCommandBuffer> commandBuffer,
+ id<MTLRenderCommandEncoder> commandEncoder);
+
+// Called by Init/NewFrame/Shutdown
+IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device);
+IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
+IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
+IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();