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authorClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
committerClifford Wolf <clifford@clifford.at>2018-11-09 12:57:14 +0100
commit66dd17664c08aca17b53d2853558121aa9e702e4 (patch)
treeb6bc5dd919e5f525ec7328861b81f616673a1ea6 /3rdparty/imgui/examples/imgui_impl_dx12.h
parente91241f10d68fcaaf0a81fa77e9a91666120ccee (diff)
parent15d9b3d3cc05656e58d01ba2f97ec92b6daaee1c (diff)
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Merge branch 'master' of github.com:YosysHQ/nextpnr into router_improve
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+// dear imgui: Renderer for DirectX12
+// This needs to be used along with a Platform Binding (e.g. Win32)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+// Issues:
+// [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+enum DXGI_FORMAT;
+struct ID3D12Device;
+struct ID3D12GraphicsCommandList;
+struct D3D12_CPU_DESCRIPTOR_HANDLE;
+struct D3D12_GPU_DESCRIPTOR_HANDLE;
+
+// cmd_list is the command list that the implementation will use to render imgui draw lists.
+// Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate
+// render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle.
+// font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture.
+IMGUI_IMPL_API bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format,
+ D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle);
+IMGUI_IMPL_API void ImGui_ImplDX12_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplDX12_NewFrame();
+IMGUI_IMPL_API void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list);
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_IMPL_API void ImGui_ImplDX12_InvalidateDeviceObjects();
+IMGUI_IMPL_API bool ImGui_ImplDX12_CreateDeviceObjects();