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author | Miodrag Milanović <mmicko@gmail.com> | 2018-10-26 17:27:47 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-26 17:27:47 +0200 |
commit | 757dcd2a5277ef65d9ce4ff7b118e6072edbb71a (patch) | |
tree | 27c31559c02d6fb8e57d032f54daf190591e61e0 /3rdparty/imgui/examples/imgui_impl_allegro5.h | |
parent | 40a8e17db63ec0fea417f6fc1b1711ddbdec5330 (diff) | |
parent | 62a615a17d9b69f3b727d59ed13e297ace610778 (diff) | |
download | nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.gz nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.bz2 nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.zip |
Merge pull request #96 from YosysHQ/imgui
Imgui integration
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_allegro5.h')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_allegro5.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_allegro5.h b/3rdparty/imgui/examples/imgui_impl_allegro5.h new file mode 100644 index 00000000..bc995a5a --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_allegro5.h @@ -0,0 +1,29 @@ +// dear imgui: Renderer + Platform Binding for Allegro 5 +// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. +// [X] Platform: Clipboard support (from Allegro 5.1.12) +// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// Issues: +// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. +// [ ] Platform: Missing gamepad support. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd + +#pragma once + +struct ALLEGRO_DISPLAY; +union ALLEGRO_EVENT; + +IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); +IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); +IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); +IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); +IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); |