diff options
| author | Clifford Wolf <clifford@clifford.at> | 2018-11-09 12:57:14 +0100 | 
|---|---|---|
| committer | Clifford Wolf <clifford@clifford.at> | 2018-11-09 12:57:14 +0100 | 
| commit | 66dd17664c08aca17b53d2853558121aa9e702e4 (patch) | |
| tree | b6bc5dd919e5f525ec7328861b81f616673a1ea6 /3rdparty/imgui/examples/example_win32_directx10 | |
| parent | e91241f10d68fcaaf0a81fa77e9a91666120ccee (diff) | |
| parent | 15d9b3d3cc05656e58d01ba2f97ec92b6daaee1c (diff) | |
| download | nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.tar.gz nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.tar.bz2 nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.zip  | |
Merge branch 'master' of github.com:YosysHQ/nextpnr into router_improve
Diffstat (limited to '3rdparty/imgui/examples/example_win32_directx10')
4 files changed, 449 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/example_win32_directx10/build_win32.bat b/3rdparty/imgui/examples/example_win32_directx10/build_win32.bat new file mode 100644 index 00000000..d79cb8f7 --- /dev/null +++ b/3rdparty/imgui/examples/example_win32_directx10/build_win32.bat @@ -0,0 +1,4 @@ +@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. +mkdir Debug +cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/example_win32_directx10.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib + diff --git a/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj b/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj new file mode 100644 index 00000000..5e2973b9 --- /dev/null +++ b/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj @@ -0,0 +1,165 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup Label="ProjectConfigurations"> +    <ProjectConfiguration Include="Debug|Win32"> +      <Configuration>Debug</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Debug|x64"> +      <Configuration>Debug</Configuration> +      <Platform>x64</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Release|Win32"> +      <Configuration>Release</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Release|x64"> +      <Configuration>Release</Configuration> +      <Platform>x64</Platform> +    </ProjectConfiguration> +  </ItemGroup> +  <PropertyGroup Label="Globals"> +    <ProjectGuid>{345A953E-A004-4648-B442-DC5F9F11068C}</ProjectGuid> +    <RootNamespace>example_win32_directx10</RootNamespace> +  </PropertyGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>true</UseDebugLibraries> +    <CharacterSet>Unicode</CharacterSet> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>true</UseDebugLibraries> +    <CharacterSet>Unicode</CharacterSet> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>false</UseDebugLibraries> +    <WholeProgramOptimization>true</WholeProgramOptimization> +    <CharacterSet>Unicode</CharacterSet> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> +    <ConfigurationType>Application</ConfigurationType> +    <UseDebugLibraries>false</UseDebugLibraries> +    <WholeProgramOptimization>true</WholeProgramOptimization> +    <CharacterSet>Unicode</CharacterSet> +  </PropertyGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> +  <ImportGroup Label="ExtensionSettings"> +  </ImportGroup> +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> +  </ImportGroup> +  <PropertyGroup Label="UserMacros" /> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +  </PropertyGroup> +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> +    <OutDir>$(ProjectDir)$(Configuration)\</OutDir> +    <IntDir>$(ProjectDir)$(Configuration)\</IntDir> +  </PropertyGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>Disabled</Optimization> +      <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <AdditionalDependencies>d3d10.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <SubSystem>Console</SubSystem> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>Disabled</Optimization> +      <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <AdditionalDependencies>d3d10.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <SubSystem>Console</SubSystem> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>MaxSpeed</Optimization> +      <FunctionLevelLinking>true</FunctionLevelLinking> +      <IntrinsicFunctions>true</IntrinsicFunctions> +      <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories> +      <BufferSecurityCheck>false</BufferSecurityCheck> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <EnableCOMDATFolding>true</EnableCOMDATFolding> +      <OptimizeReferences>true</OptimizeReferences> +      <AdditionalDependencies>d3d10.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <SubSystem>Console</SubSystem> +    </Link> +  </ItemDefinitionGroup> +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> +    <ClCompile> +      <WarningLevel>Level4</WarningLevel> +      <Optimization>MaxSpeed</Optimization> +      <FunctionLevelLinking>true</FunctionLevelLinking> +      <IntrinsicFunctions>true</IntrinsicFunctions> +      <AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories> +      <BufferSecurityCheck>false</BufferSecurityCheck> +    </ClCompile> +    <Link> +      <GenerateDebugInformation>true</GenerateDebugInformation> +      <EnableCOMDATFolding>true</EnableCOMDATFolding> +      <OptimizeReferences>true</OptimizeReferences> +      <AdditionalDependencies>d3d10.lib;d3dcompiler.lib;dxgi.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies> +      <AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> +      <SubSystem>Console</SubSystem> +    </Link> +  </ItemDefinitionGroup> +  <ItemGroup> +    <ClInclude Include="..\..\imconfig.h" /> +    <ClInclude Include="..\..\imgui.h" /> +    <ClInclude Include="..\..\imgui_internal.h" /> +    <ClInclude Include="..\imgui_impl_dx10.h" /> +    <ClInclude Include="..\imgui_impl_win32.h" /> +  </ItemGroup> +  <ItemGroup> +    <ClCompile Include="..\..\imgui.cpp" /> +    <ClCompile Include="..\..\imgui_demo.cpp" /> +    <ClCompile Include="..\..\imgui_draw.cpp" /> +    <ClCompile Include="..\..\imgui_widgets.cpp" /> +    <ClCompile Include="..\imgui_impl_dx10.cpp" /> +    <ClCompile Include="..\imgui_impl_win32.cpp" /> +    <ClCompile Include="main.cpp" /> +  </ItemGroup> +  <ItemGroup> +    <None Include="..\..\misc\natvis\imgui.natvis" /> +    <None Include="..\README.txt" /> +  </ItemGroup> +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> +  <ImportGroup Label="ExtensionTargets"> +  </ImportGroup> +</Project>
\ No newline at end of file diff --git a/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj.filters b/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj.filters new file mode 100644 index 00000000..97620028 --- /dev/null +++ b/3rdparty/imgui/examples/example_win32_directx10/example_win32_directx10.vcxproj.filters @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup> +    <Filter Include="imgui"> +      <UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier> +    </Filter> +    <Filter Include="sources"> +      <UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier> +    </Filter> +  </ItemGroup> +  <ItemGroup> +    <ClInclude Include="..\..\imconfig.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui_internal.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\imgui_impl_dx10.h"> +      <Filter>sources</Filter> +    </ClInclude> +    <ClInclude Include="..\imgui_impl_win32.h"> +      <Filter>sources</Filter> +    </ClInclude> +  </ItemGroup> +  <ItemGroup> +    <ClCompile Include="..\..\imgui.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="main.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_demo.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_draw.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\imgui_impl_dx10.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\imgui_impl_win32.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_widgets.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +  </ItemGroup> +  <ItemGroup> +    <None Include="..\README.txt" /> +    <None Include="..\..\misc\natvis\imgui.natvis"> +      <Filter>sources</Filter> +    </None> +  </ItemGroup> +</Project>
\ No newline at end of file diff --git a/3rdparty/imgui/examples/example_win32_directx10/main.cpp b/3rdparty/imgui/examples/example_win32_directx10/main.cpp new file mode 100644 index 00000000..c55ec5e2 --- /dev/null +++ b/3rdparty/imgui/examples/example_win32_directx10/main.cpp @@ -0,0 +1,223 @@ +// dear imgui: standalone example application for DirectX 10 +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +#include "imgui.h" +#include "imgui_impl_win32.h" +#include "imgui_impl_dx10.h" +#include <d3d10_1.h> +#include <d3d10.h> +#define DIRECTINPUT_VERSION 0x0800 +#include <dinput.h> +#include <tchar.h> + +// Data +static ID3D10Device*            g_pd3dDevice = NULL; +static IDXGISwapChain*          g_pSwapChain = NULL; +static ID3D10RenderTargetView*  g_mainRenderTargetView = NULL; + +void CreateRenderTarget() +{ +    ID3D10Texture2D* pBackBuffer; +    g_pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer); +    g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_mainRenderTargetView); +    pBackBuffer->Release(); +} + +void CleanupRenderTarget() +{ +    if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = NULL; } +} + +HRESULT CreateDeviceD3D(HWND hWnd) +{ +    // Setup swap chain +    DXGI_SWAP_CHAIN_DESC sd; +    ZeroMemory(&sd, sizeof(sd)); +    sd.BufferCount = 2; +    sd.BufferDesc.Width = 0; +    sd.BufferDesc.Height = 0; +    sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; +    sd.BufferDesc.RefreshRate.Numerator = 60; +    sd.BufferDesc.RefreshRate.Denominator = 1; +    sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; +    sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; +    sd.OutputWindow = hWnd; +    sd.SampleDesc.Count = 1; +    sd.SampleDesc.Quality = 0; +    sd.Windowed = TRUE; +    sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + +    UINT createDeviceFlags = 0; +    //createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; +    if (D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, createDeviceFlags, D3D10_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice) != S_OK) +        return E_FAIL; + +    CreateRenderTarget(); + +    return S_OK; +} + +void CleanupDeviceD3D() +{ +    CleanupRenderTarget(); +    if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = NULL; } +    if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } +} + +extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); +LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ +    if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) +        return true; + +    switch (msg) +    { +    case WM_SIZE: +        if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) +        { +            CleanupRenderTarget(); +            g_pSwapChain->ResizeBuffers(0, (UINT)LOWORD(lParam), (UINT)HIWORD(lParam), DXGI_FORMAT_UNKNOWN, 0); +            CreateRenderTarget(); +        } +        return 0; +    case WM_SYSCOMMAND: +        if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu +            return 0; +        break; +    case WM_DESTROY: +        PostQuitMessage(0); +        return 0; +    } +    return DefWindowProc(hWnd, msg, wParam, lParam); +} + +int main(int, char**) +{ +    // Create application window +    WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; +    RegisterClassEx(&wc); +    HWND hwnd = CreateWindow(_T("ImGui Example"), _T("Dear ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); + +    // Initialize Direct3D +    if (CreateDeviceD3D(hwnd) < 0) +    { +        CleanupDeviceD3D(); +        UnregisterClass(_T("ImGui Example"), wc.hInstance); +        return 1; +    } + +    // Show the window +    ShowWindow(hwnd, SW_SHOWDEFAULT); +    UpdateWindow(hwnd); + +    // Setup Dear ImGui binding +    IMGUI_CHECKVERSION(); +    ImGui::CreateContext(); +    ImGuiIO& io = ImGui::GetIO(); (void)io; +    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls + +    ImGui_ImplWin32_Init(hwnd); +    ImGui_ImplDX10_Init(g_pd3dDevice); + +    // Setup style +    ImGui::StyleColorsDark(); +    //ImGui::StyleColorsClassic(); + +    // Load Fonts +    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.  +    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.  +    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). +    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. +    // - Read 'misc/fonts/README.txt' for more instructions and details. +    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! +    //io.Fonts->AddFontDefault(); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); +    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); +    //IM_ASSERT(font != NULL); + +    bool show_demo_window = true; +    bool show_another_window = false; +    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +    // Main loop +    MSG msg; +    ZeroMemory(&msg, sizeof(msg)); +    while (msg.message != WM_QUIT) +    { +        // Poll and handle messages (inputs, window resize, etc.) +        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +        if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) +        { +            TranslateMessage(&msg); +            DispatchMessage(&msg); +            continue; +        } + +        // Start the Dear ImGui frame +        ImGui_ImplDX10_NewFrame(); +        ImGui_ImplWin32_NewFrame(); +        ImGui::NewFrame(); + +        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). +        if (show_demo_window) +            ImGui::ShowDemoWindow(&show_demo_window); + +        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. +        { +            static float f = 0.0f; +            static int counter = 0; + +            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. + +            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) +            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state +            ImGui::Checkbox("Another Window", &show_another_window); + +            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f     +            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + +            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) +                counter++; +            ImGui::SameLine(); +            ImGui::Text("counter = %d", counter); + +            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); +            ImGui::End(); +        } + +        // 3. Show another simple window. +        if (show_another_window) +        { +            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) +            ImGui::Text("Hello from another window!"); +            if (ImGui::Button("Close Me")) +                show_another_window = false; +            ImGui::End(); +        } + +        // Rendering +        ImGui::Render(); +        g_pd3dDevice->OMSetRenderTargets(1, &g_mainRenderTargetView, NULL); +        g_pd3dDevice->ClearRenderTargetView(g_mainRenderTargetView, (float*)&clear_color); +        ImGui_ImplDX10_RenderDrawData(ImGui::GetDrawData()); + +        g_pSwapChain->Present(1, 0); // Present with vsync +        //g_pSwapChain->Present(0, 0); // Present without vsync +    } + +    ImGui_ImplDX10_Shutdown(); +    ImGui_ImplWin32_Shutdown(); +    ImGui::DestroyContext(); + +    CleanupDeviceD3D(); +    DestroyWindow(hwnd); +    UnregisterClass(_T("ImGui Example"), wc.hInstance); + +    return 0; +}  | 
