diff options
| author | Clifford Wolf <clifford@clifford.at> | 2018-11-09 12:57:14 +0100 | 
|---|---|---|
| committer | Clifford Wolf <clifford@clifford.at> | 2018-11-09 12:57:14 +0100 | 
| commit | 66dd17664c08aca17b53d2853558121aa9e702e4 (patch) | |
| tree | b6bc5dd919e5f525ec7328861b81f616673a1ea6 /3rdparty/imgui/examples/example_sdl_vulkan | |
| parent | e91241f10d68fcaaf0a81fa77e9a91666120ccee (diff) | |
| parent | 15d9b3d3cc05656e58d01ba2f97ec92b6daaee1c (diff) | |
| download | nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.tar.gz nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.tar.bz2 nextpnr-66dd17664c08aca17b53d2853558121aa9e702e4.zip  | |
Merge branch 'master' of github.com:YosysHQ/nextpnr into router_improve
Diffstat (limited to '3rdparty/imgui/examples/example_sdl_vulkan')
3 files changed, 723 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj b/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj new file mode 100644 index 00000000..622dc093 --- /dev/null +++ b/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj @@ -0,0 +1,175 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup Label="ProjectConfigurations"> +    <ProjectConfiguration Include="Debug|Win32"> +      <Configuration>Debug</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Debug|x64"> +      <Configuration>Debug</Configuration> +      <Platform>x64</Platform> +    </ProjectConfiguration> +    <ProjectConfiguration Include="Release|Win32"> +      <Configuration>Release</Configuration> +      <Platform>Win32</Platform> +    </ProjectConfiguration> +    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\ No newline at end of file diff --git a/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj.filters b/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj.filters new file mode 100644 index 00000000..6f082524 --- /dev/null +++ b/3rdparty/imgui/examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj.filters @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <ItemGroup> +    <Filter Include="imgui"> +      <UniqueIdentifier>{20b90ce4-7fcb-4731-b9a0-075f875de82d}</UniqueIdentifier> +    </Filter> +    <Filter Include="sources"> +      <UniqueIdentifier>{f18ab499-84e1-499f-8eff-9754361e0e52}</UniqueIdentifier> +      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> +    </Filter> +  </ItemGroup> +  <ItemGroup> +    <ClCompile Include="..\..\imgui.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_demo.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_draw.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +    <ClCompile Include="..\imgui_impl_sdl.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="main.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\imgui_impl_vulkan.cpp"> +      <Filter>sources</Filter> +    </ClCompile> +    <ClCompile Include="..\..\imgui_widgets.cpp"> +      <Filter>imgui</Filter> +    </ClCompile> +  </ItemGroup> +  <ItemGroup> +    <ClInclude Include="..\..\imconfig.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\..\imgui_internal.h"> +      <Filter>imgui</Filter> +    </ClInclude> +    <ClInclude Include="..\imgui_impl_sdl.h"> +      <Filter>sources</Filter> +    </ClInclude> +    <ClInclude Include="..\imgui_impl_vulkan.h"> +      <Filter>sources</Filter> +    </ClInclude> +  </ItemGroup> +  <ItemGroup> +    <None Include="..\README.txt" /> +    <None Include="..\..\misc\natvis\imgui.natvis"> +      <Filter>sources</Filter> +    </None> +  </ItemGroup> +</Project>
\ No newline at end of file diff --git a/3rdparty/imgui/examples/example_sdl_vulkan/main.cpp b/3rdparty/imgui/examples/example_sdl_vulkan/main.cpp new file mode 100644 index 00000000..dc7da3ea --- /dev/null +++ b/3rdparty/imgui/examples/example_sdl_vulkan/main.cpp @@ -0,0 +1,490 @@ +// dear imgui: standalone example application for SDL2 + Vulkan +// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. + +#include "imgui.h" +#include "imgui_impl_sdl.h" +#include "imgui_impl_vulkan.h" +#include <stdio.h>          // printf, fprintf +#include <stdlib.h>         // abort +#include <SDL.h> +#include <SDL_vulkan.h> +#include <vulkan/vulkan.h> + +//#define IMGUI_UNLIMITED_FRAME_RATE +#ifdef _DEBUG +#define IMGUI_VULKAN_DEBUG_REPORT +#endif + +static VkAllocationCallbacks*       g_Allocator = NULL; +static VkInstance                   g_Instance = VK_NULL_HANDLE; +static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE; +static VkDevice                     g_Device = VK_NULL_HANDLE; +static uint32_t                     g_QueueFamily = (uint32_t)-1; +static VkQueue                      g_Queue = VK_NULL_HANDLE; +static VkDebugReportCallbackEXT     g_DebugReport = VK_NULL_HANDLE; +static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE; +static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE; + +static ImGui_ImplVulkanH_WindowData g_WindowData; + +static void check_vk_result(VkResult err) +{ +    if (err == 0) return; +    printf("VkResult %d\n", err); +    if (err < 0) +        abort(); +} + +#ifdef IMGUI_VULKAN_DEBUG_REPORT +static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) +{ +    (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments +    fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); +    return VK_FALSE; +} +#endif // IMGUI_VULKAN_DEBUG_REPORT + +static void SetupVulkan(const char** extensions, uint32_t extensions_count) +{ +    VkResult err; + +    // Create Vulkan Instance +    { +        VkInstanceCreateInfo create_info = {}; +        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; +        create_info.enabledExtensionCount = extensions_count; +        create_info.ppEnabledExtensionNames = extensions; + +#ifdef IMGUI_VULKAN_DEBUG_REPORT +        // Enabling multiple validation layers grouped as LunarG standard validation +        const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" }; +        create_info.enabledLayerCount = 1; +        create_info.ppEnabledLayerNames = layers; + +        // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it) +        const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); +        memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*)); +        extensions_ext[extensions_count] = "VK_EXT_debug_report"; +        create_info.enabledExtensionCount = extensions_count + 1; +        create_info.ppEnabledExtensionNames = extensions_ext; + +        // Create Vulkan Instance +        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); +        check_vk_result(err); +        free(extensions_ext); + +        // Get the function pointer (required for any extensions) +        auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); +        IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL); + +        // Setup the debug report callback +        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; +        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; +        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; +        debug_report_ci.pfnCallback = debug_report; +        debug_report_ci.pUserData = NULL; +        err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); +        check_vk_result(err); +#else +        // Create Vulkan Instance without any debug feature +        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); +        check_vk_result(err); +#endif +    } + +    // Select GPU +    { +        uint32_t gpu_count; +        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); +        check_vk_result(err); + +        VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); +        err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); +        check_vk_result(err); + +        // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose +        // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. +        // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. +        g_PhysicalDevice = gpus[0]; +        free(gpus); +    } + +    // Select graphics queue family +    { +        uint32_t count; +        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL); +        VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); +        vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues); +        for (uint32_t i = 0; i < count; i++) +            if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) +            { +                g_QueueFamily = i; +                break; +            } +        free(queues); +        IM_ASSERT(g_QueueFamily != -1); +    } + +    // Create Logical Device (with 1 queue) +    { +        int device_extension_count = 1; +        const char* device_extensions[] = { "VK_KHR_swapchain" }; +        const float queue_priority[] = { 1.0f }; +        VkDeviceQueueCreateInfo queue_info[1] = {}; +        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; +        queue_info[0].queueFamilyIndex = g_QueueFamily; +        queue_info[0].queueCount = 1; +        queue_info[0].pQueuePriorities = queue_priority; +        VkDeviceCreateInfo create_info = {}; +        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; +        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); +        create_info.pQueueCreateInfos = queue_info; +        create_info.enabledExtensionCount = device_extension_count; +        create_info.ppEnabledExtensionNames = device_extensions; +        err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); +        check_vk_result(err); +        vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); +    } + +    // Create Descriptor Pool +    { +        VkDescriptorPoolSize pool_sizes[] = +        { +            { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, +            { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, +            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, +            { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, +            { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, +            { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, +            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, +            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, +            { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, +            { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, +            { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } +        }; +        VkDescriptorPoolCreateInfo pool_info = {}; +        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; +        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; +        pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes); +        pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); +        pool_info.pPoolSizes = pool_sizes; +        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); +        check_vk_result(err); +    } +} + +static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height) +{ +    wd->Surface = surface; + +    // Check for WSI support +    VkBool32 res; +    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); +    if (res != VK_TRUE) +    { +        fprintf(stderr, "Error no WSI support on physical device 0\n"); +        exit(-1); +    } + +    // Select Surface Format +    const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; +    const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; +    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); + +    // Select Present Mode +#ifdef IMGUI_UNLIMITED_FRAME_RATE +    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; +#else +    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; +#endif +    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); +    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); + +    // Create SwapChain, RenderPass, Framebuffer, etc. +    ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator); +    ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height); +} + +static void CleanupVulkan() +{ +    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; +    ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator); +    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); + +#ifdef IMGUI_VULKAN_DEBUG_REPORT +    // Remove the debug report callback +    auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); +    vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); +#endif // IMGUI_VULKAN_DEBUG_REPORT + +    vkDestroyDevice(g_Device, g_Allocator); +    vkDestroyInstance(g_Instance, g_Allocator); +} + +static void FrameRender(ImGui_ImplVulkanH_WindowData* wd) +{ +	VkResult err; + +	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore; +	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); +	check_vk_result(err); + +    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; +    { +		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking +        check_vk_result(err); + +		err = vkResetFences(g_Device, 1, &fd->Fence); +        check_vk_result(err); +    } +    { +        err = vkResetCommandPool(g_Device, fd->CommandPool, 0); +        check_vk_result(err); +        VkCommandBufferBeginInfo info = {}; +        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; +        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; +        err = vkBeginCommandBuffer(fd->CommandBuffer, &info); +        check_vk_result(err); +    } +    { +        VkRenderPassBeginInfo info = {}; +        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; +        info.renderPass = wd->RenderPass; +		info.framebuffer = wd->Framebuffer[wd->FrameIndex]; +        info.renderArea.extent.width = wd->Width; +        info.renderArea.extent.height = wd->Height; +        info.clearValueCount = 1; +        info.pClearValues = &wd->ClearValue; +        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); +    } + +	// Record Imgui Draw Data and draw funcs into command buffer +	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer); + +	// Submit command buffer +    vkCmdEndRenderPass(fd->CommandBuffer); +    { +        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; +        VkSubmitInfo info = {}; +        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; +        info.waitSemaphoreCount = 1; +		info.pWaitSemaphores = &image_acquired_semaphore; +        info.pWaitDstStageMask = &wait_stage; +        info.commandBufferCount = 1; +        info.pCommandBuffers = &fd->CommandBuffer; +        info.signalSemaphoreCount = 1; +        info.pSignalSemaphores = &fd->RenderCompleteSemaphore; + +        err = vkEndCommandBuffer(fd->CommandBuffer); +        check_vk_result(err); +        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); +        check_vk_result(err); +    } +} + +static void FramePresent(ImGui_ImplVulkanH_WindowData* wd) +{ +    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex]; +    VkPresentInfoKHR info = {}; +    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; +    info.waitSemaphoreCount = 1; +    info.pWaitSemaphores = &fd->RenderCompleteSemaphore; +    info.swapchainCount = 1; +    info.pSwapchains = &wd->Swapchain; +	info.pImageIndices = &wd->FrameIndex; +	VkResult err = vkQueuePresentKHR(g_Queue, &info); +    check_vk_result(err); +} + +int main(int, char**) +{ +    // Setup SDL +    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) +    { +        printf("Error: %s\n", SDL_GetError()); +        return 1; +    } + +    // Setup window +    SDL_DisplayMode current; +    SDL_GetCurrentDisplayMode(0, ¤t); +    SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE); + +    // Setup Vulkan +    uint32_t extensions_count = 0; +    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL); +    const char** extensions = new const char*[extensions_count]; +    SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions); +    SetupVulkan(extensions, extensions_count); +    delete[] extensions; + +    // Create Window Surface +    VkSurfaceKHR surface; +    VkResult err; +    if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0) +    { +        printf("Failed to create Vulkan surface.\n"); +        return 1; +    } + +    // Create Framebuffers +    int w, h; +    SDL_GetWindowSize(window, &w, &h); +    ImGui_ImplVulkanH_WindowData* wd = &g_WindowData; +    SetupVulkanWindowData(wd, surface, w, h); + +    // Setup Dear ImGui binding +    ImGui::CreateContext(); +    ImGuiIO& io = ImGui::GetIO(); (void)io; +    //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls + +    // Setup SDL binding +    ImGui_ImplSDL2_InitForVulkan(window); + +    // Setup Vulkan binding +    ImGui_ImplVulkan_InitInfo init_info = {}; +    init_info.Instance = g_Instance; +    init_info.PhysicalDevice = g_PhysicalDevice; +    init_info.Device = g_Device; +    init_info.QueueFamily = g_QueueFamily; +    init_info.Queue = g_Queue; +    init_info.PipelineCache = g_PipelineCache; +    init_info.DescriptorPool = g_DescriptorPool; +    init_info.Allocator = g_Allocator; +    init_info.CheckVkResultFn = check_vk_result; +    ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); + +    // Setup style +    ImGui::StyleColorsDark(); +    //ImGui::StyleColorsClassic(); + +    // Load Fonts +    // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.  +    // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.  +    // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). +    // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. +    // - Read 'misc/fonts/README.txt' for more instructions and details. +    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! +    //io.Fonts->AddFontDefault(); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); +    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); +    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); +    //IM_ASSERT(font != NULL); + +    // Upload Fonts +    { +        // Use any command queue +        VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; +        VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer; + +        err = vkResetCommandPool(g_Device, command_pool, 0); +        check_vk_result(err); +        VkCommandBufferBeginInfo begin_info = {}; +        begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; +        begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; +        err = vkBeginCommandBuffer(command_buffer, &begin_info); +        check_vk_result(err); + +        ImGui_ImplVulkan_CreateFontsTexture(command_buffer); + +        VkSubmitInfo end_info = {}; +        end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; +        end_info.commandBufferCount = 1; +        end_info.pCommandBuffers = &command_buffer; +        err = vkEndCommandBuffer(command_buffer); +        check_vk_result(err); +        err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); +        check_vk_result(err); + +        err = vkDeviceWaitIdle(g_Device); +        check_vk_result(err); +        ImGui_ImplVulkan_InvalidateFontUploadObjects(); +    } + +    bool show_demo_window = true; +    bool show_another_window = false; +    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); + +    // Main loop +    bool done = false; +    while (!done) +    { +        // Poll and handle events (inputs, window resize, etc.) +        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. +        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. +        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. +        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. +        SDL_Event event; +        while (SDL_PollEvent(&event)) +        { +            ImGui_ImplSDL2_ProcessEvent(&event); +            if (event.type == SDL_QUIT) +                done = true; +            if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))  +                ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2); +        } + +        // Start the Dear ImGui frame +        ImGui_ImplVulkan_NewFrame(); +        ImGui_ImplSDL2_NewFrame(window); +        ImGui::NewFrame(); + +        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). +        if (show_demo_window) +            ImGui::ShowDemoWindow(&show_demo_window); + +        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. +        { +            static float f = 0.0f; +            static int counter = 0; + +            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it. + +            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too) +            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state +            ImGui::Checkbox("Another Window", &show_another_window); + +            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f     +            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color + +            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated) +                counter++; +            ImGui::SameLine(); +            ImGui::Text("counter = %d", counter); + +            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); +            ImGui::End(); +        } + +        // 3. Show another simple window. +        if (show_another_window) +        { +            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) +            ImGui::Text("Hello from another window!"); +            if (ImGui::Button("Close Me")) +                show_another_window = false; +            ImGui::End(); +        } + +        // Rendering +        ImGui::Render(); +        memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); +		FrameRender(wd); +         +        FramePresent(wd); +    } + +    // Cleanup +    err = vkDeviceWaitIdle(g_Device); +    check_vk_result(err); +    ImGui_ImplVulkan_Shutdown(); +    ImGui_ImplSDL2_Shutdown(); +    ImGui::DestroyContext(); +    SDL_DestroyWindow(window); +    CleanupVulkan(); +    SDL_Quit(); + +    return 0; +}  | 
