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path: root/Graphics/update-drawables.sh
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#!/bin/bash

APP_DIR=../OpenKeychain/src/main
DRAWABLE_DIR=$APP_DIR/res/drawable
MDPI_DIR=$APP_DIR/res/drawable-mdpi
HDPI_DIR=$APP_DIR/res/drawable-hdpi
XDPI_DIR=$APP_DIR/res/drawable-xhdpi
XXDPI_DIR=$APP_DIR/res/drawable-xxhdpi
XXXDPI_DIR=$APP_DIR/res/drawable-xxxhdpi
PLAY_DIR=./drawables/
SRC_DIR=./drawables/



# Launcher Icon:
# -----------------------
# mdpi: 48x48
# hdpi: 72x72
# xhdpi: 96x96
# xxhdpi: 144x144.
# xxxhdpi 192x192.
# google play: 512x512

# Adobe Illustrator (.ai) exports by Tha Phlash are way better than the Inkscape exports (.svg)

#NAME="ic_launcher"

#inkscape -w 48 -h 48 -e "$MDPI_DIR/$NAME.png" $NAME.svg
#inkscape -w 72 -h 72 -e "$HDPI_DIR/$NAME.png" $NAME.svg
#inkscape -w 96 -h 96 -e "$XDPI_DIR/$NAME.png" $NAME.svg
#inkscape -w 144 -h 144 -e "$XXDPI_DIR/$NAME.png" $NAME.svg
#inkscape -w 192 -h 192 -e "$XXXDPI_DIR/$NAME.png" $NAME.svg
#inkscape -w 512 -h 512 -e "$PLAY_DIR/$NAME.png" $NAME.svg

# Actionbar Icons
# -----------------------
# mdpi: 32x32
# hdpi: 48x48
# xhdpi: 64x64
# xxhdpi: 96x96

for NAME in "ic_action_search_cloud" "ic_cloud_search_24px" "ic_action_encrypt_file" "ic_action_encrypt_text" "ic_action_verified_cutout"
do
echo $NAME
inkscape -w 32 -h 32 -e "$MDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 48 -h 48 -e "$HDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 64 -h 64 -e "$XDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 96 -h 96 -e "$XXDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
done

for NAME in "status_lock_closed" "status_lock_error" "status_lock_open" "status_signature_expired_cutout" "status_signature_invalid_cutout" "status_signature_revoked_cutout" "status_signature_unknown_cutout" "status_signature_unverified_cutout" "status_signature_verified_cutout" "key_flag_authenticate" "key_flag_certify" "key_flag_encrypt" "key_flag_sign"
do
echo $NAME
inkscape -w 24 -h 24 -e "$MDPI_DIR/${NAME}_24px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 32 -h 32 -e "$HDPI_DIR/${NAME}_24px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 48 -h 48 -e "$XDPI_DIR/${NAME}_24px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 64 -h 64 -e "$XXDPI_DIR/${NAME}_24px.png" "$SRC_DIR/$NAME.svg"
done

for NAME in "status_signature_expired_cutout" "status_signature_invalid_cutout" "status_signature_revoked_cutout" "status_signature_unknown_cutout" "status_signature_unverified_cutout" "status_signature_verified_cutout"
do
echo $NAME
inkscape -w 96 -h 96 -e "$MDPI_DIR/${NAME}_96px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 128 -h 128 -e "$HDPI_DIR/${NAME}_96px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 192 -h 192 -e "$XDPI_DIR/${NAME}_96px.png" "$SRC_DIR/$NAME.svg"
inkscape -w 256 -h 256 -e "$XXDPI_DIR/${NAME}_96px.png" "$SRC_DIR/$NAME.svg"
done

for NAME in "create_key_robot"
do
echo $NAME
inkscape -w 48 -h 48 -e "$MDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 64 -h 64 -e "$HDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 96 -h 96 -e "$XDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
inkscape -w 128 -h 128 -e "$XXDPI_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
done

for NAME in "drawer_header"
do
echo $NAME
inkscape -w 512 -h 288 -e "$DRAWABLE_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
done

for NAME in "first_time_1"
do
echo $NAME
inkscape -w 512 -h 512 -e "$DRAWABLE_DIR/$NAME.png" "$SRC_DIR/$NAME.svg"
done
'n623' href='#n623'>623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906
/*
 *  nextpnr -- Next Generation Place and Route
 *
 *  Copyright (C) 2018  Clifford Wolf <clifford@symbioticeda.com>
 *  Copyright (C) 2018  Serge Bazanski <q3k@symbioticeda.com>
 *
 *  Permission to use, copy, modify, and/or distribute this software for any
 *  purpose with or without fee is hereby granted, provided that the above
 *  copyright notice and this permission notice appear in all copies.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 *  WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 *  MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 *  ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 *  WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 *  ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 *  OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 *
 */

#include <algorithm>
#include <assert.h>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <stdexcept>
#include <stdint.h>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>

#include <boost/functional/hash.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/range/adaptor/reversed.hpp>
#include <boost/thread.hpp>

#ifndef NEXTPNR_H
#define NEXTPNR_H

#ifdef NEXTPNR_NAMESPACE
#define NEXTPNR_NAMESPACE_PREFIX NEXTPNR_NAMESPACE::
#define NEXTPNR_NAMESPACE_BEGIN namespace NEXTPNR_NAMESPACE {
#define NEXTPNR_NAMESPACE_END }
#define USING_NEXTPNR_NAMESPACE using namespace NEXTPNR_NAMESPACE;
#else
#define NEXTPNR_NAMESPACE_PREFIX
#define NEXTPNR_NAMESPACE_BEGIN
#define NEXTPNR_NAMESPACE_END
#define USING_NEXTPNR_NAMESPACE
#endif

#if defined(__GNUC__) || defined(__clang__)
#define NPNR_ATTRIBUTE(...) __attribute__((__VA_ARGS__))
#define NPNR_NORETURN __attribute__((noreturn))
#define NPNR_DEPRECATED __attribute__((deprecated))
#define NPNR_PACKED_STRUCT(...) __VA_ARGS__ __attribute__((packed))
#elif defined(_MSC_VER)
#define NPNR_ATTRIBUTE(...)
#define NPNR_NORETURN __declspec(noreturn)
#define NPNR_DEPRECATED __declspec(deprecated)
#define NPNR_PACKED_STRUCT(...) __pragma(pack(push, 1)) __VA_ARGS__ __pragma(pack(pop))
#else
#define NPNR_ATTRIBUTE(...)
#define NPNR_NORETURN
#define NPNR_DEPRECATED
#define NPNR_PACKED_STRUCT(...) __VA_ARGS__
#endif

NEXTPNR_NAMESPACE_BEGIN

class assertion_failure : public std::runtime_error
{
  public:
    assertion_failure(std::string msg, std::string expr_str, std::string filename, int line);

    std::string msg;
    std::string expr_str;
    std::string filename;
    int line;
};

NPNR_NORETURN
inline void assert_fail_impl(const char *message, const char *expr_str, const char *filename, int line)
{
    throw assertion_failure(message, expr_str, filename, line);
}

NPNR_NORETURN
inline void assert_fail_impl_str(std::string message, const char *expr_str, const char *filename, int line)
{
    throw assertion_failure(message, expr_str, filename, line);
}

#define NPNR_ASSERT(cond) (!(cond) ? assert_fail_impl(#cond, #cond, __FILE__, __LINE__) : (void)true)
#define NPNR_ASSERT_MSG(cond, msg) (!(cond) ? assert_fail_impl(msg, #cond, __FILE__, __LINE__) : (void)true)
#define NPNR_ASSERT_FALSE(msg) (assert_fail_impl(msg, "false", __FILE__, __LINE__))
#define NPNR_ASSERT_FALSE_STR(msg) (assert_fail_impl_str(msg, "false", __FILE__, __LINE__))

struct BaseCtx;
struct Context;

struct IdString
{
    int index;

    static void initialize_arch(const BaseCtx *ctx);

    static void initialize_add(const BaseCtx *ctx, const char *s, int idx);

    constexpr IdString(int index = 0) : index(index) {}

    void set(const BaseCtx *ctx, const std::string &s);

    IdString(const BaseCtx *ctx, const std::string &s) { set(ctx, s); }

    IdString(const BaseCtx *ctx, const char *s) { set(ctx, s); }

    const std::string &str(const BaseCtx *ctx) const;

    const char *c_str(const BaseCtx *ctx) const;

    bool operator<(const IdString &other) const { return index < other.index; }

    bool operator==(const IdString &other) const { return index == other.index; }

    bool operator!=(const IdString &other) const { return index != other.index; }

    bool empty() const { return index == 0; }
};

NEXTPNR_NAMESPACE_END

namespace std {
template <> struct hash<NEXTPNR_NAMESPACE_PREFIX IdString>
{
    std::size_t operator()(const NEXTPNR_NAMESPACE_PREFIX IdString &obj) const noexcept
    {
        return std::hash<int>()(obj.index);
    }
};
} // namespace std

NEXTPNR_NAMESPACE_BEGIN

struct GraphicElement
{
    enum type_t
    {
        TYPE_NONE,
        TYPE_LINE,
        TYPE_ARROW,
        TYPE_BOX,
        TYPE_CIRCLE,
        TYPE_LABEL,

        TYPE_MAX
    } type = TYPE_NONE;

    enum style_t
    {
        STYLE_GRID,
        STYLE_FRAME,    // Static "frame". Contrast between STYLE_INACTIVE and STYLE_ACTIVE
        STYLE_HIDDEN,   // Only display when object is selected or highlighted
        STYLE_INACTIVE, // Render using low-contrast color
        STYLE_ACTIVE,   // Render using high-contast color

        // UI highlight groups
        STYLE_HIGHLIGHTED0,
        STYLE_HIGHLIGHTED1,
        STYLE_HIGHLIGHTED2,
        STYLE_HIGHLIGHTED3,
        STYLE_HIGHLIGHTED4,
        STYLE_HIGHLIGHTED5,
        STYLE_HIGHLIGHTED6,
        STYLE_HIGHLIGHTED7,

        STYLE_SELECTED,
        STYLE_HOVER,

        STYLE_MAX
    } style = STYLE_FRAME;

    float x1 = 0, y1 = 0, x2 = 0, y2 = 0, z = 0;
    std::string text;
    GraphicElement(){};
    GraphicElement(type_t type, style_t style, float x1, float y1, float x2, float y2, float z)
            : type(type), style(style), x1(x1), y1(y1), x2(x2), y2(y2), z(z){};
};

struct Loc
{
    int x = -1, y = -1, z = -1;

    Loc() {}
    Loc(int x, int y, int z) : x(x), y(y), z(z) {}

    bool operator==(const Loc &other) const { return (x == other.x) && (y == other.y) && (z == other.z); }
    bool operator!=(const Loc &other) const { return (x != other.x) || (y != other.y) || (z != other.z); }
};

struct ArcBounds
{
    int x0 = -1, y0 = -1, x1 = -1, y1 = -1;

    ArcBounds() {}
    ArcBounds(int x0, int y0, int x1, int y1) : x0(x0), y0(y0), x1(x1), y1(y1){};

    int distance(Loc loc) const
    {
        int dist = 0;
        if (loc.x < x0)
            dist += x0 - loc.x;
        if (loc.x > x1)
            dist += loc.x - x1;
        if (loc.y < y0)
            dist += y0 - loc.y;
        if (loc.y > y1)
            dist += loc.y - y1;
        return dist;
    };
};

struct TimingConstrObjectId
{
    int32_t index = -1;

    bool operator==(const TimingConstrObjectId &other) const { return index == other.index; }
    bool operator!=(const TimingConstrObjectId &other) const { return index != other.index; }
};

NEXTPNR_NAMESPACE_END

namespace std {
template <> struct hash<NEXTPNR_NAMESPACE_PREFIX Loc>
{
    std::size_t operator()(const NEXTPNR_NAMESPACE_PREFIX Loc &obj) const noexcept
    {
        std::size_t seed = 0;
        boost::hash_combine(seed, hash<int>()(obj.x));
        boost::hash_combine(seed, hash<int>()(obj.y));
        boost::hash_combine(seed, hash<int>()(obj.z));
        return seed;
    }
};

template <> struct hash<NEXTPNR_NAMESPACE_PREFIX TimingConstrObjectId>
{
    std::size_t operator()(const NEXTPNR_NAMESPACE_PREFIX TimingConstrObjectId &obj) const noexcept
    {
        return hash<int>()(obj.index);
    }
};

} // namespace std

#include "archdefs.h"

NEXTPNR_NAMESPACE_BEGIN

struct DecalXY
{
    DecalId decal;
    float x = 0, y = 0;

    bool operator==(const DecalXY &other) const { return (decal == other.decal && x == other.x && y == other.y); }
};

struct BelPin
{
    BelId bel;
    IdString pin;
};

struct CellInfo;

struct Region
{
    IdString name;

    bool constr_bels = false;
    bool constr_wires = false;
    bool constr_pips = false;

    std::unordered_set<BelId> bels;
    std::unordered_set<WireId> wires;
    std::unordered_set<Loc> piplocs;
};

enum PlaceStrength
{
    STRENGTH_NONE = 0,
    STRENGTH_WEAK = 1,
    STRENGTH_STRONG = 2,
    STRENGTH_FIXED = 3,
    STRENGTH_LOCKED = 4,
    STRENGTH_USER = 5
};

struct PortRef
{
    CellInfo *cell = nullptr;
    IdString port;
    delay_t budget = 0;
};

struct PipMap
{
    PipId pip = PipId();
    PlaceStrength strength = STRENGTH_NONE;
};

struct Property
{
    enum State : char
    {
        S0 = '0',
        S1 = '1',
        Sx = 'x',
        Sz = 'z'
    };

    Property();
    Property(int64_t intval, int width = 32);
    Property(const std::string &strval);
    Property(State bit);
    Property &operator=(const Property &other) = default;

    bool is_string;

    // The string literal (for string values), or a string of [01xz] (for numeric values)
    std::string str;
    // The lower 64 bits (for numeric values), unused for string values
    int64_t intval;

    void update_intval()
    {
        intval = 0;
        for (int i = 0; i < int(str.size()); i++) {
            NPNR_ASSERT(str[i] == S0 || str[i] == S1 || str[i] == Sx || str[i] == Sz);
            if ((str[i] == S1) && i < 64)
                intval |= (1ULL << i);
        }
    }

    int64_t as_int64() const
    {
        NPNR_ASSERT(!is_string);
        return intval;
    }
    std::vector<bool> as_bits() const
    {
        std::vector<bool> result;
        result.reserve(str.size());
        NPNR_ASSERT(!is_string);
        for (auto c : str)
            result.push_back(c == S1);
        return result;
    }
    std::string as_string() const
    {
        NPNR_ASSERT(is_string);
        return str;
    }
    const char *c_str() const
    {
        NPNR_ASSERT(is_string);
        return str.c_str();
    }
    size_t size() const { return is_string ? 8 * str.size() : str.size(); }
    double as_double() const
    {
        NPNR_ASSERT(is_string);
        return std::stod(str);
    }
    bool as_bool() const
    {
        if (int(str.size()) <= 64)
            return intval != 0;
        else
            return std::any_of(str.begin(), str.end(), [](char c) { return c == S1; });
    }
    bool is_fully_def() const
    {
        return !is_string && std::all_of(str.begin(), str.end(), [](char c) { return c == S0 || c == S1; });
    }
    Property extract(int offset, int len, State padding = State::S0) const
    {
        Property ret;
        ret.is_string = false;
        ret.str.reserve(len);
        for (int i = offset; i < offset + len; i++)
            ret.str.push_back(i < int(str.size()) ? str[i] : padding);
        ret.update_intval();
        return ret;
    }
    // Convert to a string representation, escaping literal strings matching /^[01xz]* *$/ by adding a space at the end,
    // to disambiguate from binary strings
    std::string to_string() const;
    // Convert a string of four-value binary [01xz], or a literal string escaped according to the above rule
    // to a Property
    static Property from_string(const std::string &s);
};

inline bool operator==(const Property &a, const Property &b) { return a.is_string == b.is_string && a.str == b.str; }
inline bool operator!=(const Property &a, const Property &b) { return a.is_string != b.is_string || a.str != b.str; }

struct ClockConstraint;

struct NetInfo : ArchNetInfo
{
    IdString name, hierpath;
    int32_t udata = 0;

    PortRef driver;
    std::vector<PortRef> users;
    std::unordered_map<IdString, Property> attrs;

    // wire -> uphill_pip
    std::unordered_map<WireId, PipMap> wires;

    std::vector<IdString> aliases; // entries in net_aliases that point to this net

    std::unique_ptr<ClockConstraint> clkconstr;

    TimingConstrObjectId tmg_id;

    Region *region = nullptr;
};

enum PortType
{
    PORT_IN = 0,
    PORT_OUT = 1,
    PORT_INOUT = 2
};

struct PortInfo
{
    IdString name;
    NetInfo *net;
    PortType type;
    TimingConstrObjectId tmg_id;
};

struct CellInfo : ArchCellInfo
{
    IdString name, type, hierpath;
    int32_t udata;

    std::unordered_map<IdString, PortInfo> ports;
    std::unordered_map<IdString, Property> attrs, params;

    BelId bel;
    PlaceStrength belStrength = STRENGTH_NONE;

    // cell_port -> bel_pin
    std::unordered_map<IdString, IdString> pins;

    // placement constraints
    CellInfo *constr_parent = nullptr;
    std::vector<CellInfo *> constr_children;
    const int UNCONSTR = INT_MIN;
    int constr_x = UNCONSTR;   // this.x - parent.x
    int constr_y = UNCONSTR;   // this.y - parent.y
    int constr_z = UNCONSTR;   // this.z - parent.z
    bool constr_abs_z = false; // parent.z := 0
    // parent.[xyz] := 0 when (constr_parent == nullptr)

    Region *region = nullptr;
    TimingConstrObjectId tmg_id;

    void addInput(IdString name);
    void addOutput(IdString name);
    void addInout(IdString name);

    void setParam(IdString name, Property value);
    void unsetParam(IdString name);
    void setAttr(IdString name, Property value);
    void unsetAttr(IdString name);
};

enum TimingPortClass
{
    TMG_CLOCK_INPUT,     // Clock input to a sequential cell
    TMG_GEN_CLOCK,       // Generated clock output (PLL, DCC, etc)
    TMG_REGISTER_INPUT,  // Input to a register, with an associated clock (may also have comb. fanout too)
    TMG_REGISTER_OUTPUT, // Output from a register
    TMG_COMB_INPUT,      // Combinational input, no paths end here
    TMG_COMB_OUTPUT,     // Combinational output, no paths start here
    TMG_STARTPOINT,      // Unclocked primary startpoint, such as an IO cell output
    TMG_ENDPOINT,        // Unclocked primary endpoint, such as an IO cell input
    TMG_IGNORE,          // Asynchronous to all clocks, "don't care", and should be ignored (false path) for analysis
};

enum ClockEdge
{
    RISING_EDGE,
    FALLING_EDGE
};

struct TimingClockingInfo
{
    IdString clock_port; // Port name of clock domain
    ClockEdge edge;
    DelayInfo setup, hold; // Input timing checks
    DelayInfo clockToQ;    // Output clock-to-Q time
};

struct ClockConstraint
{
    DelayInfo high;
    DelayInfo low;
    DelayInfo period;

    TimingConstrObjectId domain_tmg_id;
};

struct TimingConstraintObject
{
    TimingConstrObjectId id;
    enum
    {
        ANYTHING,
        CLOCK_DOMAIN,
        NET,
        CELL,
        CELL_PORT
    } type;
    IdString entity; // Name of clock net; net or cell
    IdString port;   // Name of port on a cell
};

struct TimingConstraint
{
    IdString name;

    enum
    {
        FALSE_PATH,
        MIN_DELAY,
        MAX_DELAY,
        MULTICYCLE,
    } type;

    delay_t value;

    std::unordered_set<TimingConstrObjectId> from;
    std::unordered_set<TimingConstrObjectId> to;
};

// Represents the contents of a non-leaf cell in a design
// with hierarchy

struct HierarchicalPort
{
    IdString name;
    PortType dir;
    std::vector<IdString> nets;
    int offset;
    bool upto;
};

struct HierarchicalCell
{
    IdString name, type, parent, fullpath;
    // Name inside cell instance -> global name
    std::unordered_map<IdString, IdString> leaf_cells, nets;
    // Global name -> name inside cell instance
    std::unordered_map<IdString, IdString> leaf_cells_by_gname, nets_by_gname;
    // Cell port to net
    std::unordered_map<IdString, HierarchicalPort> ports;
    // Name inside cell instance -> global name
    std::unordered_map<IdString, IdString> hier_cells;
};

inline bool operator==(const std::pair<const TimingConstrObjectId, TimingConstraint *> &a,
                       const std::pair<TimingConstrObjectId, TimingConstraint *> &b)
{
    return a.first == b.first && a.second == b.second;
}

struct DeterministicRNG
{
    uint64_t rngstate;

    DeterministicRNG() : rngstate(0x3141592653589793) {}

    uint64_t rng64()
    {
        // xorshift64star
        // https://arxiv.org/abs/1402.6246

        uint64_t retval = rngstate * 0x2545F4914F6CDD1D;

        rngstate ^= rngstate >> 12;
        rngstate ^= rngstate << 25;
        rngstate ^= rngstate >> 27;

        return retval;
    }

    int rng() { return rng64() & 0x3fffffff; }

    int rng(int n)
    {
        assert(n > 0);

        // round up to power of 2
        int m = n - 1;
        m |= (m >> 1);
        m |= (m >> 2);
        m |= (m >> 4);
        m |= (m >> 8);
        m |= (m >> 16);
        m += 1;

        while (1) {
            int x = rng64() & (m - 1);
            if (x < n)
                return x;
        }
    }

    void rngseed(uint64_t seed)
    {
        rngstate = seed ? seed : 0x3141592653589793;
        for (int i = 0; i < 5; i++)
            rng64();
    }

    template <typename T> void shuffle(std::vector<T> &a)
    {
        for (size_t i = 0; i != a.size(); i++) {
            size_t j = i + rng(a.size() - i);
            if (j > i)
                std::swap(a[i], a[j]);
        }
    }

    template <typename T> void sorted_shuffle(std::vector<T> &a)
    {
        std::sort(a.begin(), a.end());
        shuffle(a);
    }
};

struct BaseCtx
{
    // Lock to perform mutating actions on the Context.
    std::mutex mutex;
    boost::thread::id mutex_owner;

    // Lock to be taken by UI when wanting to access context - the yield()
    // method will lock/unlock it when its' released the main mutex to make
    // sure the UI is not starved.
    std::mutex ui_mutex;

    // ID String database.
    mutable std::unordered_map<std::string, int> *idstring_str_to_idx;
    mutable std::vector<const std::string *> *idstring_idx_to_str;

    // Project settings and config switches
    std::unordered_map<IdString, Property> settings;

    // Placed nets and cells.
    std::unordered_map<IdString, std::unique_ptr<NetInfo>> nets;
    std::unordered_map<IdString, std::unique_ptr<CellInfo>> cells;

    // Hierarchical (non-leaf) cells by full path
    std::unordered_map<IdString, HierarchicalCell> hierarchy;
    // This is the root of the above structure
    IdString top_module;

    // Aliases for nets, which may have more than one name due to assignments and hierarchy
    std::unordered_map<IdString, IdString> net_aliases;

    // Top-level ports
    std::unordered_map<IdString, PortInfo> ports;

    // Floorplanning regions
    std::unordered_map<IdString, std::unique_ptr<Region>> region;

    // Context meta data
    std::unordered_map<IdString, Property> attrs;

    BaseCtx()
    {
        idstring_str_to_idx = new std::unordered_map<std::string, int>;
        idstring_idx_to_str = new std::vector<const std::string *>;
        IdString::initialize_add(this, "", 0);
        IdString::initialize_arch(this);

        TimingConstraintObject wildcard;
        wildcard.id.index = 0;
        wildcard.type = TimingConstraintObject::ANYTHING;
        constraintObjects.push_back(wildcard);
    }

    ~BaseCtx()
    {
        delete idstring_str_to_idx;
        delete idstring_idx_to_str;
    }

    // Must be called before performing any mutating changes on the Ctx/Arch.
    void lock(void)
    {
        mutex.lock();
        mutex_owner = boost::this_thread::get_id();
    }

    void unlock(void)
    {
        NPNR_ASSERT(boost::this_thread::get_id() == mutex_owner);
        mutex.unlock();
    }

    // Must be called by the UI before rendering data. This lock will be
    // prioritized when processing code calls yield().
    void lock_ui(void)
    {
        ui_mutex.lock();
        mutex.lock();
    }

    void unlock_ui(void)
    {
        mutex.unlock();
        ui_mutex.unlock();
    }

    // Yield to UI by unlocking the main mutex, flashing the UI mutex and
    // relocking the main mutex. Call this when you're performing a
    // long-standing action while holding a lock to let the UI show
    // visualization updates.
    // Must be called with the main lock taken.
    void yield(void)
    {
        unlock();
        ui_mutex.lock();
        ui_mutex.unlock();
        lock();
    }

    IdString id(const std::string &s) const { return IdString(this, s); }

    IdString id(const char *s) const { return IdString(this, s); }

    Context *getCtx() { return reinterpret_cast<Context *>(this); }

    const Context *getCtx() const { return reinterpret_cast<const Context *>(this); }

    const char *nameOf(IdString name) const { return name.c_str(this); }

    template <typename T> const char *nameOf(const T *obj) const
    {
        if (obj == nullptr)
            return "";
        return obj->name.c_str(this);
    }

    const char *nameOfBel(BelId bel) const;
    const char *nameOfWire(WireId wire) const;
    const char *nameOfPip(PipId pip) const;
    const char *nameOfGroup(GroupId group) const;

    // --------------------------------------------------------------

    bool allUiReload = true;
    bool frameUiReload = false;
    std::unordered_set<BelId> belUiReload;
    std::unordered_set<WireId> wireUiReload;
    std::unordered_set<PipId> pipUiReload;
    std::unordered_set<GroupId> groupUiReload;

    void refreshUi() { allUiReload = true; }

    void refreshUiFrame() { frameUiReload = true; }

    void refreshUiBel(BelId bel) { belUiReload.insert(bel); }

    void refreshUiWire(WireId wire) { wireUiReload.insert(wire); }

    void refreshUiPip(PipId pip) { pipUiReload.insert(pip); }

    void refreshUiGroup(GroupId group) { groupUiReload.insert(group); }

    // --------------------------------------------------------------

    // Timing Constraint API

    // constraint name -> constraint
    std::unordered_map<IdString, std::unique_ptr<TimingConstraint>> constraints;
    // object ID -> object
    std::vector<TimingConstraintObject> constraintObjects;
    // object ID -> constraint
    std::unordered_multimap<TimingConstrObjectId, TimingConstraint *> constrsFrom;
    std::unordered_multimap<TimingConstrObjectId, TimingConstraint *> constrsTo;

    TimingConstrObjectId timingWildcardObject();
    TimingConstrObjectId timingClockDomainObject(NetInfo *clockDomain);
    TimingConstrObjectId timingNetObject(NetInfo *net);
    TimingConstrObjectId timingCellObject(CellInfo *cell);
    TimingConstrObjectId timingPortObject(CellInfo *cell, IdString port);

    NetInfo *getNetByAlias(IdString alias) const
    {
        return nets.count(alias) ? nets.at(alias).get() : nets.at(net_aliases.at(alias)).get();
    }

    void addConstraint(std::unique_ptr<TimingConstraint> constr);
    void removeConstraint(IdString constrName);

    // Intended to simplify Python API
    void addClock(IdString net, float freq);
    void createRectangularRegion(IdString name, int x0, int y0, int x1, int y1);
    void addBelToRegion(IdString name, BelId bel);
    void constrainCellToRegion(IdString cell, IdString region_name);

    // Helper functions for Python bindings
    NetInfo *createNet(IdString name);
    void connectPort(IdString net, IdString cell, IdString port);
    void disconnectPort(IdString cell, IdString port);
    void ripupNet(IdString name);
    void lockNetRouting(IdString name);

    CellInfo *createCell(IdString name, IdString type);
    void copyBelPorts(IdString cell, BelId bel);

    // Workaround for lack of wrappable constructors
    DecalXY constructDecalXY(DecalId decal, float x, float y);

    void archInfoToAttributes();
    void attributesToArchInfo();
};

NEXTPNR_NAMESPACE_END

#include "arch.h"

NEXTPNR_NAMESPACE_BEGIN

struct Context : Arch, DeterministicRNG
{
    bool verbose = false;
    bool debug = false;
    bool force = false;

    Context(ArchArgs args) : Arch(args) {}

    // --------------------------------------------------------------

    WireId getNetinfoSourceWire(const NetInfo *net_info) const;
    WireId getNetinfoSinkWire(const NetInfo *net_info, const PortRef &sink) const;
    delay_t getNetinfoRouteDelay(const NetInfo *net_info, const PortRef &sink) const;

    // provided by router1.cc
    bool checkRoutedDesign() const;
    bool getActualRouteDelay(WireId src_wire, WireId dst_wire, delay_t *delay = nullptr,
                             std::unordered_map<WireId, PipId> *route = nullptr, bool useEstimate = true);

    // --------------------------------------------------------------
    // call after changing hierpath or adding/removing nets and cells
    void fixupHierarchy();

    // --------------------------------------------------------------

    // provided by sdf.cc
    void writeSDF(std::ostream &out, bool cvc_mode = false) const;

    // --------------------------------------------------------------

    uint32_t checksum() const;

    void check() const;
    void archcheck() const;

    template <typename T> T setting(const char *name, T defaultValue)
    {
        IdString new_id = id(name);
        auto found = settings.find(new_id);
        if (found != settings.end())
            return boost::lexical_cast<T>(found->second.is_string ? found->second.as_string()
                                                                  : std::to_string(found->second.as_int64()));
        else
            settings[id(name)] = std::to_string(defaultValue);

        return defaultValue;
    }

    template <typename T> T setting(const char *name) const
    {
        IdString new_id = id(name);
        auto found = settings.find(new_id);
        if (found != settings.end())
            return boost::lexical_cast<T>(found->second.is_string ? found->second.as_string()
                                                                  : std::to_string(found->second.as_int64()));
        else
            throw std::runtime_error("settings does not exists");
    }
};

NEXTPNR_NAMESPACE_END

#endif