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path: root/src/_cffi_src/openssl/bio.py
blob: d65775a09c0e0a0426b2c9669f8751eccd81ce04 (plain)
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# This file is dual licensed under the terms of the Apache License, Version
# 2.0, and the BSD License. See the LICENSE file in the root of this repository
# for complete details.

from __future__ import absolute_import, division, print_function

INCLUDES = """
#include <openssl/bio.h>
"""

TYPES = """
typedef ... BIO;
typedef ... BIO_METHOD;
"""

FUNCTIONS = """
int BIO_free(BIO *);
BIO *BIO_new_file(const char *, const char *);
BIO *BIO_new_dgram(int, int);
size_t BIO_ctrl_pending(BIO *);
int BIO_read(BIO *, void *, int);
int BIO_gets(BIO *, char *, int);
int BIO_write(BIO *, const void *, int);
/* Added in 1.1.0 */
int BIO_up_ref(BIO *);

BIO *BIO_new(BIO_METHOD *);
BIO_METHOD *BIO_s_mem(void);
BIO_METHOD *BIO_s_datagram(void);
BIO *BIO_new_mem_buf(const void *, int);
long BIO_set_mem_eof_return(BIO *, int);
long BIO_get_mem_data(BIO *, char **);
int BIO_should_read(BIO *);
int BIO_should_write(BIO *);
int BIO_should_io_special(BIO *);
int BIO_should_retry(BIO *);
int BIO_reset(BIO *);
void BIO_set_retry_read(BIO *);
void BIO_clear_retry_flags(BIO *);
"""

CUSTOMIZATIONS = """
#if CRYPTOGRAPHY_OPENSSL_LESS_THAN_110 && !CRYPTOGRAPHY_LIBRESSL_27_OR_GREATER
int BIO_up_ref(BIO *b) {
    CRYPTO_add(&b->references, 1, CRYPTO_LOCK_BIO);
    return 1;
}
#endif
"""
highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
// dear imgui: Platform Binding for FreeGLUT
// This needs to be used along with a Renderer (e.g. OpenGL2)

// Issues:
//  [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
//  [ ] Platform: Missing gamepad support.

// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
//  2018-03-22: Added FreeGLUT Platform binding.

#include "imgui.h"
#include "imgui_impl_freeglut.h"
#include <GL/freeglut.h>

#ifdef _MSC_VER
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#endif

static int g_Time = 0;          // Current time, in milliseconds

bool ImGui_ImplFreeGLUT_Init()
{
    ImGuiIO& io = ImGui::GetIO();
    g_Time = 0;

    // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above.
    io.KeyMap[ImGuiKey_Tab]         = '\t'; // == 9 == CTRL+I
    io.KeyMap[ImGuiKey_LeftArrow]   = 256 + GLUT_KEY_LEFT;
    io.KeyMap[ImGuiKey_RightArrow]  = 256 + GLUT_KEY_RIGHT;
    io.KeyMap[ImGuiKey_UpArrow]     = 256 + GLUT_KEY_UP;
    io.KeyMap[ImGuiKey_DownArrow]   = 256 + GLUT_KEY_DOWN;
    io.KeyMap[ImGuiKey_PageUp]      = 256 + GLUT_KEY_PAGE_UP;
    io.KeyMap[ImGuiKey_PageDown]    = 256 + GLUT_KEY_PAGE_DOWN;
    io.KeyMap[ImGuiKey_Home]        = 256 + GLUT_KEY_HOME;
    io.KeyMap[ImGuiKey_End]         = 256 + GLUT_KEY_END;
    io.KeyMap[ImGuiKey_Insert]      = 256 + GLUT_KEY_INSERT;
    io.KeyMap[ImGuiKey_Delete]      = 127;
    io.KeyMap[ImGuiKey_Backspace]   = 8;  // == CTRL+H
    io.KeyMap[ImGuiKey_Space]       = ' ';
    io.KeyMap[ImGuiKey_Enter]       = 13; // == CTRL+M
    io.KeyMap[ImGuiKey_Escape]      = 27;
    io.KeyMap[ImGuiKey_A]           = 'A';
    io.KeyMap[ImGuiKey_C]           = 'C';
    io.KeyMap[ImGuiKey_V]           = 'V';
    io.KeyMap[ImGuiKey_X]           = 'X';
    io.KeyMap[ImGuiKey_Y]           = 'Y';
    io.KeyMap[ImGuiKey_Z]           = 'Z';

    return true;
}

void ImGui_ImplFreeGLUT_InstallFuncs()
{
    glutReshapeFunc(ImGui_ImplFreeGLUT_ReshapeFunc);
    glutMotionFunc(ImGui_ImplFreeGLUT_MotionFunc);
    glutPassiveMotionFunc(ImGui_ImplFreeGLUT_MotionFunc);
    glutMouseFunc(ImGui_ImplFreeGLUT_MouseFunc);
    glutMouseWheelFunc(ImGui_ImplFreeGLUT_MouseWheelFunc);
    glutKeyboardFunc(ImGui_ImplFreeGLUT_KeyboardFunc);
    glutKeyboardUpFunc(ImGui_ImplFreeGLUT_KeyboardUpFunc);
    glutSpecialFunc(ImGui_ImplFreeGLUT_SpecialFunc);
    glutSpecialUpFunc(ImGui_ImplFreeGLUT_SpecialUpFunc);
}

void ImGui_ImplFreeGLUT_Shutdown()
{
}

void ImGui_ImplFreeGLUT_NewFrame()
{
    // Setup time step
    ImGuiIO& io = ImGui::GetIO();
    int current_time = glutGet(GLUT_ELAPSED_TIME);
    io.DeltaTime = (current_time - g_Time) / 1000.0f;
    g_Time = current_time;

    // Start the frame
    ImGui::NewFrame();
}

static void ImGui_ImplFreeGLUT_UpdateKeyboardMods()
{
    ImGuiIO& io = ImGui::GetIO();
    int mods = glutGetModifiers();
    io.KeyCtrl = (mods & GLUT_ACTIVE_CTRL) != 0;
    io.KeyShift = (mods & GLUT_ACTIVE_SHIFT) != 0;
    io.KeyAlt = (mods & GLUT_ACTIVE_ALT) != 0;
}

void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y)
{
    // Send character to imgui
    //printf("char_down_func %d '%c'\n", c, c);
    ImGuiIO& io = ImGui::GetIO();
    if (c >= 32)
        io.AddInputCharacter((unsigned short)c);

    // Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26. 
    // This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here.
    if (c >= 1 && c <= 26)
        io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = true;
    else if (c >= 'a' && c <= 'z')
        io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = true;
    else if (c >= 'A' && c <= 'Z')
        io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = true;
    else
        io.KeysDown[c] = true;
    ImGui_ImplFreeGLUT_UpdateKeyboardMods();
    (void)x; (void)y; // Unused
}

void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y)
{
    //printf("char_up_func %d '%c'\n", c, c);
    ImGuiIO& io = ImGui::GetIO();
    if (c >= 1 && c <= 26)
        io.KeysDown[c] = io.KeysDown[c - 1 + 'a'] = io.KeysDown[c - 1 + 'A'] = false;
    else if (c >= 'a' && c <= 'z')
        io.KeysDown[c] = io.KeysDown[c - 'a' + 'A'] = false;
    else if (c >= 'A' && c <= 'Z')
        io.KeysDown[c] = io.KeysDown[c - 'A' + 'a'] = false;
    else
        io.KeysDown[c] = false;
    ImGui_ImplFreeGLUT_UpdateKeyboardMods();
    (void)x; (void)y; // Unused
}

void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y)
{
    //printf("key_down_func %d\n", key);
    ImGuiIO& io = ImGui::GetIO();
    if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
        io.KeysDown[key + 256] = true;
    ImGui_ImplFreeGLUT_UpdateKeyboardMods();
    (void)x; (void)y; // Unused
}

void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y)
{
    //printf("key_up_func %d\n", key);
    ImGuiIO& io = ImGui::GetIO();
    if (key + 256 < IM_ARRAYSIZE(io.KeysDown))
        io.KeysDown[key + 256] = false;
    ImGui_ImplFreeGLUT_UpdateKeyboardMods();
    (void)x; (void)y; // Unused
}

void ImGui_ImplFreeGLUT_MouseFunc(int glut_button, int state, int x, int y)
{
    ImGuiIO& io = ImGui::GetIO();
    io.MousePos = ImVec2((float)x, (float)y);
    int button = -1;
    if (glut_button == GLUT_LEFT_BUTTON) button = 0;
    if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
    if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
    if (button != -1 && state == GLUT_DOWN)
        io.MouseDown[button] = true;
    if (button != -1 && state == GLUT_UP)
        io.MouseDown[button] = false;
}

void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y)
{
    ImGuiIO& io = ImGui::GetIO();
    io.MousePos = ImVec2((float)x, (float)y);
    if (dir > 0)
        io.MouseWheel += 1.0;
    else if (dir < 0)
        io.MouseWheel -= 1.0;
    (void)button; // Unused
}

void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h)
{
    ImGuiIO& io = ImGui::GetIO();
    io.DisplaySize = ImVec2((float)w, (float)h);
}

void ImGui_ImplFreeGLUT_MotionFunc(int x, int y)
{
    ImGuiIO& io = ImGui::GetIO();
    io.MousePos = ImVec2((float)x, (float)y);
}