aboutsummaryrefslogtreecommitdiffstats
path: root/docs/development/custom-vectors
ModeNameSize
-rw-r--r--arc4.rst840logstatsplain
d---------arc486logstatsplain
-rw-r--r--cast5.rst996logstatsplain
d---------cast588logstatsplain
-rw-r--r--hkdf.rst755logstatsplain
d---------hkdf86logstatsplain
-rw-r--r--idea.rst949logstatsplain
d---------idea86logstatsplain
-rw-r--r--rsa-oaep-sha2.rst1720logstatsplain
d---------rsa-oaep-sha2103logstatsplain
-rw-r--r--secp256k1.rst998logstatsplain
d---------secp256k196logstatsplain
-rw-r--r--seed.rst937logstatsplain
d---------seed86logstatsplain
id='n302' href='#n302'>302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 6421 6422 6423 6424 6425 6426 6427 6428 6429 6430 6431 6432 6433 6434 6435 6436 6437 6438 6439 6440 6441 6442 6443 6444 6445 6446 6447 6448 6449 6450 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 6531 6532 6533 6534 6535 6536 6537 6538 6539 6540 6541 6542 6543 6544 6545 6546 6547 6548 6549 6550 6551 6552 6553 6554 6555 6556 6557 6558 6559 6560 6561 6562 6563 6564 6565 6566 6567 6568 6569 6570 6571 6572 6573 6574 6575 6576 6577 6578 6579 6580 6581 6582 6583 6584 6585 6586 6587 6588 6589 6590 6591 6592 6593 6594 6595 6596 6597 6598 6599 6600 6601 6602 6603 6604 6605 6606 6607 6608 6609 6610 6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 6622 6623 6624 6625 6626 6627 6628 6629 6630 6631 6632 6633 6634 6635 6636 6637 6638 6639 6640 6641 6642 6643 6644 6645 6646 6647 6648 6649 6650 6651 6652 6653 6654 6655 6656 6657 6658 6659 6660 6661 6662 6663 6664 6665 6666 6667 6668 6669 6670 6671 6672 6673 6674 6675 6676 6677 6678 6679 6680 6681 6682 6683 6684 6685 6686 6687 6688 6689 6690 6691 6692 6693 6694 6695 6696 6697 6698 6699 6700 6701 6702 6703 6704 6705 6706 6707 6708 6709 6710 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 6781 6782 6783 6784 6785 6786 6787 6788 6789 6790 6791 6792 6793 6794 6795 6796 6797 6798 6799 6800 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6861 6862 6863 6864 6865 6866 6867 6868 6869 6870 6871 6872 6873 6874 6875 6876 6877 6878 6879 6880 6881 6882 6883 6884 6885 6886 6887 6888 6889 6890 6891 6892 6893 6894 6895 6896 6897 6898 6899 6900 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 6921 6922 6923 6924 6925 6926 6927 6928 6929 6930 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 6941 6942 6943 6944 6945 6946 6947 6948 6949 6950 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 6971 6972 6973 6974 6975 6976 6977 6978 6979 6980 6981 6982 6983 6984 6985 6986 6987 6988 6989 6990 6991 6992 6993 6994 6995 6996 6997 6998 6999 7000 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 7241 7242 7243 7244 7245 7246 7247 7248 7249 7250 7251 7252 7253 7254 7255 7256 7257 7258 7259 7260 7261 7262 7263 7264 7265 7266 7267 7268 7269 7270 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 7281 7282 7283 7284 7285 7286 7287 7288 7289 7290 7291 7292 7293 7294 7295 7296 7297 7298 7299 7300 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 7311 7312 7313 7314 7315 7316 7317 7318 7319 7320 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 7331 7332 7333 7334 7335 7336 7337 7338 7339 7340 7341 7342 7343 7344 7345 7346 7347 7348 7349 7350 7351 7352 7353 7354 7355 7356 7357 7358 7359 7360 7361 7362 7363 7364 7365 7366 7367 7368 7369 7370 7371 7372 7373 7374 7375 7376 7377 7378 7379 7380 7381 7382 7383 7384 7385 7386 7387 7388 7389 7390 7391 7392 7393 7394 7395 7396 7397 7398 7399 7400 7401 7402 7403 7404 7405 7406 7407 7408 7409 7410 7411 7412 7413 7414 7415 7416 7417 7418 7419 7420 7421 7422 7423 7424 7425 7426 7427 7428 7429 7430 7431 7432 7433 7434 7435 7436 7437 7438 7439 7440 7441 7442 7443 7444 7445 7446 7447 7448 7449 7450 7451 7452 7453 7454 7455 7456 7457 7458 7459 7460 7461 7462 7463 7464 7465 7466 7467 7468 7469 7470 7471 7472 7473 7474 7475 7476 7477 7478 7479 7480 7481 7482 7483 7484 7485 7486 7487 7488 7489 7490 7491 7492 7493 7494 7495 7496 7497 7498 7499 7500 7501 7502 7503 7504 7505 7506 7507 7508 7509 7510 7511 7512 7513 7514 7515 7516 7517 7518 7519 7520 7521 7522 7523 7524 7525 7526 7527 7528 7529 7530 7531 7532 7533 7534 7535 7536 7537 7538 7539 7540 7541 7542 7543 7544 7545 7546 7547 7548 7549 7550 7551 7552 7553 7554 7555 7556 7557 7558 7559 7560 7561 7562 7563 7564 7565 7566 7567 7568 7569 7570 7571 7572 7573 7574 7575 7576 7577 7578 7579 7580 7581 7582 7583 7584 7585 7586 7587 7588 7589 7590 7591 7592 7593 7594 7595 7596 7597 7598 7599 7600 7601 7602 7603 7604 7605 7606 7607 7608 7609 7610 7611 7612 7613 7614 7615 7616 7617 7618 7619 7620 7621 7622 7623 7624 7625 7626 7627 7628 7629 7630 7631 7632 7633 7634 7635 7636 7637 7638 7639 7640 7641 7642 7643 7644 7645 7646 7647 7648 7649 7650 7651 7652 7653 7654 7655 7656 7657 7658 7659 7660 7661 7662 7663 7664 7665 7666 7667 7668 7669 7670 7671 7672 7673 7674 7675 7676 7677 7678 7679 7680 7681 7682 7683 7684 7685 7686 7687 7688 7689 7690 7691 7692 7693 7694 7695 7696 7697 7698 7699 7700 7701 7702 7703 7704 7705 7706 7707 7708 7709 7710 7711 7712 7713 7714 7715 7716 7717 7718 7719 7720 7721 7722 7723 7724 7725 7726 7727 7728 7729 7730 7731 7732 7733 7734 7735 7736 7737 7738 7739 7740 7741 7742 7743 7744 7745 7746 7747 7748 7749 7750 7751 7752 7753 7754 7755 7756 7757 7758 7759 7760 7761 7762 7763 7764 7765 7766 7767 7768 7769 7770 7771 7772 7773 7774 7775 7776 7777 7778 7779 7780 7781 7782 7783 7784 7785 7786 7787 7788 7789 7790 7791 7792 7793 7794 7795 7796 7797 7798 7799 7800 7801 7802 7803 7804 7805 7806 7807 7808 7809 7810 7811 7812 7813 7814 7815 7816 7817 7818 7819 7820 7821 7822 7823 7824 7825 7826 7827 7828 7829 7830 7831 7832 7833 7834 7835 7836 7837 7838 7839 7840 7841 7842 7843 7844 7845 7846 7847 7848 7849 7850 7851 7852 7853 7854 7855 7856 7857 7858 7859 7860 7861 7862 7863 7864 7865 7866 7867 7868 7869 7870 7871 7872 7873 7874 7875 7876 7877 7878 7879 7880 7881 7882 7883 7884 7885 7886 7887 7888 7889 7890 7891 7892 7893 7894 7895 7896 7897 7898 7899 7900 7901 7902 7903 7904 7905 7906 7907 7908 7909 7910 7911 7912 7913 7914 7915 7916 7917 7918 7919 7920 7921 7922 7923 7924 7925 7926 7927 7928 7929 7930 7931 7932 7933 7934 7935 7936 7937 7938 7939 7940 7941 7942 7943 7944 7945 7946 7947 7948 7949 7950 7951 7952 7953 7954 7955 7956 7957 7958 7959 7960 7961 7962 7963 7964 7965 7966 7967 7968 7969 7970 7971 7972 7973 7974 7975 7976 7977 7978 7979 7980 7981 7982 7983 7984 7985 7986 7987 7988 7989 7990 7991 7992 7993 7994 7995 7996 7997 7998 7999 8000 8001 8002 8003 8004 8005 8006 8007 8008 8009 8010 8011 8012 8013 8014 8015 8016 8017 8018 8019 8020 8021 8022 8023 8024 8025 8026 8027 8028 8029 8030 8031 8032 8033 8034 8035 8036 8037 8038 8039 8040 8041 8042 8043 8044 8045 8046 8047 8048 8049 8050 8051 8052 8053 8054 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 8065 8066 8067 8068 8069 8070 8071 8072 8073 8074 8075 8076 8077 8078 8079 8080 8081 8082 8083 8084 8085 8086 8087 8088 8089 8090 8091 8092 8093 8094 8095 8096 8097 8098 8099 8100 8101 8102 8103 8104 8105 8106 8107 8108 8109 8110 8111 8112 8113 8114 8115 8116 8117 8118 8119 8120 8121 8122 8123 8124 8125 8126 8127 8128 8129 8130 8131 8132 8133 8134 8135 8136 8137 8138 8139 8140 8141 8142 8143 8144 8145 8146 8147 8148 8149 8150 8151 8152 8153 8154 8155 8156 8157 8158 8159 8160 8161 8162 8163 8164 8165 8166 8167 8168 8169 8170 8171 8172 8173 8174 8175 8176 8177 8178 8179 8180 8181 8182 8183 8184 8185 8186 8187 8188 8189 8190 8191 8192 8193 8194 8195 8196 8197 8198 8199 8200 8201 8202 8203 8204 8205 8206 8207 8208 8209 8210 8211 8212 8213 8214 8215 8216 8217 8218 8219 8220 8221 8222 8223 8224 8225 8226 8227 8228 8229 8230 8231 8232 8233 8234 8235 8236 8237 8238 8239 8240 8241 8242 8243 8244 8245 8246 8247 8248 8249 8250 8251 8252 8253 8254 8255 8256 8257 8258 8259 8260 8261 8262 8263 8264 8265 8266 8267 8268 8269 8270 8271 8272 8273 8274 8275 8276 8277 8278 8279 8280 8281 8282 8283 8284 8285 8286 8287 8288 8289 8290 8291 8292 8293 8294 8295 8296 8297 8298 8299 8300 8301 8302 8303 8304 8305 8306 8307 8308 8309 8310 8311 8312 8313 8314 8315 8316 8317 8318 8319 8320 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 8331 8332 8333 8334 8335 8336 8337 8338 8339 8340 8341 8342 8343 8344 8345 8346 8347 8348 8349 8350 8351 8352 8353 8354 8355 8356 8357 8358 8359 8360 8361 8362 8363 8364 8365 8366 8367 8368 8369 8370 8371 8372 8373 8374 8375 8376 8377 8378 8379 8380 8381 8382 8383 8384 8385 8386 8387 8388 8389 8390 8391 8392 8393 8394 8395 8396 8397 8398 8399 8400 8401 8402 8403 8404 8405 8406 8407 8408 8409 8410 8411 8412 8413 8414 8415 8416 8417 8418 8419 8420 8421 8422 8423 8424 8425 8426 8427 8428 8429 8430 8431 8432 8433 8434 8435 8436 8437 8438 8439 8440 8441 8442 8443 8444 8445 8446 8447 8448 8449 8450 8451 8452 8453 8454 8455 8456 8457 8458 8459 8460 8461 8462 8463 8464 8465 8466 8467 8468 8469 8470 8471 8472 8473 8474 8475 8476 8477 8478 8479 8480 8481 8482 8483 8484 8485 8486 8487 8488 8489 8490 8491 8492 8493 8494 8495 8496 8497 8498 8499 8500 8501 8502 8503 8504 8505 8506 8507 8508 8509 8510 8511 8512 8513 8514 8515 8516 8517 8518 8519 8520 8521 8522 8523 8524 8525 8526 8527 8528 8529 8530 8531 8532 8533 8534 8535 8536 8537 8538 8539 8540 8541 8542 8543 8544 8545 8546 8547 8548 8549 8550 8551 8552 8553 8554 8555 8556 8557 8558 8559 8560 8561 8562 8563 8564 8565 8566 8567 8568 8569 8570 8571 8572 8573 8574 8575 8576 8577 8578 8579 8580 8581 8582 8583 8584 8585 8586 8587 8588 8589 8590 8591 8592 8593 8594 8595 8596 8597 8598 8599 8600 8601 8602 8603 8604 8605 8606 8607 8608 8609 8610 8611 8612 8613 8614 8615 8616 8617 8618 8619 8620 8621 8622 8623 8624 8625 8626 8627 8628 8629 8630 8631 8632 8633 8634 8635 8636 8637 8638 8639 8640 8641 8642 8643 8644 8645 8646 8647 8648 8649 8650 8651 8652 8653 8654 8655 8656 8657 8658 8659 8660 8661 8662 8663 8664 8665 8666 8667 8668 8669 8670 8671 8672 8673 8674 8675 8676 8677 8678 8679 8680 8681 8682 8683 8684 8685 8686 8687 8688 8689 8690 8691 8692 8693 8694 8695 8696 8697 8698 8699 8700 8701 8702 8703 8704 8705 8706 8707 8708 8709 8710 8711 8712 8713 8714 8715 8716 8717 8718 8719 8720 8721 8722 8723 8724 8725 8726 8727 8728 8729 8730 8731 8732 8733 8734 8735 8736 8737 8738 8739 8740 8741 8742 8743 8744 8745 8746 8747 8748 8749 8750 8751 8752 8753 8754 8755 8756 8757 8758 8759 8760 8761 8762 8763 8764 8765 8766 8767 8768 8769 8770 8771 8772 8773 8774 8775 8776 8777 8778 8779 8780 8781 8782 8783 8784 8785 8786 8787 8788 8789 8790 8791 8792 8793 8794 8795 8796 8797 8798 8799 8800 8801 8802 8803 8804 8805 8806 8807 8808 8809 8810 8811 8812 8813 8814 8815 8816 8817 8818 8819 8820 8821 8822 8823 8824 8825 8826 8827 8828 8829 8830 8831 8832 8833 8834 8835 8836 8837 8838 8839 8840 8841 8842 8843 8844 8845 8846 8847 8848 8849 8850 8851 8852 8853 8854 8855 8856 8857 8858 8859 8860 8861 8862 8863 8864 8865 8866 8867 8868 8869 8870 8871 8872 8873 8874 8875 8876 8877 8878 8879 8880 8881 8882 8883 8884 8885 8886 8887 8888 8889 8890 8891 8892 8893 8894 8895 8896 8897 8898 8899 8900 8901 8902 8903 8904 8905 8906 8907 8908 8909 8910 8911 8912 8913 8914 8915 8916 8917 8918 8919 8920 8921 8922 8923 8924 8925 8926 8927 8928 8929 8930 8931 8932 8933 8934 8935 8936 8937 8938 8939 8940 8941 8942 8943 8944 8945 8946 8947 8948 8949 8950 8951 8952 8953 8954 8955 8956 8957 8958 8959 8960 8961 8962 8963 8964 8965 8966 8967 8968 8969 8970 8971 8972 8973 8974 8975 8976 8977 8978 8979 8980 8981 8982 8983 8984 8985 8986 8987 8988 8989 8990 8991 8992 8993 8994 8995 8996 8997 8998 8999 9000 9001 9002 9003 9004 9005 9006 9007 9008 9009 9010 9011 9012 9013 9014 9015 9016 9017 9018 9019 9020 9021 9022 9023 9024 9025 9026 9027 9028 9029 9030 9031 9032 9033 9034 9035 9036 9037 9038 9039 9040 9041 9042 9043 9044 9045
// dear imgui, v1.66 WIP
// (main code and documentation)

// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
// Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
// Releases change-log at https://github.com/ocornut/imgui/releases
// Technical Support for Getting Started https://discourse.dearimgui.org/c/getting-started
// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/1269
// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
// This library is free but I need your support to sustain development and maintenance.
// If you work for a company, please consider financial support, see README. For individuals: https://www.patreon.com/imgui

// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library.
// Note that 'ImGui::' being a namespace, you can add functions into the namespace from your own source files, without
// modifying imgui.h or imgui.cpp. You may include imgui_internal.h to access internal data structures, but it doesn't
// come with any guarantee of forward compatibility. Discussing your changes on the GitHub Issue Tracker may lead you
// to a better solution or official support for them.

/*

Index of this file:

DOCUMENTATION

- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
  - Read first
  - How to update to a newer version of Dear ImGui
  - Getting started with integrating Dear ImGui in your code/engine
  - This is how a simple application may look like (2 variations)
  - This is how a simple rendering function may look like
  - Using gamepad/keyboard navigation controls
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
  - How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
  - How can I display an image? What is ImTextureID, how does it works?
  - How can I have multiple widgets with the same label or without a label? A primer on labels and the ID Stack.
  - How can I use my own math types instead of ImVec2/ImVec4? 
  - How can I load a different font than the default?
  - How can I easily use icons in my application?
  - How can I load multiple fonts?
  - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
  - How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
  - I integrated Dear ImGui in my engine and the text or lines are blurry..
  - I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
  - How can I help?

CODE 
(search for "[SECTION]" in the code to find them)

// [SECTION] FORWARD DECLARATIONS
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
// [SECTION] MISC HELPER/UTILITIES (ImText* functions)
// [SECTION] MISC HELPER/UTILITIES (Color functions)
// [SECTION] ImGuiStorage
// [SECTION] ImGuiTextFilter
// [SECTION] ImGuiTextBuffer
// [SECTION] ImGuiListClipper
// [SECTION] RENDER HELPERS
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
// [SECTION] TOOLTIPS
// [SECTION] POPUPS
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
// [SECTION] COLUMNS
// [SECTION] DRAG AND DROP
// [SECTION] LOGGING/CAPTURING
// [SECTION] SETTINGS
// [SECTION] PLATFORM DEPENDENT HELPERS
// [SECTION] METRICS/DEBUG WINDOW

*/

//-----------------------------------------------------------------------------
// DOCUMENTATION
//-----------------------------------------------------------------------------

/*

 MISSION STATEMENT
 =================

 - Easy to use to create code-driven and data-driven tools
 - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools
 - Easy to hack and improve
 - Minimize screen real-estate usage
 - Minimize setup and maintenance
 - Minimize state storage on user side
 - Portable, minimize dependencies, run on target (consoles, phones, etc.)
 - Efficient runtime and memory consumption (NB- we do allocate when "growing" content e.g. creating a window,
   opening a tree node for the first time, etc. but a typical frame should not allocate anything)

 Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes:
 - Doesn't look fancy, doesn't animate
 - Limited layout features, intricate layouts are typically crafted in code


 END-USER GUIDE
 ==============

 - Double-click on title bar to collapse window.
 - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin().
 - Click and drag on lower right corner to resize window (double-click to auto fit window to its contents).
 - Click and drag on any empty space to move window.
 - TAB/SHIFT+TAB to cycle through keyboard editable fields.
 - CTRL+Click on a slider or drag box to input value as text.
 - Use mouse wheel to scroll.
 - Text editor:
   - Hold SHIFT or use mouse to select text.
   - CTRL+Left/Right to word jump.
   - CTRL+Shift+Left/Right to select words.
   - CTRL+A our Double-Click to select all.
   - CTRL+X,CTRL+C,CTRL+V to use OS clipboard/
   - CTRL+Z,CTRL+Y to undo/redo.
   - ESCAPE to revert text to its original value.
   - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!)
   - Controls are automatically adjusted for OSX to match standard OSX text editing operations.
 - General Keyboard controls: enable with ImGuiConfigFlags_NavEnableKeyboard.
 - General Gamepad controls: enable with ImGuiConfigFlags_NavEnableGamepad. See suggested mappings in imgui.h ImGuiNavInput_ + download PNG/PSD at http://goo.gl/9LgVZW


 PROGRAMMER GUIDE
 ================

 READ FIRST

 - Read the FAQ below this section!
 - Your code creates the UI, if your code doesn't run the UI is gone! The UI can be highly dynamic, there are no construction
   or destruction steps, less data retention on your side, less state duplication, less state synchronization, less bugs.
 - Call and read ImGui::ShowDemoWindow() for demo code demonstrating most features.
 - You can learn about immediate-mode gui principles at http://www.johno.se/book/imgui.html or watch http://mollyrocket.com/861

 HOW TO UPDATE TO A NEWER VERSION OF DEAR IMGUI

 - Overwrite all the sources files except for imconfig.h (if you have made modification to your copy of imconfig.h)
 - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes.
   If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed
   from the public API. If you have a problem with a missing function/symbols, search for its name in the code, there will
   likely be a comment about it. Please report any issue to the GitHub page!
 - Try to keep your copy of dear imgui reasonably up to date.

 GETTING STARTED WITH INTEGRATING DEAR IMGUI IN YOUR CODE/ENGINE

 - Run and study the examples and demo to get acquainted with the library.
 - Add the Dear ImGui source files to your projects or using your preferred build system.
   It is recommended you build the .cpp files as part of your project and not as a library.
 - You can later customize the imconfig.h file to tweak some compilation time behavior, such as integrating imgui types with your own maths types.
 - You may be able to grab and copy a ready made imgui_impl_*** file from the examples/ folder.
 - When using Dear ImGui, your programming IDE is your friend: follow the declaration of variables, functions and types to find comments about them.
 - Dear ImGui never touches or knows about your GPU state. The only function that knows about GPU is the draw function that you provide.
   Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render"
   phases of your own application. All rendering informatioe are stored into command-lists that you will retrieve after calling ImGui::Render().
 - Refer to the bindings and demo applications in the examples/ folder for instruction on how to setup your code.

 THIS IS HOW A SIMPLE APPLICATION MAY LOOK LIKE
 EXHIBIT 1: USING THE EXAMPLE BINDINGS (imgui_impl_XXX.cpp files from the examples/ folder)

     // Application init: create a dear imgui context, setup some options, load fonts
     ImGui::CreateContext();
     ImGuiIO& io = ImGui::GetIO();
     // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls
     // TODO: Fill optional fields of the io structure later.
     // TODO: Load TTF/OTF fonts if you don't want to use the default font.

     // Initialize helper Platform and Renderer bindings (here we are using imgui_impl_win32 and imgui_impl_dx11)
     ImGui_ImplWin32_Init(hwnd);
     ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);

     // Application main loop
     while (true)
     {
         // Feed inputs to dear imgui, start new frame
         ImGui_ImplDX11_NewFrame();
         ImGui_ImplWin32_NewFrame();
         ImGui::NewFrame();

         // Any application code here
         ImGui::Text("Hello, world!");

         // Render dear imgui into screen
         ImGui::Render();
         ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
         g_pSwapChain->Present(1, 0);
     }
     
     // Shutdown
     ImGui_ImplDX11_Shutdown();
     ImGui_ImplWin32_Shutdown();
     ImGui::DestroyContext();

 THIS IS HOW A SIMPLE APPLICATION MAY LOOK LIKE
 EXHIBIT 2: IMPLEMENTING CUSTOM BINDING / CUSTOM ENGINE

     // Application init: create a dear imgui context, setup some options, load fonts
     ImGui::CreateContext();
     ImGuiIO& io = ImGui::GetIO();
     // TODO: Set optional io.ConfigFlags values, e.g. 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard' to enable keyboard controls
     // TODO: Fill optional fields of the io structure later.
     // TODO: Load TTF/OTF fonts if you don't want to use the default font.

     // Build and load the texture atlas into a texture
     // (In the examples/ app this is usually done within the ImGui_ImplXXX_Init() function from one of the demo Renderer)
     int width, height;
     unsigned char* pixels = NULL;
     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);

     // At this point you've got the texture data and you need to upload that your your graphic system:
     // After we have created the texture, store its pointer/identifier (_in whichever format your engine uses_) in 'io.Fonts->TexID'.
     // This will be passed back to your via the renderer. Basically ImTextureID == void*. Read FAQ below for details about ImTextureID.
     MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA32)
     io.Fonts->TexID = (void*)texture;

     // Application main loop
     while (true)
     {
        // Setup low-level inputs, e.g. on Win32: calling GetKeyboardState(), or write to those fields from your Windows message handlers, etc.
        // (In the examples/ app this is usually done within the ImGui_ImplXXX_NewFrame() function from one of the demo Platform bindings)
        io.DeltaTime = 1.0f/60.0f;              // set the time elapsed since the previous frame (in seconds)
        io.DisplaySize.x = 1920.0f;             // set the current display width
        io.DisplaySize.y = 1280.0f;             // set the current display height here
        io.MousePos = my_mouse_pos;             // set the mouse position
        io.MouseDown[0] = my_mouse_buttons[0];  // set the mouse button states
        io.MouseDown[1] = my_mouse_buttons[1];

        // Call NewFrame(), after this point you can use ImGui::* functions anytime
        // (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use imgui everywhere)
        ImGui::NewFrame();

        // Most of your application code here
        ImGui::Text("Hello, world!");
        MyGameUpdate(); // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End();
        MyGameRender(); // may use any ImGui functions as well!

        // Render imgui, swap buffers
        // (You want to try calling EndFrame/Render as late as you can, to be able to use imgui in your own game rendering code)
        ImGui::EndFrame();
        ImGui::Render();
        ImDrawData* draw_data = ImGui::GetDrawData();
        MyImGuiRenderFunction(draw_data);
        SwapBuffers();
     }

     // Shutdown
     ImGui::DestroyContext();

 THIS HOW A SIMPLE RENDERING FUNCTION MAY LOOK LIKE

    void void MyImGuiRenderFunction(ImDrawData* draw_data)
    {
       // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
       // TODO: Setup viewport using draw_data->DisplaySize
       // TODO: Setup orthographic projection matrix cover draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize
       // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color.
       for (int n = 0; n < draw_data->CmdListsCount; n++)
       {
          const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;  // vertex buffer generated by ImGui
          const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;   // index buffer generated by ImGui
          for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
          {
             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
             if (pcmd->UserCallback)
             {
                 pcmd->UserCallback(cmd_list, pcmd);
             }
             else
             {
                 // The texture for the draw call is specified by pcmd->TextureId.
                 // The vast majority of draw calls with use the imgui texture atlas, which value you have set yourself during initialization.
                 MyEngineBindTexture(pcmd->TextureId);

                 // We are using scissoring to clip some objects. All low-level graphics API should supports it.
                 // - If your engine doesn't support scissoring yet, you may ignore this at first. You will get some small glitches
                 //   (some elements visible outside their bounds) but you can fix that once everywhere else works!
                 // - Clipping coordinates are provided in imgui coordinates space (from draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize)
                 //   In a single viewport application, draw_data->DisplayPos will always be (0,0) and draw_data->DisplaySize will always be == io.DisplaySize.
                 //   However, in the interest of supporting multi-viewport applications in the future, always subtract draw_data->DisplayPos from
                 //   clipping bounds to convert them to your viewport space.
                 // - Note that pcmd->ClipRect contains Min+Max bounds. Some graphics API may use Min+Max, other may use Min+Size (size being Max-Min)
                 ImVec2 pos = draw_data->DisplayPos;
                 MyEngineScissor((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pos.x), (int)(pcmd->ClipRect.w - pos.y));

                 // Render 'pcmd->ElemCount/3' indexed triangles.
                 // By default the indices ImDrawIdx are 16-bits, you can change them to 32-bits if your engine doesn't support 16-bits indices.
                 MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer);
             }
             idx_buffer += pcmd->ElemCount;
          }
       }
    }

 - The examples/ folders contains many functional implementation of the pseudo-code above.
 - When calling NewFrame(), the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags are updated.
   They tell you if ImGui intends to use your inputs. When a flag is set you want to hide the corresponding inputs from the rest of your application.
   In both cases you need to pass on the inputs to imgui. Read the FAQ below for more information about those flags.
 - Please read the FAQ above. Amusingly, it is called a FAQ because people frequently have the same issues!

 USING GAMEPAD/KEYBOARD NAVIGATION CONTROLS

 - The gamepad/keyboard navigation is fairly functional and keeps being improved. 
 - You can ask questions and report issues at https://github.com/ocornut/imgui/issues/787
 - The initial focus was to support game controllers, but keyboard is becoming increasingly and decently usable.
 - Gamepad:
    - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable.
    - Backend: Set io.BackendFlags |= ImGuiBackendFlags_HasGamepad + fill the io.NavInputs[] fields before calling NewFrame().
      Note that io.NavInputs[] is cleared by EndFrame().
    - See 'enum ImGuiNavInput_' in imgui.h for a description of inputs. For each entry of io.NavInputs[], set the following values:
         0.0f= not held. 1.0f= fully held. Pass intermediate 0.0f..1.0f values for analog triggers/sticks.
    - We uses a simple >0.0f test for activation testing, and won't attempt to test for a dead-zone.
      Your code will probably need to transform your raw inputs (such as e.g. remapping your 0.2..0.9 raw input range to 0.0..1.0 imgui range, etc.).
    - You can download PNG/PSD files depicting the gamepad controls for common controllers at: http://goo.gl/9LgVZW.
    - If you need to share inputs between your game and the imgui parts, the easiest approach is to go all-or-nothing, with a buttons combo
      to toggle the target. Please reach out if you think the game vs navigation input sharing could be improved.
 - Keyboard:
    - Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable.
      NewFrame() will automatically fill io.NavInputs[] based on your io.KeysDown[] + io.KeyMap[] arrays.
    - When keyboard navigation is active (io.NavActive + ImGuiConfigFlags_NavEnableKeyboard), the io.WantCaptureKeyboard flag
      will be set. For more advanced uses, you may want to read from:
       - io.NavActive: true when a window is focused and it doesn't have the ImGuiWindowFlags_NoNavInputs flag set.
       - io.NavVisible: true when the navigation cursor is visible (and usually goes false when mouse is used).
       - or query focus information with e.g. IsWindowFocused(ImGuiFocusedFlags_AnyWindow), IsItemFocused() etc. functions.
      Please reach out if you think the game vs navigation input sharing could be improved.
 - Mouse:
    - PS4 users: Consider emulating a mouse cursor with DualShock4 touch pad or a spare analog stick as a mouse-emulation fallback.
    - Consoles/Tablet/Phone users: Consider using a Synergy 1.x server (on your PC) + uSynergy.c (on your console/tablet/phone app) to share your PC mouse/keyboard.
    - On a TV/console system where readability may be lower or mouse inputs may be awkward, you may want to set the ImGuiConfigFlags_NavEnableSetMousePos flag.
      Enabling ImGuiConfigFlags_NavEnableSetMousePos + ImGuiBackendFlags_HasSetMousePos instructs dear imgui to move your mouse cursor along with navigation movements.
      When enabled, the NewFrame() function may alter 'io.MousePos' and set 'io.WantSetMousePos' to notify you that it wants the mouse cursor to be moved.
      When that happens your back-end NEEDS to move the OS or underlying mouse cursor on the next frame. Some of the binding in examples/ do that.
      (If you set the NavEnableSetMousePos flag but don't honor 'io.WantSetMousePos' properly, imgui will misbehave as it will see your mouse as moving back and forth!)
      (In a setup when you may not have easy control over the mouse cursor, e.g. uSynergy.c doesn't expose moving remote mouse cursor, you may want
       to set a boolean to ignore your other external mouse positions until the external source is moved again.)


 API BREAKING CHANGES
 ====================

 Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix.
 Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code.
 When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
 You can read releases logs https://github.com/ocornut/imgui/releases for more details.

 - 2018/10/12 (1.66) - Renamed misc/stl/imgui_stl.* to misc/cpp/imgui_stdlib.* in prevision for other C++ helper files.
 - 2018/09/28 (1.66) - renamed SetScrollHere() to SetScrollHereY(). Kept redirection function (will obsolete).
 - 2018/09/06 (1.65) - renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. 
                       If you were conveniently using the imgui copy of those STB headers in your project you will have to update your include paths.
 - 2018/09/05 (1.65) - renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. (#1427)
 - 2018/08/31 (1.64) - added imgui_widgets.cpp file, extracted and moved widgets code out of imgui.cpp into imgui_widgets.cpp. Re-ordered some of the code remaining in imgui.cpp.
                       NONE OF THE FUNCTIONS HAVE CHANGED. THE CODE IS SEMANTICALLY 100% IDENTICAL, BUT _EVERY_ FUNCTION HAS BEEN MOVED.
                       Because of this, any local modifications to imgui.cpp will likely conflict when you update. Read docs/CHANGELOG.txt for suggestions.
 - 2018/08/22 (1.63) - renamed IsItemDeactivatedAfterChange() to IsItemDeactivatedAfterEdit() for consistency with new IsItemEdited() API. Kept redirection function (will obsolete soonish as IsItemDeactivatedAfterChange() is very recent).
 - 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
 - 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
 - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
 - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink [-> io.ConfigInputTextCursorBlink in 1.65], io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
 - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
 - 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
 - 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
 - 2018/06/06 (1.62) - TreeNodeEx()/TreeNodeBehavior(): the ImGuiTreeNodeFlags_CollapsingHeader helper now include the ImGuiTreeNodeFlags_NoTreePushOnOpen flag. See Changelog for details. 
 - 2018/05/03 (1.61) - DragInt(): the default compile-time format string has been changed from "%.0f" to "%d", as we are not using integers internally any more.
                       If you used DragInt() with custom format strings, make sure you change them to use %d or an integer-compatible format.
                       To honor backward-compatibility, the DragInt() code will currently parse and modify format strings to replace %*f with %d, giving time to users to upgrade their code.
                       If you have IMGUI_DISABLE_OBSOLETE_FUNCTIONS enabled, the code will instead assert! You may run a reg-exp search on your codebase for e.g. "DragInt.*%f" to help you find them.
 - 2018/04/28 (1.61) - obsoleted InputFloat() functions taking an optional "int decimal_precision" in favor of an equivalent and more flexible "const char* format",
                       consistent with other functions. Kept redirection functions (will obsolete).
 - 2018/04/09 (1.61) - IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
 - 2018/03/20 (1.60) - renamed io.WantMoveMouse to io.WantSetMousePos for consistency and ease of understanding (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch).
 - 2018/03/12 (1.60) - removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now.
 - 2018/03/08 (1.60) - changed ImFont::DisplayOffset.y to default to 0 instead of +1. Fixed rounding of Ascent/Descent to match TrueType renderer. If you were adding or subtracting to ImFont::DisplayOffset check if your fonts are correctly aligned vertically.
 - 2018/03/03 (1.60) - renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
 - 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
 - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
 - 2018/02/07 (1.60) - reorganized context handling to be more explicit,
                       - YOU NOW NEED TO CALL ImGui::CreateContext() AT THE BEGINNING OF YOUR APP, AND CALL ImGui::DestroyContext() AT THE END.
                       - removed Shutdown() function, as DestroyContext() serve this purpose.
                       - you may pass a ImFontAtlas* pointer to CreateContext() to share a font atlas between contexts. Otherwise CreateContext() will create its own font atlas instance.
                       - removed allocator parameters from CreateContext(), they are now setup with SetAllocatorFunctions(), and shared by all contexts.
                       - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
 - 2018/01/31 (1.60) - moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths.
 - 2018/01/11 (1.60) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
 - 2018/01/11 (1.60) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
 - 2018/01/03 (1.60) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
 - 2017/12/29 (1.60) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
 - 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
 - 2017/12/21 (1.53) - ImDrawList: renamed style.AntiAliasedShapes to style.AntiAliasedFill for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags
 - 2017/12/21 (1.53) - ImDrawList: removed 'bool anti_aliased = true' final parameter of ImDrawList::AddPolyline() and ImDrawList::AddConvexPolyFilled(). Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame.
 - 2017/12/14 (1.53) - using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set.
 - 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete).
 - 2017/12/13 (1.53) - obsoleted IsRootWindowFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete).
                     - obsoleted IsRootWindowOrAnyChildFocused() in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete).
 - 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete).
 - 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete).
 - 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
 - 2017/11/18 (1.53) - Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up.
                       Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time. It is recommended you use the StyleColorsClassic(), StyleColorsDark(), StyleColorsLight() functions.
 - 2017/11/18 (1.53) - Style: removed ImGuiCol_ComboBg in favor of combo boxes using ImGuiCol_PopupBg for consistency.
 - 2017/11/18 (1.53) - Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg.
 - 2017/11/18 (1.53) - Style: renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.
 - 2017/11/02 (1.53) - obsoleted IsRootWindowOrAnyChildHovered() in favor of using IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows);
 - 2017/10/24 (1.52) - renamed IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS to IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS/IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS for consistency.
 - 2017/10/20 (1.52) - changed IsWindowHovered() default parameters behavior to return false if an item is active in another window (e.g. click-dragging item from another window to this window). You can use the newly introduced IsWindowHovered() flags to requests this specific behavior if you need it.
 - 2017/10/20 (1.52) - marked IsItemHoveredRect()/IsMouseHoveringWindow() as obsolete, in favor of using the newly introduced flags for IsItemHovered() and IsWindowHovered(). See https://github.com/ocornut/imgui/issues/1382 for details.
                       removed the IsItemRectHovered()/IsWindowRectHovered() names introduced in 1.51 since they were merely more consistent names for the two functions we are now obsoleting.
 - 2017/10/17 (1.52) - marked the old 5-parameters version of Begin() as obsolete (still available). Use SetNextWindowSize()+Begin() instead!
 - 2017/10/11 (1.52) - renamed AlignFirstTextHeightToWidgets() to AlignTextToFramePadding(). Kept inline redirection function (will obsolete).
 - 2017/09/25 (1.52) - removed SetNextWindowPosCenter() because SetNextWindowPos() now has the optional pivot information to do the same and more. Kept redirection function (will obsolete).
 - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)".
 - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete). -> (1.52) use IsItemHovered(ImGuiHoveredFlags_RectOnly)!
                     - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
                     - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
 - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
 - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
 - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
 - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
 - 2017/08/13 (1.51) - renamed ImGuiCol_Columns*** to ImGuiCol_Separator***. Kept redirection enums (will obsolete).
 - 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
 - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
 - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
                     - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options.
                     - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0))'
 - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse
 - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset.
 - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity.
 - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
 - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
 - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
 - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
 - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
                       If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
                       If your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
                       This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color.
                           ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col)
                           {
                               float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a;
                               return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a);
                           }
                       If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color.
 - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext().
 - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
 - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
 - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
 - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
 - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
 - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
 - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
 - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
 - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
 - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
 - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position.
                       GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
                       GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out!
 - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize
 - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project.
 - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
 - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
                       you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
 - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
                       this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
                     - if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
                     - the signature of the io.RenderDrawListsFn handler has changed!
                       old: ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
                       new: ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
                         argument:   'cmd_lists' becomes 'draw_data->CmdLists', 'cmd_lists_count' becomes 'draw_data->CmdListsCount'
                         ImDrawList: 'commands' becomes 'CmdBuffer', 'vtx_buffer' becomes 'VtxBuffer', 'IdxBuffer' is new.
                         ImDrawCmd:  'vtx_count' becomes 'ElemCount', 'clip_rect' becomes 'ClipRect', 'user_callback' becomes 'UserCallback', 'texture_id' becomes 'TextureId'.
                     - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
                     - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
                     - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!
 - 2015/07/10 (1.43) - changed SameLine() parameters from int to float.
 - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
 - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
 - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
 - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry!
 - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
 - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
 - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
 - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened.
 - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
 - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50.
 - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
 - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
 - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead.
 - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50.
 - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing
 - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50.
 - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing)
 - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50.
 - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
 - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
 - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
 - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
 - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
 - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
 - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
              (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels.
                       font init:  const void* png_data; unsigned int png_size; ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); <..Upload texture to GPU..>
                       became:     unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); <..Upload texture to GPU>; io.Fonts->TexId = YourTextureIdentifier;
                       you now more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs.
                       it is now recommended that you sample the font texture with bilinear interpolation.
              (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID.
              (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix)
              (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
 - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)
 - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph)
 - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility
 - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered()
 - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly)
 - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity)
 - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale()
 - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn
 - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically)
 - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite
 - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes


 FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
 ======================================

 Q: How can I tell whether to dispatch mouse/keyboard to imgui or to my application?
 A: You can read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags from the ImGuiIO structure (e.g. if (ImGui::GetIO().WantCaptureMouse) { ... } )
    - When 'io.WantCaptureMouse' is set, imgui wants to use your mouse state, and you may want to discard/hide the inputs from the rest of your application.
    - When 'io.WantCaptureKeyboard' is set, imgui wants to use your keyboard state, and you may want to discard/hide the inputs from the rest of your application.
    - When 'io.WantTextInput' is set to may want to notify your OS to popup an on-screen keyboard, if available (e.g. on a mobile phone, or console OS).
    Note: you should always pass your mouse/keyboard inputs to imgui, even when the io.WantCaptureXXX flag are set false.
     This is because imgui needs to detect that you clicked in the void to unfocus its windows.
    Note: The 'io.WantCaptureMouse' is more accurate that any attempt to "check if the mouse is hovering a window" (don't do that!).
     It handle mouse dragging correctly (both dragging that started over your application or over an imgui window) and handle e.g. modal windows blocking inputs.
     Those flags are updated by ImGui::NewFrame(). Preferably read the flags after calling NewFrame() if you can afford it, but reading them before is also
     perfectly fine, as the bool toggle fairly rarely. If you have on a touch device, you might find use for an early call to UpdateHoveredWindowAndCaptureFlags().
    Note: Text input widget releases focus on "Return KeyDown", so the subsequent "Return KeyUp" event that your application receive will typically
     have 'io.WantCaptureKeyboard=false'. Depending on your application logic it may or not be inconvenient. You might want to track which key-downs
     were targeted for Dear ImGui, e.g. with an array of bool, and filter out the corresponding key-ups.)

 Q: How can I display an image? What is ImTextureID, how does it works?
 A: Short explanation:
    - You may use functions such as ImGui::Image(), ImGui::ImageButton() or lower-level ImDrawList::AddImage() to emit draw calls that will use your own textures.
    - Actual textures are identified in a way that is up to the user/engine.
    - Loading image files from the disk and turning them into a texture is not within the scope of Dear ImGui (for a good reason). 
      Please read documentations or tutorials on your graphics API to understand how to display textures on the screen before moving onward.

    Long explanation:
    - Dear ImGui's job is to create "meshes", defined in a renderer-agnostic format made of draw commands and vertices.
      At the end of the frame those meshes (ImDrawList) will be displayed by your rendering function. They are made up of textured polygons and the code
      to render them is generally fairly short (a few dozen lines). In the examples/ folder we provide functions for popular graphics API (OpenGL, DirectX, etc.).
    - Each rendering function decides on a data type to represent "textures". The concept of what is a "texture" is entirely tied to your underlying engine/graphics API.
      We carry the information to identify a "texture" in the ImTextureID type. 
      ImTextureID is nothing more that a void*, aka 4/8 bytes worth of data: just enough to store 1 pointer or 1 integer of your choice.
      Dear ImGui doesn't know or understand what you are storing in ImTextureID, it merely pass ImTextureID values until they reach your rendering function.
    - In the examples/ bindings, for each graphics API binding we decided on a type that is likely to be a good representation for specifying 
      an image from the end-user perspective. This is what the _examples_ rendering functions are using:

         OpenGL:     ImTextureID = GLuint                       (see ImGui_ImplGlfwGL3_RenderDrawData() function in imgui_impl_glfw_gl3.cpp)
         DirectX9:   ImTextureID = LPDIRECT3DTEXTURE9           (see ImGui_ImplDX9_RenderDrawData()     function in imgui_impl_dx9.cpp)
         DirectX11:  ImTextureID = ID3D11ShaderResourceView*    (see ImGui_ImplDX11_RenderDrawData()    function in imgui_impl_dx11.cpp)
         DirectX12:  ImTextureID = D3D12_GPU_DESCRIPTOR_HANDLE  (see ImGui_ImplDX12_RenderDrawData()    function in imgui_impl_dx12.cpp)

      For example, in the OpenGL example binding we store raw OpenGL texture identifier (GLuint) inside ImTextureID. 
      Whereas in the DirectX11 example binding we store a pointer to ID3D11ShaderResourceView inside ImTextureID, which is a higher-level structure 
      tying together both the texture and information about its format and how to read it.
    - If you have a custom engine built over e.g. OpenGL, instead of passing GLuint around you may decide to use a high-level data type to carry information about
      the texture as well as how to display it (shaders, etc.). The decision of what to use as ImTextureID can always be made better knowing how your codebase
      is designed. If your engine has high-level data types for "textures" and "material" then you may want to use them.
      If you are starting with OpenGL or DirectX or Vulkan and haven't built much of a rendering engine over them, keeping the default ImTextureID 
      representation suggested by the example bindings is probably the best choice.
      (Advanced users may also decide to keep a low-level type in ImTextureID, and use ImDrawList callback and pass information to their renderer)

    User code may do:

        // Cast our texture type to ImTextureID / void*
        MyTexture* texture = g_CoffeeTableTexture;
        ImGui::Image((void*)texture, ImVec2(texture->Width, texture->Height)); 

    The renderer function called after ImGui::Render() will receive that same value that the user code passed:

        // Cast ImTextureID / void* stored in the draw command as our texture type
        MyTexture* texture = (MyTexture*)pcmd->TextureId;
        MyEngineBindTexture2D(texture);

    Once you understand this design you will understand that loading image files and turning them into displayable textures is not within the scope of Dear ImGui.
    This is by design and is actually a good thing, because it means your code has full control over your data types and how you display them.
    If you want to display an image file (e.g. PNG file) into the screen, please refer to documentation and tutorials for the graphics API you are using.

    Here's a simplified OpenGL example using stb_image.h:

        // Use stb_image.h to load a PNG from disk and turn it into raw RGBA pixel data:
        #define STB_IMAGE_IMPLEMENTATION
        #include <stb_image.h>
        [...]
        int my_image_width, my_image_height;
        unsigned char* my_image_data = stbi_load("my_image.png", &my_image_width, &my_image_height, NULL, 4);

        // Turn the RGBA pixel data into an OpenGL texture:
        GLuint my_opengl_texture;
        glGenTextures(1, &my_opengl_texture);
        glBindTexture(GL_TEXTURE_2D, my_opengl_texture);
        glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image_width, image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);

        // Now that we have an OpenGL texture, assuming our imgui rendering function (imgui_impl_xxx.cpp file) takes GLuint as ImTextureID, we can display it:
        ImGui::Image((void*)(intptr_t)my_opengl_texture, ImVec2(my_image_width, my_image_height));

    C/C++ tip: a void* is pointer-sized storage. You may safely store any pointer or integer into it by casting your value to ImTexture / void*, and vice-versa. 
    Because both end-points (user code and rendering function) are under your control, you know exactly what is stored inside the ImTexture / void*.
    Examples:

        GLuint my_tex = XXX;
        void* my_void_ptr;
        my_void_ptr = (void*)(intptr_t)my_tex;                  // cast a GLuint into a void* (we don't take its address! we literally store the value inside the pointer)
        my_tex = (GLuint)(intptr_t)my_void_ptr;                 // cast a void* into a GLuint

        ID3D11ShaderResourceView* my_dx11_srv = XXX;
        void* my_void_ptr;
        my_void_ptr = (void*)my_dx11_srv;                       // cast a ID3D11ShaderResourceView* into an opaque void*
        my_dx11_srv = (ID3D11ShaderResourceView*)my_void_ptr;   // cast a void* into a ID3D11ShaderResourceView*

    Finally, you may call ImGui::ShowMetricsWindow() to explore/visualize/understand how the ImDrawList are generated.

 Q: How can I have multiple widgets with the same label or without a label?
 Q: I have multiple widgets with the same label, and only the first one works. Why is that?
 A: A primer on labels and the ID Stack...

    Dear ImGui internally need to uniquely identify UI elements.
    Elements that are typically not clickable (such as calls to the Text functions) don't need an ID.
    Interactive widgets (such as calls to Button buttons) need a unique ID. 
    Unique ID are used internally to track active widgets and occasionally associate state to widgets.
    Unique ID are implicitly built from the hash of multiple elements that identify the "path" to the UI element.

   - Unique ID are often derived from a string label:

       Button("OK");          // Label = "OK",     ID = hash of (..., "OK")
       Button("Cancel");      // Label = "Cancel", ID = hash of (..., "Cancel")

   - ID are uniquely scoped within windows, tree nodes, etc. which all pushes to the ID stack. Having
     two buttons labeled "OK" in different windows or different tree locations is fine.
     We used "..." above to signify whatever was already pushed to the ID stack previously:

       Begin("MyWindow");
       Button("OK");          // Label = "OK",     ID = hash of ("MyWindow", "OK")
       End();

   - If you have a same ID twice in the same location, you'll have a conflict:

       Button("OK");
       Button("OK");          // ID collision! Interacting with either button will trigger the first one.

     Fear not! this is easy to solve and there are many ways to solve it!

   - Solving ID conflict in a simple/local context:
     When passing a label you can optionally specify extra ID information within string itself.
     Use "##" to pass a complement to the ID that won't be visible to the end-user.
     This helps solving the simple collision cases when you know e.g. at compilation time which items
     are going to be created:

       Begin("MyWindow");
       Button("Play");        // Label = "Play",   ID = hash of ("MyWindow", "Play")
       Button("Play##foo1");  // Label = "Play",   ID = hash of ("MyWindow", "Play##foo1")  // Different from above
       Button("Play##foo2");  // Label = "Play",   ID = hash of ("MyWindow", "Play##foo2")  // Different from above
       End();

   - If you want to completely hide the label, but still need an ID:

       Checkbox("##On", &b);  // Label = "",       ID = hash of (..., "##On")   // No visible label!

   - Occasionally/rarely you might want change a label while preserving a constant ID. This allows
     you to animate labels. For example you may want to include varying information in a window title bar,
     but windows are uniquely identified by their ID. Use "###" to pass a label that isn't part of ID:

       Button("Hello###ID";   // Label = "Hello",  ID = hash of (..., "ID")
       Button("World###ID";   // Label = "World",  ID = hash of (..., "ID")     // Same as above, even though the label looks different

       sprintf(buf, "My game (%f FPS)###MyGame", fps);
       Begin(buf);            // Variable label,   ID = hash of "MyGame"

   - Solving ID conflict in a more general manner:
     Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts
     within the same window. This is the most convenient way of distinguishing ID when iterating and
     creating many UI elements programmatically.
     You can push a pointer, a string or an integer value into the ID stack.
     Remember that ID are formed from the concatenation of _everything_ in the ID stack!

       Begin("Window");
       for (int i = 0; i < 100; i++)
       {
         PushID(i);         // Push i to the id tack
         Button("Click");   // Label = "Click",  ID = Hash of ("Window", i, "Click")
         PopID();
       }
       for (int i = 0; i < 100; i++)
       {
         MyObject* obj = Objects[i];
         PushID(obj);
         Button("Click");   // Label = "Click",  ID = Hash of ("Window", obj pointer, "Click")
         PopID();
       }
       for (int i = 0; i < 100; i++)
       {
         MyObject* obj = Objects[i];
         PushID(obj->Name);
         Button("Click");   // Label = "Click",  ID = Hash of ("Window", obj->Name, "Click")
         PopID();
       }
       End();

   - More example showing that you can stack multiple prefixes into the ID stack:

       Button("Click");     // Label = "Click",  ID = hash of (..., "Click")
       PushID("node");
       Button("Click");     // Label = "Click",  ID = hash of (..., "node", "Click")
         PushID(my_ptr);
           Button("Click"); // Label = "Click",  ID = hash of (..., "node", my_ptr, "Click")
         PopID();
       PopID();

   - Tree nodes implicitly creates a scope for you by calling PushID().

       Button("Click");     // Label = "Click",  ID = hash of (..., "Click")
       if (TreeNode("node"))
       {
         Button("Click");   // Label = "Click",  ID = hash of (..., "node", "Click")
         TreePop();
       }

   - When working with trees, ID are used to preserve the open/close state of each tree node.
     Depending on your use cases you may want to use strings, indices or pointers as ID.
      e.g. when following a single pointer that may change over time, using a static string as ID
       will preserve your node open/closed state when the targeted object change.
      e.g. when displaying a list of objects, using indices or pointers as ID will preserve the
       node open/closed state differently. See what makes more sense in your situation!

 Q: How can I use my own math types instead of ImVec2/ImVec4? 
 A: You can edit imconfig.h and setup the IM_VEC2_CLASS_EXTRA/IM_VEC4_CLASS_EXTRA macros to add implicit type conversions.
    This way you'll be able to use your own types everywhere, e.g. passsing glm::vec2 to ImGui functions instead of ImVec2.

 Q: How can I load a different font than the default?
 A: Use the font atlas to load the TTF/OTF file you want:
      ImGuiIO& io = ImGui::GetIO();
      io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
      io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
    (default is ProggyClean.ttf, rendered at size 13, embedded in dear imgui's source code)

    New programmers: remember that in C/C++ and most programming languages if you want to use a
    backslash \ within a string literal, you need to write it double backslash "\\":
      io.Fonts->AddFontFromFileTTF("MyDataFolder\MyFontFile.ttf", size_in_pixels);   // WRONG (you are escape the M here!)
      io.Fonts->AddFontFromFileTTF("MyDataFolder\\MyFontFile.ttf", size_in_pixels);  // CORRECT
      io.Fonts->AddFontFromFileTTF("MyDataFolder/MyFontFile.ttf", size_in_pixels);   // ALSO CORRECT

 Q: How can I easily use icons in my application?
 A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you
    main font. Then you can refer to icons within your strings. Read 'How can I load multiple fonts?'
    and the file 'misc/fonts/README.txt' for instructions and useful header files.

 Q: How can I load multiple fonts?
 A: Use the font atlas to pack them into a single texture:
    (Read misc/fonts/README.txt and the code in ImFontAtlas for more details.)

      ImGuiIO& io = ImGui::GetIO();
      ImFont* font0 = io.Fonts->AddFontDefault();
      ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
      ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels);
      io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
      // the first loaded font gets used by default
      // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime

      // Options
      ImFontConfig config;
      config.OversampleH = 3;
      config.OversampleV = 1;
      config.GlyphOffset.y -= 2.0f;      // Move everything by 2 pixels up
      config.GlyphExtraSpacing.x = 1.0f; // Increase spacing between characters
      io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config);

      // Combine multiple fonts into one (e.g. for icon fonts)
      ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
      ImFontConfig config;
      config.MergeMode = true;
      io.Fonts->AddFontDefault();
      io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font
      io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs

 Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
 A: When loading a font, pass custom Unicode ranges to specify the glyphs to load.

      // Add default Japanese ranges
      io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());

      // Or create your own custom ranges (e.g. for a game you can feed your entire game script and only build the characters the game need)
      ImVector<ImWchar> ranges;
      ImFontAtlas::GlyphRangesBuilder builder;
      builder.AddText("Hello world");                        // Add a string (here "Hello world" contains 7 unique characters)
      builder.AddChar(0x7262);                               // Add a specific character
      builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
      builder.BuildRanges(&ranges);                          // Build the final result (ordered ranges with all the unique characters submitted)
      io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data);

    All your strings needs to use UTF-8 encoding. In C++11 you can encode a string literal in UTF-8
    by using the u8"hello" syntax. Specifying literal in your source code using a local code page
    (such as CP-923 for Japanese or CP-1251 for Cyrillic) will NOT work!
    Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.

    Text input: it is up to your application to pass the right character code by calling io.AddInputCharacter(). 
    The applications in examples/ are doing that. 
    Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
    You may also use MultiByteToWideChar() or ToUnicode() to retrieve Unicode codepoints from MultiByte characters or keyboard state.
    Windows: if your language is relying on an Input Method Editor (IME), you copy the HWND of your window to io.ImeWindowHandle in order for 
    the default implementation of io.ImeSetInputScreenPosFn() to set your Microsoft IME position correctly.

 Q: How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
 A: - You can create a dummy window. Call SetNextWindowBgAlpha(0.0f), call Begin() with NoTitleBar|NoResize|NoMove|NoScrollbar|NoSavedSettings|NoInputs flags.
      Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
    - You can call ImGui::GetOverlayDrawList() and use this draw list to display contents over every other imgui windows.
    - You can create your own ImDrawList instance. You'll need to initialize them ImGui::GetDrawListSharedData(), or create your own ImDrawListSharedData.

 Q: I integrated Dear ImGui in my engine and the text or lines are blurry..
 A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
    Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.

 Q: I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
 A: You are probably mishandling the clipping rectangles in your render function.
    Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).

 Q: How can I help?
 A: - If you are experienced with Dear ImGui and C++, look at the github issues, or docs/TODO.txt and see how you want/can help!
    - Convince your company to fund development time! Individual users: you can also become a Patron (patreon.com/imgui) or donate on PayPal! See README.
    - Disclose your usage of dear imgui via a dev blog post, a tweet, a screenshot, a mention somewhere etc.
      You may post screenshot or links in the gallery threads (github.com/ocornut/imgui/issues/1269). Visuals are ideal as they inspire other programmers.
      But even without visuals, disclosing your use of dear imgui help the library grow credibility, and help other teams and programmers with taking decisions.
    - If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues (on github or privately).

 - tip: you can call Begin() multiple times with the same name during the same frame, it will keep appending to the same window.
        this is also useful to set yourself in the context of another window (to get/set other settings)
 - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug".
 - tip: the ImGuiOnceUponAFrame helper will allow run the block of code only once a frame. You can use it to quickly add custom UI in the middle
        of a deep nested inner loop in your code.
 - tip: you can call Render() multiple times (e.g for VR renders).
 - tip: call and read the ShowDemoWindow() code in imgui_demo.cpp for more example of how to use ImGui!

*/

#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif

#include "imgui.h"
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui_internal.h"

#include <ctype.h>      // toupper, isprint
#include <stdio.h>      // vsnprintf, sscanf, printf
#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
#include <stddef.h>     // intptr_t
#else
#include <stdint.h>     // intptr_t
#endif

// Debug options
#define IMGUI_DEBUG_NAV_SCORING     0
#define IMGUI_DEBUG_NAV_RECTS       0

// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127)     // condition expression is constant
#pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#endif

// Clang/GCC warnings with -Weverything
#ifdef __clang__
#pragma clang diagnostic ignored "-Wunknown-pragmas"        // warning : unknown warning group '-Wformat-pedantic *'        // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great!
#pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants (typically 0.0f) is ok.
#pragma clang diagnostic ignored "-Wformat-nonliteral"      // warning : format string is not a string literal              // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
#pragma clang diagnostic ignored "-Wexit-time-destructors"  // warning : declaration requires an exit-time destructor       // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
#pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
#pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
#pragma clang diagnostic ignored "-Wformat-pedantic"        // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic.
#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"      // warning: cast to pointer from integer of different size
#pragma GCC diagnostic ignored "-Wformat"                   // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wformat-nonliteral"        // warning: format not a string literal, format string not checked
#pragma GCC diagnostic ignored "-Wstrict-overflow"          // warning: assuming signed overflow does not occur when assuming that (X - c) > X is always false
#if __GNUC__ >= 8
#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#endif
#endif

// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
static const float NAV_WINDOWING_HIGHLIGHT_DELAY            = 0.20f;    // Time before the highlight and screen dimming starts fading in
static const float NAV_WINDOWING_LIST_APPEAR_DELAY          = 0.15f;    // Time before the window list starts to appear

// Window resizing from edges (when io.ConfigResizeWindowsFromEdges = true)
static const float RESIZE_WINDOWS_FROM_EDGES_HALF_THICKNESS = 4.0f;     // Extend outside and inside windows. Affect FindHoveredWindow().
static const float RESIZE_WINDOWS_FROM_EDGES_FEEDBACK_TIMER = 0.04f;    // Reduce visual noise by only highlighting the border after a certain time.

//-------------------------------------------------------------------------
// [SECTION] FORWARD DECLARATIONS
//-------------------------------------------------------------------------

static void             SetCurrentWindow(ImGuiWindow* window);
static void             SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static void             FindHoveredWindow();
static ImGuiWindow*     CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static void             CheckStacksSize(ImGuiWindow* window, bool write);
static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);

static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
static void             AddWindowToDrawData(ImVector<ImDrawList*>* out_list, ImGuiWindow* window);
static void             AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);

static ImRect           GetViewportRect();

// Settings
static void*            SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
static void             SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
static void             SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);

// Platform Dependents default implementation for IO functions
static const char*      GetClipboardTextFn_DefaultImpl(void* user_data);
static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void             ImeSetInputScreenPosFn_DefaultImpl(int x, int y);

namespace ImGui
{
static bool             BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);

// Navigation
static void             NavUpdate();
static void             NavUpdateWindowing();
static void             NavUpdateWindowingList();
static void             NavUpdateMoveResult();
static float            NavUpdatePageUpPageDown(int allowed_dir_flags);
static inline void      NavUpdateAnyRequestFlag();
static void             NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static ImVec2           NavCalcPreferredRefPos();
static void             NavSaveLastChildNavWindow(ImGuiWindow* nav_window);
static ImGuiWindow*     NavRestoreLastChildNavWindow(ImGuiWindow* window);

// Misc
static void             UpdateMouseInputs();
static void             UpdateMouseWheel();
static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
}

// Test engine hooks (imgui-test)
//#define IMGUI_ENABLE_TEST_ENGINE_HOOKS
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
extern void             ImGuiTestEngineHook_PreNewFrame();
extern void             ImGuiTestEngineHook_PostNewFrame();
extern void             ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg);
#endif

//-----------------------------------------------------------------------------
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
//-----------------------------------------------------------------------------

// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
// CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext().
// If you use DLL hotreloading you might need to call SetCurrentContext() after reloading code from this file.
// ImGui functions are not thread-safe because of this pointer. If you want thread-safety to allow N threads to access N different contexts, you can:
// - Change this variable to use thread local storage. You may #define GImGui in imconfig.h for that purpose. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
#ifndef GImGui
ImGuiContext*   GImGui = NULL;
#endif

// Memory Allocator functions. Use SetAllocatorFunctions() to change them.
// If you use DLL hotreloading you might need to call SetAllocatorFunctions() after reloading code from this file.
// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction.
#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS
static void*   MallocWrapper(size_t size, void* user_data)    { (void)user_data; return malloc(size); }
static void    FreeWrapper(void* ptr, void* user_data)        { (void)user_data; free(ptr); }
#else
static void*   MallocWrapper(size_t size, void* user_data)    { (void)user_data; (void)size; IM_ASSERT(0); return NULL; }
static void    FreeWrapper(void* ptr, void* user_data)        { (void)user_data; (void)ptr; IM_ASSERT(0); }
#endif

static void*  (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
static void   (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void*    GImAllocatorUserData = NULL;

//-----------------------------------------------------------------------------
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
//-----------------------------------------------------------------------------

ImGuiStyle::ImGuiStyle()
{
    Alpha                   = 1.0f;             // Global alpha applies to everything in ImGui
    WindowPadding           = ImVec2(8,8);      // Padding within a window
    WindowRounding          = 7.0f;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
    WindowBorderSize        = 1.0f;             // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
    WindowMinSize           = ImVec2(32,32);    // Minimum window size
    WindowTitleAlign        = ImVec2(0.0f,0.5f);// Alignment for title bar text
    ChildRounding           = 0.0f;             // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
    ChildBorderSize         = 1.0f;             // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested.
    PopupRounding           = 0.0f;             // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
    PopupBorderSize         = 1.0f;             // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested.
    FramePadding            = ImVec2(4,3);      // Padding within a framed rectangle (used by most widgets)
    FrameRounding           = 0.0f;             // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
    FrameBorderSize         = 0.0f;             // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
    ItemSpacing             = ImVec2(8,4);      // Horizontal and vertical spacing between widgets/lines
    ItemInnerSpacing        = ImVec2(4,4);      // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
    TouchExtraPadding       = ImVec2(0,0);      // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
    IndentSpacing           = 21.0f;            // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
    ColumnsMinSpacing       = 6.0f;             // Minimum horizontal spacing between two columns
    ScrollbarSize           = 16.0f;            // Width of the vertical scrollbar, Height of the horizontal scrollbar
    ScrollbarRounding       = 9.0f;             // Radius of grab corners rounding for scrollbar
    GrabMinSize             = 10.0f;            // Minimum width/height of a grab box for slider/scrollbar
    GrabRounding            = 0.0f;             // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
    ButtonTextAlign         = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
    DisplayWindowPadding    = ImVec2(20,20);    // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
    DisplaySafeAreaPadding  = ImVec2(3,3);      // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
    MouseCursorScale        = 1.0f;             // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
    AntiAliasedLines        = true;             // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
    AntiAliasedFill         = true;             // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
    CurveTessellationTol    = 1.25f;            // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.

    // Default theme
    ImGui::StyleColorsDark(this);
}

// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you.
// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
void ImGuiStyle::ScaleAllSizes(float scale_factor)
{
    WindowPadding = ImFloor(WindowPadding * scale_factor);
    WindowRounding = ImFloor(WindowRounding * scale_factor);
    WindowMinSize = ImFloor(WindowMinSize * scale_factor);
    ChildRounding = ImFloor(ChildRounding * scale_factor);
    PopupRounding = ImFloor(PopupRounding * scale_factor);
    FramePadding = ImFloor(FramePadding * scale_factor);
    FrameRounding = ImFloor(FrameRounding * scale_factor);
    ItemSpacing = ImFloor(ItemSpacing * scale_factor);
    ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
    TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
    IndentSpacing = ImFloor(IndentSpacing * scale_factor);
    ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor);
    ScrollbarSize = ImFloor(ScrollbarSize * scale_factor);
    ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
    GrabMinSize = ImFloor(GrabMinSize * scale_factor);
    GrabRounding = ImFloor(GrabRounding * scale_factor);
    DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
    DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
    MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
}

ImGuiIO::ImGuiIO()
{
    // Most fields are initialized with zero
    memset(this, 0, sizeof(*this));

    // Settings
    ConfigFlags = 0x00;
    BackendFlags = 0x00;
    DisplaySize = ImVec2(-1.0f, -1.0f);
    DeltaTime = 1.0f/60.0f;
    IniSavingRate = 5.0f;
    IniFilename = "imgui.ini";
    LogFilename = "imgui_log.txt";
    MouseDoubleClickTime = 0.30f;
    MouseDoubleClickMaxDist = 6.0f;
    for (int i = 0; i < ImGuiKey_COUNT; i++)
        KeyMap[i] = -1;
    KeyRepeatDelay = 0.250f;
    KeyRepeatRate = 0.050f;
    UserData = NULL;

    Fonts = NULL;
    FontGlobalScale = 1.0f;
    FontDefault = NULL;
    FontAllowUserScaling = false;
    DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
    DisplayVisibleMin = DisplayVisibleMax = ImVec2(0.0f, 0.0f);

    // Miscellaneous configuration options
#ifdef __APPLE__
    ConfigMacOSXBehaviors = true;  // Set Mac OS X style defaults based on __APPLE__ compile time flag
#else
    ConfigMacOSXBehaviors = false;
#endif
    ConfigInputTextCursorBlink = true;
    ConfigResizeWindowsFromEdges = false;

    // Settings (User Functions)
    GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations
    SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
    ClipboardUserData = NULL;
    ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
    ImeWindowHandle = NULL;

#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
    RenderDrawListsFn = NULL;
#endif

    // Input (NB: we already have memset zero the entire structure)
    MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
    MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
    MouseDragThreshold = 6.0f;
    for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f;
    for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i]  = KeysDownDurationPrev[i] = -1.0f;
    for (int i = 0; i < IM_ARRAYSIZE(NavInputsDownDuration); i++) NavInputsDownDuration[i] = -1.0f;
}

// Pass in translated ASCII characters for text input.
// - with glfw you can get those from the callback set in glfwSetCharCallback()
// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
void ImGuiIO::AddInputCharacter(ImWchar c)
{
    const int n = ImStrlenW(InputCharacters);
    if (n + 1 < IM_ARRAYSIZE(InputCharacters))
    {
        InputCharacters[n] = c;
        InputCharacters[n+1] = '\0';
    }
}

void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
{
    // We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
    const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar);
    ImWchar wchars[wchars_buf_len];
    ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL);
    for (int i = 0; i < wchars_buf_len && wchars[i] != 0; i++)
        AddInputCharacter(wchars[i]);
}

//-----------------------------------------------------------------------------
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
//-----------------------------------------------------------------------------

ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
{
    ImVec2 ap = p - a;
    ImVec2 ab_dir = b - a;
    float dot = ap.x * ab_dir.x + ap.y * ab_dir.y;
    if (dot < 0.0f)
        return a;
    float ab_len_sqr = ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y;
    if (dot > ab_len_sqr)
        return b;
    return a + ab_dir * dot / ab_len_sqr;
}

bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
{
    bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f;
    bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f;
    bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f;
    return ((b1 == b2) && (b2 == b3));
}

void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
{
    ImVec2 v0 = b - a;
    ImVec2 v1 = c - a;
    ImVec2 v2 = p - a;
    const float denom = v0.x * v1.y - v1.x * v0.y;
    out_v = (v2.x * v1.y - v1.x * v2.y) / denom;
    out_w = (v0.x * v2.y - v2.x * v0.y) / denom;
    out_u = 1.0f - out_v - out_w;
}

ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
{
    ImVec2 proj_ab = ImLineClosestPoint(a, b, p);
    ImVec2 proj_bc = ImLineClosestPoint(b, c, p);
    ImVec2 proj_ca = ImLineClosestPoint(c, a, p);
    float dist2_ab = ImLengthSqr(p - proj_ab);
    float dist2_bc = ImLengthSqr(p - proj_bc);
    float dist2_ca = ImLengthSqr(p - proj_ca);
    float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca));
    if (m == dist2_ab)
        return proj_ab;
    if (m == dist2_bc)
        return proj_bc;
    return proj_ca;
}

int ImStricmp(const char* str1, const char* str2)
{
    int d;
    while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; }
    return d;
}

int ImStrnicmp(const char* str1, const char* str2, size_t count)
{
    int d = 0;
    while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; }
    return d;
}

void ImStrncpy(char* dst, const char* src, size_t count)
{
    if (count < 1) return;
    strncpy(dst, src, count);
    dst[count-1] = 0;
}

char* ImStrdup(const char *str)
{
    size_t len = strlen(str) + 1;
    void* buf = ImGui::MemAlloc(len);
    return (char*)memcpy(buf, (const void*)str, len);
}

const char* ImStrchrRange(const char* str, const char* str_end, char c)
{
    const char* p = (const char*)memchr(str, (int)c, str_end - str);
    return p;
}

int ImStrlenW(const ImWchar* str)
{
    //return (int)wcslen((const wchar_t*)str);	// FIXME-OPT: Could use this when wchar_t are 16-bits
    int n = 0;
    while (*str++) n++;
    return n;
}

// Find end-of-line. Return pointer will point to either first \n, either str_end.
const char* ImStreolRange(const char* str, const char* str_end)
{
    const char* p = (const char*)memchr(str, '\n', str_end - str);
    return p ? p : str_end;
}

const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
{
    while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
        buf_mid_line--;
    return buf_mid_line;
}

const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end)
{
    if (!needle_end)
        needle_end = needle + strlen(needle);

    const char un0 = (char)toupper(*needle);
    while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end))
    {
        if (toupper(*haystack) == un0)
        {
            const char* b = needle + 1;
            for (const char* a = haystack + 1; b < needle_end; a++, b++)
                if (toupper(*a) != toupper(*b))
                    break;
            if (b == needle_end)
                return haystack;
        }
        haystack++;
    }
    return NULL;
}

// Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligible.
void ImStrTrimBlanks(char* buf)
{
    char* p = buf;
    while (p[0] == ' ' || p[0] == '\t')     // Leading blanks
        p++;
    char* p_start = p;
    while (*p != 0)                         // Find end of string
        p++;
    while (p > p_start && (p[-1] == ' ' || p[-1] == '\t'))  // Trailing blanks
        p--;
    if (p_start != buf)                     // Copy memory if we had leading blanks
        memmove(buf, p_start, p - p_start);
    buf[p - p_start] = 0;                   // Zero terminate
}

// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size).
// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm.
// B) When buf==NULL vsnprintf() will return the output size.
#ifndef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS

#if defined(_MSC_VER) && !defined(vsnprintf)
#define vsnprintf _vsnprintf
#endif

int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
{
    va_list args;
    va_start(args, fmt);
    int w = vsnprintf(buf, buf_size, fmt, args);
    va_end(args);
    if (buf == NULL)
        return w;
    if (w == -1 || w >= (int)buf_size)
        w = (int)buf_size - 1;
    buf[w] = 0;
    return w;
}

int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
{
    int w = vsnprintf(buf, buf_size, fmt, args);
    if (buf == NULL)
        return w;
    if (w == -1 || w >= (int)buf_size)
        w = (int)buf_size - 1;
    buf[w] = 0;
    return w;
}
#endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS

// Pass data_size==0 for zero-terminated strings
// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
ImU32 ImHash(const void* data, int data_size, ImU32 seed)
{
    static ImU32 crc32_lut[256] = { 0 };
    if (!crc32_lut[1])
    {
        const ImU32 polynomial = 0xEDB88320;
        for (ImU32 i = 0; i < 256; i++)
        {
            ImU32 crc = i;
            for (ImU32 j = 0; j < 8; j++)
                crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial);
            crc32_lut[i] = crc;
        }
    }

    seed = ~seed;
    ImU32 crc = seed;
    const unsigned char* current = (const unsigned char*)data;

    if (data_size > 0)
    {
        // Known size
        while (data_size--)
            crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++];
    }
    else
    {
        // Zero-terminated string
        while (unsigned char c = *current++)
        {
            // We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
            // Because this syntax is rarely used we are optimizing for the common case.
            // - If we reach ### in the string we discard the hash so far and reset to the seed.
            // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
            if (c == '#' && current[0] == '#' && current[1] == '#')
                crc = seed;
            crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
        }
    }
    return ~crc;
}

FILE* ImFileOpen(const char* filename, const char* mode)
{
#if defined(_WIN32) && !defined(__CYGWIN__) && !defined(__GNUC__)
    // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
    const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
    const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
    ImVector<ImWchar> buf;
    buf.resize(filename_wsize + mode_wsize);
    ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
    ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
    return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
#else
    return fopen(filename, mode);
#endif
}

// Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
{
    IM_ASSERT(filename && file_open_mode);
    if (out_file_size)
        *out_file_size = 0;

    FILE* f;
    if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
        return NULL;

    long file_size_signed;
    if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET))
    {
        fclose(f);
        return NULL;
    }

    size_t file_size = (size_t)file_size_signed;
    void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
    if (file_data == NULL)
    {
        fclose(f);
        return NULL;
    }
    if (fread(file_data, 1, file_size, f) != file_size)
    {
        fclose(f);
        ImGui::MemFree(file_data);
        return NULL;
    }
    if (padding_bytes > 0)
        memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes);

    fclose(f);
    if (out_file_size)
        *out_file_size = file_size;

    return file_data;
}

//-----------------------------------------------------------------------------
// [SECTION] MISC HELPERS/UTILITIES (ImText* functions)
//-----------------------------------------------------------------------------

// Convert UTF-8 to 32-bits character, process single character input.
// Based on stb_from_utf8() from github.com/nothings/stb/
// We handle UTF-8 decoding error by skipping forward.
int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
{
    unsigned int c = (unsigned int)-1;
    const unsigned char* str = (const unsigned char*)in_text;
    if (!(*str & 0x80))
    {
        c = (unsigned int)(*str++);
        *out_char = c;
        return 1;
    }
    if ((*str & 0xe0) == 0xc0)
    {
        *out_char = 0xFFFD; // will be invalid but not end of string
        if (in_text_end && in_text_end - (const char*)str < 2) return 1;
        if (*str < 0xc2) return 2;
        c = (unsigned int)((*str++ & 0x1f) << 6);
        if ((*str & 0xc0) != 0x80) return 2;
        c += (*str++ & 0x3f);
        *out_char = c;
        return 2;
    }
    if ((*str & 0xf0) == 0xe0)
    {
        *out_char = 0xFFFD; // will be invalid but not end of string
        if (in_text_end && in_text_end - (const char*)str < 3) return 1;
        if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
        if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
        c = (unsigned int)((*str++ & 0x0f) << 12);
        if ((*str & 0xc0) != 0x80) return 3;
        c += (unsigned int)((*str++ & 0x3f) << 6);
        if ((*str & 0xc0) != 0x80) return 3;
        c += (*str++ & 0x3f);
        *out_char = c;
        return 3;
    }
    if ((*str & 0xf8) == 0xf0)
    {
        *out_char = 0xFFFD; // will be invalid but not end of string
        if (in_text_end && in_text_end - (const char*)str < 4) return 1;
        if (*str > 0xf4) return 4;
        if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
        if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
        c = (unsigned int)((*str++ & 0x07) << 18);
        if ((*str & 0xc0) != 0x80) return 4;
        c += (unsigned int)((*str++ & 0x3f) << 12);
        if ((*str & 0xc0) != 0x80) return 4;
        c += (unsigned int)((*str++ & 0x3f) << 6);
        if ((*str & 0xc0) != 0x80) return 4;
        c += (*str++ & 0x3f);
        // utf-8 encodings of values used in surrogate pairs are invalid
        if ((c & 0xFFFFF800) == 0xD800) return 4;
        *out_char = c;
        return 4;
    }
    *out_char = 0;
    return 0;
}

int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining)
{
    ImWchar* buf_out = buf;
    ImWchar* buf_end = buf + buf_size;
    while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
    {
        unsigned int c;
        in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
        if (c == 0)
            break;
        if (c < 0x10000)    // FIXME: Losing characters that don't fit in 2 bytes
            *buf_out++ = (ImWchar)c;
    }
    *buf_out = 0;
    if (in_text_remaining)
        *in_text_remaining = in_text;
    return (int)(buf_out - buf);
}

int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
{
    int char_count = 0;
    while ((!in_text_end || in_text < in_text_end) && *in_text)
    {
        unsigned int c;
        in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
        if (c == 0)
            break;
        if (c < 0x10000)
            char_count++;
    }
    return char_count;
}

// Based on stb_to_utf8() from github.com/nothings/stb/
static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
{
    if (c < 0x80)
    {
        buf[0] = (char)c;
        return 1;
    }
    if (c < 0x800)
    {
        if (buf_size < 2) return 0;
        buf[0] = (char)(0xc0 + (c >> 6));
        buf[1] = (char)(0x80 + (c & 0x3f));
        return 2;
    }
    if (c >= 0xdc00 && c < 0xe000)
    {
        return 0;
    }
    if (c >= 0xd800 && c < 0xdc00)
    {
        if (buf_size < 4) return 0;
        buf[0] = (char)(0xf0 + (c >> 18));
        buf[1] = (char)(0x80 + ((c >> 12) & 0x3f));
        buf[2] = (char)(0x80 + ((c >> 6) & 0x3f));
        buf[3] = (char)(0x80 + ((c ) & 0x3f));
        return 4;
    }
    //else if (c < 0x10000)
    {
        if (buf_size < 3) return 0;
        buf[0] = (char)(0xe0 + (c >> 12));
        buf[1] = (char)(0x80 + ((c>> 6) & 0x3f));
        buf[2] = (char)(0x80 + ((c ) & 0x3f));
        return 3;
    }
}

// Not optimal but we very rarely use this function.
int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
{
    unsigned int dummy = 0;
    return ImTextCharFromUtf8(&dummy, in_text, in_text_end);
}

static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
{
    if (c < 0x80) return 1;
    if (c < 0x800) return 2;
    if (c >= 0xdc00 && c < 0xe000) return 0;
    if (c >= 0xd800 && c < 0xdc00) return 4;
    return 3;
}

int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
{
    char* buf_out = buf;
    const char* buf_end = buf + buf_size;
    while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
    {
        unsigned int c = (unsigned int)(*in_text++);
        if (c < 0x80)
            *buf_out++ = (char)c;
        else
            buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c);
    }
    *buf_out = 0;
    return (int)(buf_out - buf);
}

int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
{
    int bytes_count = 0;
    while ((!in_text_end || in_text < in_text_end) && *in_text)
    {
        unsigned int c = (unsigned int)(*in_text++);
        if (c < 0x80)
            bytes_count++;
        else
            bytes_count += ImTextCountUtf8BytesFromChar(c);
    }
    return bytes_count;
}

//-----------------------------------------------------------------------------
// [SECTION] MISC HELPER/UTILTIES (Color functions)
// Note: The Convert functions are early design which are not consistent with other API.
//-----------------------------------------------------------------------------

ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
{
    float s = 1.0f/255.0f;
    return ImVec4(
        ((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
        ((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
        ((in >> IM_COL32_B_SHIFT) & 0xFF) * s,
        ((in >> IM_COL32_A_SHIFT) & 0xFF) * s);
}

ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
{
    ImU32 out;
    out  = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT;
    out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT;
    out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT;
    out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT;
    return out;
}

// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
{
    float K = 0.f;
    if (g < b)
    {
        ImSwap(g, b);
        K = -1.f;
    }
    if (r < g)
    {
        ImSwap(r, g);
        K = -2.f / 6.f - K;
    }

    const float chroma = r - (g < b ? g : b);
    out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f));
    out_s = chroma / (r + 1e-20f);
    out_v = r;
}

// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593
// also http://en.wikipedia.org/wiki/HSL_and_HSV
void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
{
    if (s == 0.0f)
    {
        // gray
        out_r = out_g = out_b = v;
        return;
    }

    h = ImFmod(h, 1.0f) / (60.0f/360.0f);
    int   i = (int)h;
    float f = h - (float)i;
    float p = v * (1.0f - s);
    float q = v * (1.0f - s * f);
    float t = v * (1.0f - s * (1.0f - f));

    switch (i)
    {
    case 0: out_r = v; out_g = t; out_b = p; break;
    case 1: out_r = q; out_g = v; out_b = p; break;
    case 2: out_r = p; out_g = v; out_b = t; break;
    case 3: out_r = p; out_g = q; out_b = v; break;
    case 4: out_r = t; out_g = p; out_b = v; break;
    case 5: default: out_r = v; out_g = p; out_b = q; break;
    }
}

ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
{
    ImGuiStyle& style = GImGui->Style;
    ImVec4 c = style.Colors[idx];
    c.w *= style.Alpha * alpha_mul;
    return ColorConvertFloat4ToU32(c);
}

ImU32 ImGui::GetColorU32(const ImVec4& col)
{
    ImGuiStyle& style = GImGui->Style;
    ImVec4 c = col;
    c.w *= style.Alpha;
    return ColorConvertFloat4ToU32(c);
}

const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
{
    ImGuiStyle& style = GImGui->Style;
    return style.Colors[idx];
}

ImU32 ImGui::GetColorU32(ImU32 col)
{
    float style_alpha = GImGui->Style.Alpha;
    if (style_alpha >= 1.0f)
        return col;
    ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT;
    a = (ImU32)(a * style_alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range.
    return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
}

//-----------------------------------------------------------------------------
// [SECTION] ImGuiStorage
// Helper: Key->value storage
//-----------------------------------------------------------------------------

// std::lower_bound but without the bullshit
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
{
    ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
    ImVector<ImGuiStorage::Pair>::iterator last = data.end();
    size_t count = (size_t)(last - first);
    while (count > 0)
    {
        size_t count2 = count >> 1;
        ImVector<ImGuiStorage::Pair>::iterator mid = first + count2;
        if (mid->key < key)
        {
            first = ++mid;
            count -= count2 + 1;
        }
        else
        {
            count = count2;
        }
    }
    return first;
}

// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
void ImGuiStorage::BuildSortByKey()
{
    struct StaticFunc
    {
        static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs)
        {
            // We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
            if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1;
            if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1;
            return 0;
        }
    };
    if (Data.Size > 1)
        ImQsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
}

int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
{
    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
    if (it == Data.end() || it->key != key)
        return default_val;
    return it->val_i;
}

bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
{
    return GetInt(key, default_val ? 1 : 0) != 0;
}

float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
{
    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
    if (it == Data.end() || it->key != key)
        return default_val;
    return it->val_f;
}

void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
{
    ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
    if (it == Data.end() || it->key != key)
        return NULL;
    return it->val_p;
}

// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
        it = Data.insert(it, Pair(key, default_val));
    return &it->val_i;
}

bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
{
    return (bool*)GetIntRef(key, default_val ? 1 : 0);
}

float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
        it = Data.insert(it, Pair(key, default_val));
    return &it->val_f;
}

void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
        it = Data.insert(it, Pair(key, default_val));
    return &it->val_p;
}

// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
void ImGuiStorage::SetInt(ImGuiID key, int val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
    {
        Data.insert(it, Pair(key, val));
        return;
    }
    it->val_i = val;
}

void ImGuiStorage::SetBool(ImGuiID key, bool val)
{
    SetInt(key, val ? 1 : 0);
}

void ImGuiStorage::SetFloat(ImGuiID key, float val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
    {
        Data.insert(it, Pair(key, val));
        return;
    }
    it->val_f = val;
}

void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
{
    ImVector<Pair>::iterator it = LowerBound(Data, key);
    if (it == Data.end() || it->key != key)
    {
        Data.insert(it, Pair(key, val));
        return;
    }
    it->val_p = val;
}

void ImGuiStorage::SetAllInt(int v)
{
    for (int i = 0; i < Data.Size; i++)
        Data[i].val_i = v;
}

//-----------------------------------------------------------------------------
// [SECTION] ImGuiTextFilter
//-----------------------------------------------------------------------------

// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
ImGuiTextFilter::ImGuiTextFilter(const char* default_filter)
{
    if (default_filter)
    {
        ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf));
        Build();
    }
    else
    {
        InputBuf[0] = 0;
        CountGrep = 0;
    }
}

bool ImGuiTextFilter::Draw(const char* label, float width)
{
    if (width != 0.0f)
        ImGui::PushItemWidth(width);
    bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
    if (width != 0.0f)
        ImGui::PopItemWidth();
    if (value_changed)
        Build();
    return value_changed;
}

void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>* out) const
{
    out->resize(0);
    const char* wb = b;
    const char* we = wb;
    while (we < e)
    {
        if (*we == separator)
        {
            out->push_back(TextRange(wb, we));
            wb = we + 1;
        }
        we++;
    }
    if (wb != we)
        out->push_back(TextRange(wb, we));
}

void ImGuiTextFilter::Build()
{
    Filters.resize(0);
    TextRange input_range(InputBuf, InputBuf+strlen(InputBuf));
    input_range.split(',', &Filters);

    CountGrep = 0;
    for (int i = 0; i != Filters.Size; i++)
    {
        TextRange& f = Filters[i];
        while (f.b < f.e && ImCharIsBlankA(f.b[0]))
            f.b++;
        while (f.e > f.b && ImCharIsBlankA(f.e[-1]))
            f.e--;
        if (f.empty())
            continue;
        if (Filters[i].b[0] != '-')
            CountGrep += 1;
    }
}

bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
{
    if (Filters.empty())
        return true;

    if (text == NULL)
        text = "";

    for (int i = 0; i != Filters.Size; i++)
    {
        const TextRange& f = Filters[i];
        if (f.empty())
            continue;
        if (f.b[0] == '-')
        {
            // Subtract
            if (ImStristr(text, text_end, f.begin()+1, f.end()) != NULL)
                return false;
        }
        else
        {
            // Grep
            if (ImStristr(text, text_end, f.begin(), f.end()) != NULL)
                return true;
        }
    }

    // Implicit * grep
    if (CountGrep == 0)
        return true;

    return false;
}

//-----------------------------------------------------------------------------
// [SECTION] ImGuiTextBuffer
//-----------------------------------------------------------------------------

// On some platform vsnprintf() takes va_list by reference and modifies it.
// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it.
#ifndef va_copy
#if defined(__GNUC__) || defined(__clang__)
#define va_copy(dest, src) __builtin_va_copy(dest, src)
#else
#define va_copy(dest, src) (dest = src)
#endif
#endif

char ImGuiTextBuffer::EmptyString[1] = { 0 };

// Helper: Text buffer for logging/accumulating text
void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
{
    va_list args_copy;
    va_copy(args_copy, args);

    int len = ImFormatStringV(NULL, 0, fmt, args);         // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
    if (len <= 0)
    {
        va_end(args_copy);
        return;
    }

    // Add zero-terminator the first time
    const int write_off = (Buf.Size != 0) ? Buf.Size : 1;
    const int needed_sz = write_off + len;
    if (write_off + len >= Buf.Capacity)
    {
        int double_capacity = Buf.Capacity * 2;
        Buf.reserve(needed_sz > double_capacity ? needed_sz : double_capacity);
    }

    Buf.resize(needed_sz);
    ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy);
    va_end(args_copy);
}

void ImGuiTextBuffer::appendf(const char* fmt, ...)
{
    va_list args;
    va_start(args, fmt);
    appendfv(fmt, args);
    va_end(args);
}

//-----------------------------------------------------------------------------
// [SECTION] ImGuiListClipper
// This is currently not as flexible/powerful as it should be, needs some rework (see TODO)
//-----------------------------------------------------------------------------

static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
{
    // Set cursor position and a few other things so that SetScrollHereY() and Columns() can work when seeking cursor.
    // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
    // The clipper should probably have a 4th step to display the last item in a regular manner.
    ImGui::SetCursorPosY(pos_y);
    ImGuiWindow* window = ImGui::GetCurrentWindow();
    window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
    window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y);    // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
    if (window->DC.ColumnsSet)
        window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y;           // Setting this so that cell Y position are set properly
}

// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
// Use case B: Begin() called from constructor with items_height>0
// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style.
void ImGuiListClipper::Begin(int count, float items_height)
{
    StartPosY = ImGui::GetCursorPosY();
    ItemsHeight = items_height;
    ItemsCount = count;
    StepNo = 0;
    DisplayEnd = DisplayStart = -1;
    if (ItemsHeight > 0.0f)
    {
        ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
        if (DisplayStart > 0)
            SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor
        StepNo = 2;
    }
}

void ImGuiListClipper::End()
{
    if (ItemsCount < 0)
        return;
    // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user.
    if (ItemsCount < INT_MAX)
        SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
    ItemsCount = -1;
    StepNo = 3;
}

bool ImGuiListClipper::Step()
{
    if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems)
    {
        ItemsCount = -1;
        return false;
    }
    if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height.
    {
        DisplayStart = 0;
        DisplayEnd = 1;
        StartPosY = ImGui::GetCursorPosY();
        StepNo = 1;
        return true;
    }
    if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
    {
        if (ItemsCount == 1) { ItemsCount = -1; return false; }
        float items_height = ImGui::GetCursorPosY() - StartPosY;
        IM_ASSERT(items_height > 0.0f);   // If this triggers, it means Item 0 hasn't moved the cursor vertically
        Begin(ItemsCount-1, items_height);
        DisplayStart++;
        DisplayEnd++;
        StepNo = 3;
        return true;
    }
    if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
    {
        IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0);
        StepNo = 3;
        return true;
    }
    if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
        End();
    return false;
}

//-----------------------------------------------------------------------------
// [SECTION] RENDER HELPERS
// Those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
//-----------------------------------------------------------------------------

const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
{
    const char* text_display_end = text;
    if (!text_end)
        text_end = (const char*)-1;

    while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
        text_display_end++;
    return text_display_end;
}

// Internal ImGui functions to render text
// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    // Hide anything after a '##' string
    const char* text_display_end;
    if (hide_text_after_hash)
    {
        text_display_end = FindRenderedTextEnd(text, text_end);
    }
    else
    {
        if (!text_end)
            text_end = text + strlen(text); // FIXME-OPT
        text_display_end = text_end;
    }

    if (text != text_display_end)
    {
        window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
        if (g.LogEnabled)
            LogRenderedText(&pos, text, text_display_end);
    }
}

void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    if (!text_end)
        text_end = text + strlen(text); // FIXME-OPT

    if (text != text_end)
    {
        window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
        if (g.LogEnabled)
            LogRenderedText(&pos, text, text_end);
    }
}

// Default clip_rect uses (pos_min,pos_max)
// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
{
    // Hide anything after a '##' string
    const char* text_display_end = FindRenderedTextEnd(text, text_end);
    const int text_len = (int)(text_display_end - text);
    if (text_len == 0)
        return;

    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    // Perform CPU side clipping for single clipped element to avoid using scissor state
    ImVec2 pos = pos_min;
    const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);

    const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
    const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
    bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
    if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
        need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);

    // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
    if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
    if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);

    // Render
    if (need_clipping)
    {
        ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
        window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
    }
    else
    {
        window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
    }
    if (g.LogEnabled)
        LogRenderedText(&pos, text, text_display_end);
}

// Render a rectangle shaped with optional rounding and borders
void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
    const float border_size = g.Style.FrameBorderSize;
    if (border && border_size > 0.0f)
    {
        window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
        window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
    }
}

void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    const float border_size = g.Style.FrameBorderSize;
    if (border_size > 0.0f)
    {
        window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
        window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
    }
}

// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale)
{
    ImGuiContext& g = *GImGui;

    const float h = g.FontSize * 1.00f;
    float r = h * 0.40f * scale;
    ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);

    ImVec2 a, b, c;
    switch (dir)
    {
    case ImGuiDir_Up:
    case ImGuiDir_Down:
        if (dir == ImGuiDir_Up) r = -r;
        a = ImVec2(+0.000f,+0.750f) * r;
        b = ImVec2(-0.866f,-0.750f) * r;
        c = ImVec2(+0.866f,-0.750f) * r;
        break;
    case ImGuiDir_Left:
    case ImGuiDir_Right:
        if (dir == ImGuiDir_Left) r = -r;
        a = ImVec2(+0.750f,+0.000f) * r;
        b = ImVec2(-0.750f,+0.866f) * r;
        c = ImVec2(-0.750f,-0.866f) * r;
        break;
    case ImGuiDir_None:
    case ImGuiDir_COUNT:
        IM_ASSERT(0);
        break;
    }

    g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
}

void ImGui::RenderBullet(ImVec2 pos)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
}

void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    float thickness = ImMax(sz / 5.0f, 1.0f);
    sz -= thickness*0.5f;
    pos += ImVec2(thickness*0.25f, thickness*0.25f);

    float third = sz / 3.0f;
    float bx = pos.x + third;
    float by = pos.y + sz - third*0.5f;
    window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
    window->DrawList->PathLineTo(ImVec2(bx, by));
    window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
    window->DrawList->PathStroke(col, false, thickness);
}

void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
{
    ImGuiContext& g = *GImGui;
    if (id != g.NavId)
        return;
    if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysDraw))
        return;
    ImGuiWindow* window = ImGui::GetCurrentWindow();
    if (window->DC.NavHideHighlightOneFrame)
        return;

    float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding;
    ImRect display_rect = bb;
    display_rect.ClipWith(window->ClipRect);
    if (flags & ImGuiNavHighlightFlags_TypeDefault)
    {
        const float THICKNESS = 2.0f;
        const float DISTANCE = 3.0f + THICKNESS * 0.5f;
        display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
        bool fully_visible = window->ClipRect.Contains(display_rect);
        if (!fully_visible)
            window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
        window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), rounding, ImDrawCornerFlags_All, THICKNESS);
        if (!fully_visible)
            window->DrawList->PopClipRect();
    }
    if (flags & ImGuiNavHighlightFlags_TypeThin)
    {
        window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), rounding, ~0, 1.0f);
    }
}

//-----------------------------------------------------------------------------
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
//-----------------------------------------------------------------------------

// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
    : DrawListInst(&context->DrawListSharedData)
{
    Name = ImStrdup(name);
    ID = ImHash(name, 0);
    IDStack.push_back(ID);
    Flags = 0;
    Pos = ImVec2(0.0f, 0.0f);
    Size = SizeFull = ImVec2(0.0f, 0.0f);
    SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
    WindowPadding = ImVec2(0.0f, 0.0f);
    WindowRounding = 0.0f;
    WindowBorderSize = 0.0f;
    MoveId = GetID("#MOVE");
    ChildId = 0;
    Scroll = ImVec2(0.0f, 0.0f);
    ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
    ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
    ScrollbarSizes = ImVec2(0.0f, 0.0f);
    ScrollbarX = ScrollbarY = false;
    Active = WasActive = false;
    WriteAccessed = false;
    Collapsed = false;
    WantCollapseToggle = false;
    SkipItems = false;
    Appearing = false;
    Hidden = false;
    HasCloseButton = false;
    BeginCount = 0;
    BeginOrderWithinParent = -1;
    BeginOrderWithinContext = -1;
    PopupId = 0;
    AutoFitFramesX = AutoFitFramesY = -1;
    AutoFitOnlyGrows = false;
    AutoFitChildAxises = 0x00;
    AutoPosLastDirection = ImGuiDir_None;
    HiddenFramesRegular = HiddenFramesForResize = 0;
    SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
    SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);

    LastFrameActive = -1;
    ItemWidthDefault = 0.0f;
    FontWindowScale = 1.0f;
    SettingsIdx = -1;

    DrawList = &DrawListInst;
    DrawList->_OwnerName = Name;
    ParentWindow = NULL;
    RootWindow = NULL;
    RootWindowForTitleBarHighlight = NULL;
    RootWindowForNav = NULL;

    NavLastIds[0] = NavLastIds[1] = 0;
    NavRectRel[0] = NavRectRel[1] = ImRect();
    NavLastChildNavWindow = NULL;

    FocusIdxAllCounter = FocusIdxTabCounter = -1;
    FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX;
    FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX;
}

ImGuiWindow::~ImGuiWindow()
{
    IM_ASSERT(DrawList == &DrawListInst);
    IM_DELETE(Name);
    for (int i = 0; i != ColumnsStorage.Size; i++)
        ColumnsStorage[i].~ImGuiColumnsSet();
}

ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
{
    ImGuiID seed = IDStack.back();
    ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
    ImGui::KeepAliveID(id);
    return id;
}

ImGuiID ImGuiWindow::GetID(const void* ptr)
{
    ImGuiID seed = IDStack.back();
    ImGuiID id = ImHash(&ptr, sizeof(void*), seed);
    ImGui::KeepAliveID(id);
    return id;
}

ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
{
    ImGuiID seed = IDStack.back();
    return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
}

ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
{
    ImGuiID seed = IDStack.back();
    return ImHash(&ptr, sizeof(void*), seed);
}

// This is only used in rare/specific situations to manufacture an ID out of nowhere.
ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
{
    ImGuiID seed = IDStack.back();
    const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) };
    ImGuiID id = ImHash(&r_rel, sizeof(r_rel), seed);
    ImGui::KeepAliveID(id);
    return id;
}

static void SetCurrentWindow(ImGuiWindow* window)
{
    ImGuiContext& g = *GImGui;
    g.CurrentWindow = window;
    if (window)
        g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
}

void ImGui::SetNavID(ImGuiID id, int nav_layer)
{
    ImGuiContext& g = *GImGui;
    IM_ASSERT(g.NavWindow);
    IM_ASSERT(nav_layer == 0 || nav_layer == 1);
    g.NavId = id;
    g.NavWindow->NavLastIds[nav_layer] = id;
}

void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel)
{
    ImGuiContext& g = *GImGui;
    SetNavID(id, nav_layer);
    g.NavWindow->NavRectRel[nav_layer] = rect_rel;
    g.NavMousePosDirty = true;
    g.NavDisableHighlight = false;
    g.NavDisableMouseHover = true;
}

void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
{
    ImGuiContext& g = *GImGui;
    g.ActiveIdIsJustActivated = (g.ActiveId != id);
    if (g.ActiveIdIsJustActivated)
    {
        g.ActiveIdTimer = 0.0f;
        g.ActiveIdHasBeenEdited = false;
        if (id != 0)
        {
            g.LastActiveId = id;
            g.LastActiveIdTimer = 0.0f;
        }
    }
    g.ActiveId = id;
    g.ActiveIdAllowNavDirFlags = 0;
    g.ActiveIdAllowOverlap = false;
    g.ActiveIdWindow = window;
    if (id)
    {
        g.ActiveIdIsAlive = id;
        g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
    }
}

void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
{
    ImGuiContext& g = *GImGui;
    IM_ASSERT(id != 0);

    // Assume that SetFocusID() is called in the context where its NavLayer is the current layer, which is the case everywhere we call it.
    const int nav_layer = window->DC.NavLayerCurrent;
    if (g.NavWindow != window)
        g.NavInitRequest = false;
    g.NavId = id;
    g.NavWindow = window;
    g.NavLayer = nav_layer;
    window->NavLastIds[nav_layer] = id;
    if (window->DC.LastItemId == id)
        window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos);

    if (g.ActiveIdSource == ImGuiInputSource_Nav)
        g.NavDisableMouseHover = true;
    else
        g.NavDisableHighlight = true;
}

void ImGui::ClearActiveID()
{
    SetActiveID(0, NULL);
}

void ImGui::SetHoveredID(ImGuiID id)
{
    ImGuiContext& g = *GImGui;
    g.HoveredId = id;
    g.HoveredIdAllowOverlap = false;
    if (id != 0 && g.HoveredIdPreviousFrame != id)
        g.HoveredIdTimer = 0.0f;
}

ImGuiID ImGui::GetHoveredID()
{
    ImGuiContext& g = *GImGui;
    return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame;
}

void ImGui::KeepAliveID(ImGuiID id)
{
    ImGuiContext& g = *GImGui;
    if (g.ActiveId == id)
        g.ActiveIdIsAlive = id;
    if (g.ActiveIdPreviousFrame == id)
        g.ActiveIdPreviousFrameIsAlive = true;
}

void ImGui::MarkItemEdited(ImGuiID id)
{
    // This marking is solely to be able to provide info for IsItemDeactivatedAfterEdit().
    // ActiveId might have been released by the time we call this (as in the typical press/release button behavior) but still need need to fill the data.
    (void)id; // Avoid unused variable warnings when asserts are compiled out.
    ImGuiContext& g = *GImGui;
    IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
    //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
    g.ActiveIdHasBeenEdited = true;
    g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
}

static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
{
    // An active popup disable hovering on other windows (apart from its own children)
    // FIXME-OPT: This could be cached/stored within the window.
    ImGuiContext& g = *GImGui;
    if (g.NavWindow)
        if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
            if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
            {
                // For the purpose of those flags we differentiate "standard popup" from "modal popup"
                // NB: The order of those two tests is important because Modal windows are also Popups.
                if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
                    return false;
                if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
                    return false;
            }

    return true;
}

// Advance cursor given item size for layout.
void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    if (window->SkipItems)
        return;

    // Always align ourselves on pixel boundaries
    const float line_height = ImMax(window->DC.CurrentLineSize.y, size.y);
    const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
    //if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
    window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
    window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
    window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
    window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y);
    //if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]

    window->DC.PrevLineSize.y = line_height;
    window->DC.PrevLineTextBaseOffset = text_base_offset;
    window->DC.CurrentLineSize.y = window->DC.CurrentLineTextBaseOffset = 0.0f;

    // Horizontal layout mode
    if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
        SameLine();
}

void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
{
    ItemSize(bb.GetSize(), text_offset_y);
}

// Declare item bounding box for clipping and interaction.
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
{
#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
    ImGuiTestEngineHook_ItemAdd(bb, id, nav_bb_arg);
#endif

    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;

    if (id != 0)
    {
        // Navigation processing runs prior to clipping early-out
        //  (a) So that NavInitRequest can be honored, for newly opened windows to select a default widget
        //  (b) So that we can scroll up/down past clipped items. This adds a small O(N) cost to regular navigation requests unfortunately, but it is still limited to one window.
        //      it may not scale very well for windows with ten of thousands of item, but at least NavMoveRequest is only set on user interaction, aka maximum once a frame.
        //      We could early out with "if (is_clipped && !g.NavInitRequest) return false;" but when we wouldn't be able to reach unclipped widgets. This would work if user had explicit scrolling control (e.g. mapped on a stick)
        window->DC.NavLayerActiveMaskNext |= window->DC.NavLayerCurrentMask;
        if (g.NavId == id || g.NavAnyRequest)
            if (g.NavWindow->RootWindowForNav == window->RootWindowForNav)
                if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
                    NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, id);
    }

    window->DC.LastItemId = id;
    window->DC.LastItemRect = bb;
    window->DC.LastItemStatusFlags = 0;

    // Clipping test
    const bool is_clipped = IsClippedEx(bb, id, false);
    if (is_clipped)
        return false;
    //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]

    // We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
    if (IsMouseHoveringRect(bb.Min, bb.Max))
        window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect;
    return true;
}

// This is roughly matching the behavior of internal-facing ItemHoverable()
// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered()
// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
{
    ImGuiContext& g = *GImGui;
    ImGuiWindow* window = g.CurrentWindow;
    if (g.NavDisableMouseHover && !g.NavDisableHighlight)
        return IsItemFocused();

    // Test for bounding box overlap, as updated as ItemAdd()
    if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect))
        return false;
    IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0);   // Flags not supported by this function

    // Test if we are hovering the right window (our window could be behind another window)
    // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself.
    // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while.
    //if (g.HoveredWindow != window)
    //    return false;
    if (g.HoveredRootWindow != window->RootWindow && !(flags & ImGuiHoveredFlags_AllowWhenOverlapped))
        return false;

    // Test if another item is active (e.g. being dragged)
    if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
        if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
            return false;

    // Test if interactions on this window are blocked by an active popup or modal
    if (!IsWindowContentHoverable(window, flags))
        return false;

    // Test if the item is disabled
    if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
        return false;

    // Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect tht case.
    if (window->DC.LastItemId == window->MoveId && window->WriteAccessed)
        return false;
    return true;
}

// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
{
    ImGuiContext& g = *GImGui;
    if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
        return false;

    ImGuiWindow* window = g.CurrentWindow;
    if (g.HoveredWindow != window)
        return false;
    if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
        return false;
    if (!IsMouseHoveringRect(bb.Min, bb.Max))
        return false;
    if (g.NavDisableMouseHover || !IsWindowContentHoverable(window, ImGuiHoveredFlags_None))
        return false;
    if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
        return false;

    SetHoveredID(id);
    return true;
}