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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/ginput/ginput_mouse.h
*
* @defgroup Mouse Mouse
* @ingroup GINPUT
*
* @brief Sub-Module to handle touchscreens and mices.
*
* @details Both resistive and capacitive touchscreens are supported.
*
* @pre GFX_USE_GINPUT must be set to TRUE in your gfxconf.h
* @pre GINPUT_NEED_MOUSE must be set to TRUE in your gfxconf.h
*
* @{
*/
#ifndef _GINPUT_MOUSE_H
#define _GINPUT_MOUSE_H
#if GINPUT_NEED_MOUSE || defined(__DOXYGEN__)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
/* This type definition is also used by touch */
typedef struct GEventMouse_t {
GEventType type; // The type of this event (GEVENT_MOUSE or GEVENT_TOUCH)
coord_t x, y, z; // The position of the mouse.
// - For touch devices, Z is the current pressure if supported (values are device specific)
// - For mice, Z is the 3rd dimension if supported (values are device specific)
uint16_t buttons; // A bit is set if the button is down or a meta event has occurred.
#define GINPUT_MOUSE_BTN_MASK 0x000F // The "button is down" mask
#define GINPUT_MOUSE_BTN_LEFT 0x0001 // The left mouse button is currently down
#define GINPUT_MOUSE_BTN_RIGHT 0x0002 // The right mouse button is currently down
#define GINPUT_MOUSE_BTN_MIDDLE 0x0004 // The middle mouse button is currently down
#define GINPUT_MOUSE_BTN_4 0x0008 // The 4th mouse button is currently down
#define GINPUT_TOUCH_PRESSED 0x0001 // The touch surface is currently touched
#define GMETA_MASK 0x00F0 // The "button transition" mask
#define GMETA_NONE 0x0000 // No "button transition" events
#define GMETA_MOUSE_DOWN 0x0010 // Left mouse/touch has just gone down
#define GMETA_MOUSE_UP 0x0020 // Left mouse/touch has just gone up
#define GMETA_MOUSE_CLICK 0x0040 // Left mouse/touch has just gone through a click (short down - up cycle)
#define GMETA_MOUSE_CXTCLICK 0x0080 // Right mouse has just been depressed or touch has gone through a long click
#define GINPUT_MISSED_MOUSE_EVENT 0x8000 // Oops - a mouse event has previously been missed
GDisplay * display; // The display this mouse is currently associated with.
} GEventMouse;
// Mouse/Touch Listen Flags - passed to geventAddSourceToListener()
#define GLISTEN_MOUSEMETA 0x0001 // Create events for meta events such as CLICK and CXTCLICK
#define GLISTEN_MOUSEDOWNMOVES 0x0002 // Creates mouse move events when the primary mouse button is down (touch is on the surface)
#define GLISTEN_MOUSEUPMOVES 0x0004 // Creates mouse move events when the primary mouse button is up (touch is off the surface - if the hardware allows).
#define GLISTEN_MOUSENOFILTER 0x0008 // Don't filter out mouse moves where the position hasn't changed.
#define GLISTEN_TOUCHMETA GLISTEN_MOUSEMETA
#define GLISTEN_TOUCHDOWNMOVES GLISTEN_MOUSEDOWNMOVES
#define GLISTEN_TOUCHUPMOVES GLISTEN_MOUSEUPMOVES
#define GLISTEN_TOUCHNOFILTER GLISTEN_MOUSENOFILTER
// Event types for the mouse ginput source
#define GEVENT_MOUSE (GEVENT_GINPUT_FIRST+0)
#define GEVENT_TOUCH (GEVENT_GINPUT_FIRST+1)
// All mice
#define GMOUSE_ALL_INSTANCES ((unsigned)-1)
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get the Source handler for a mouse using the instance number
*
* @param[in] instance The mouse instance number
*
* @return The source handle of the mouse or NULL
* @note You can use the special value of GMOUSE_ALL_INSTANCES to
* get a source handle that returns events for all mice rather
* than a specific mouse. Using GMOUSE_ALL_INSTANCES will always
* return a valid spurce handle even if there are currently no mice
* in the system.
*/
GSourceHandle ginputGetMouse(unsigned instance);
/**
* @brief Should this device be in Pen mode or Finger mode
* @note A touch device (and even theoritically a mouse) can operate
* in either pen or finger mode. In finger mode typically a
* touch device will be far more tolerant of movement and other
* inaccuracies. Each driver specifies its own tolerances for
* pen versus finger mode.
*
* @param[in] instance The ID of the mouse input instance
* @param[in] on If true then finger mode is turned on.
*/
void ginputSetFingerMode(unsigned instance, bool_t on);
/**
* @brief Assign the display associated with the mouse
* @note This only needs to be called if the mouse is associated with a display
* other than the current default display. It must be called before
* @p ginputGetMouse() if the new display is to be used during the calibration
* process. Other than calibration the display is used for range checking,
* and may also be used to display a mouse pointer.
*
* @param[in] instance The ID of the mouse input instance
* @param[in] g The GDisplay to which this mouse belongs
*/
void ginputSetMouseDisplay(unsigned instance, GDisplay *g);
/**
* @brief Get the display currently associated with the mouse
* @return A pointer to the display
*
* @param[in] instance The ID of the mouse input instance
*/
GDisplay *ginputGetMouseDisplay(unsigned instance);
/**
* @brief Get the current mouse position and button status
* @note Unlinke a listener event, this status cannot record meta events such as
* "CLICK".
*
* @param[in] instance The ID of the mouse input instance
* @param[in] pmouse The mouse event
*
* @return FALSE on an error (eg. invalid instance)
*/
bool_t ginputGetMouseStatus(unsigned instance, GEventMouse *pmouse);
/**
* @brief Performs a calibration
*
* @param[in] instance The ID of the mouse input instance
*
* @return The calibration error squared if calibration fails, or 0 on success or if the driver dosen't need calibration.
* @note An invalid instance will also return 0.
*/
uint32_t ginputCalibrateMouse(unsigned instance);
/**
* @brief Load a set of mouse calibration data
* @return A pointer to the data or NULL on failure
*
* @param[in] instance The mouse input instance number
* @param[in] data Where the data should be placed
* @param[in] sz The size in bytes of the data to retrieve.
*
* @note This routine is provided by the user application. It is only
* called if GINPUT_TOUCH_USER_CALIBRATION_LOAD has been set to TRUE in the
* users gfxconf.h file.
*/
bool_t LoadMouseCalibration(unsigned instance, void *data, size_t sz);
/**
* @brief Save a set of mouse calibration data
* @return TRUE if the save operation was successful.
*
* @param[in] instance The mouse input instance number
* @param[in] data The data to save
* @param[in] sz The size in bytes of the data to retrieve.
*
* @note This routine is provided by the user application. It is only
* called if GINPUT_TOUCH_USER_CALIBRATION_SAVE has been set to TRUE in the
* users gfxconf.h file.
*/
bool_t SaveMouseCalibration(unsigned instance, const void *data, size_t sz);
#ifdef __cplusplus
}
#endif
#endif /* GINPUT_NEED_MOUSE */
#endif /* _GINPUT_MOUSE_H */
/** @} */
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