1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
#include "gui.h"
static struct guiNode_t *firstGUI = NULL;
static uint16_t addNode(struct guiNode_t *newNode) {
struct guiNode_t *new;
if(firstGUI == NULL) {
firstGUI = chHeapAlloc(NULL, sizeof(struct guiNode_t));
if(firstGUI == NULL)
return 0;
*firstGUI = *newNode;
firstGUI->next = NULL;
} else {
new = firstGUI;
while(new->next != NULL)
new = new->next;
new->next = chHeapAlloc(NULL, sizeof(struct guiNode_t));
if(new->next == NULL)
return 0;
new = new->next;
*new = *newNode;
new->next = NULL;
}
return 1;
}
static void deleteNode(char *name) {
struct guiNode_t *pointer, *pointer1;
if(firstGUI != NULL) {
if(strcmp(firstGUI->name, name) == 0) {
pointer = firstGUI->next;
chHeapFree(firstGUI);
firstGUI = pointer;
} else {
pointer = firstGUI;
while(pointer->next != NULL) {
pointer1 = pointer->next;
if(strcmp(firstGUI->name, name) == 0) {
pointer->next = pointer1->next;
chHeapFree(pointer1);
break;
}
pointer = pointer1;
}
}
}
}
void guiPrintNodes(BaseSequentialStream *chp) {
struct guiNode_t *pointer = firstGUI;
chprintf(chp, "\r\n\nguiNodes:\r\n\n");
while(pointer != NULL) {
chprintf(chp, "x0: %d\r\n", pointer->x0);
chprintf(chp, "y0: %d\r\n", pointer->y0);
chprintf(chp, "x1: %d\r\n", pointer->x1);
chprintf(chp, "y1: %d\r\n", pointer->y1);
chprintf(chp, "name: %s\r\n", pointer->name);
chprintf(chp, "active: %d\r\n", *(pointer->active));
chprintf(chp, "state: %d\r\n", *(pointer->state));
chprintf(chp, "*next: 0x%x\r\n", pointer->next);
chprintf(chp, "\r\n\n");
pointer = pointer->next;
}
}
static void guiThread(const uint16_t interval) {
uint16_t x, y;
struct guiNode_t *node;
chRegSetThreadName("GUI");
while(TRUE) {
for(node = firstGUI; node; node = node->next) {
// check if GUI element is active
if(*(node->active) == active) {
x = tpReadX();
y = tpReadY();
// we got a button
if(node->type == button) {
if(x >= node->x0 && x <= node->x1 && y >= node->y0 && y <= node->y1)
*(node->state) = 1;
else
*(node->state) = 0;
} else {
*(node->state) = 0;
}
// we got a slider
if(node->type == slider) {
}
// we got a keymatrix
if(node->type == keymatrix) {
}
}
}
chThdSleepMilliseconds(interval);
}
}
Thread *guiInit(uint16_t interval, tprio_t priority) {
Thread *tp = NULL;
tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(512), priority, guiThread, interval);
return tp;
}
uint8_t guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *active, uint8_t *state) {
struct guiNode_t *newNode;
newNode = chHeapAlloc(NULL, sizeof(struct guiNode_t));
if(newNode == NULL)
return 0;
newNode->x0 = x0;
newNode->y0 = y0;
newNode->x1 = x1;
newNode->y1 = y1;
newNode->type = button;
newNode->name = str;
newNode->active = active;
newNode->state = state;
if(addNode(newNode) != 1)
return 0;
lcdDrawRectString(x0, y0, x1, y1, str, fontColor, buttonColor);
chHeapFree(newNode);
return 1;
}
|