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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H
#define _GDISP_LLD_BOARD_H
/*
* Set various display properties. These properties mostly depend on the exact controller chip you get.
* The defaults should work for most controllers.
*/
//#define GDISP_SCREEN_HEIGHT 130 // The visible display height
//#define GDISP_SCREEN_WIDTH 130 // The visible display width
//#define GDISP_RAM_X_OFFSET 0 // The x offset of the visible area
//#define GDISP_RAM_Y_OFFSET 2 // The y offset of the visible area
//#define GDISP_SLEEP_POS 50 // The position of the sleep mode partial display
//#define GDISP_INITIAL_CONTRAST 50 // The initial contrast percentage
//#define GDISP_INITIAL_BACKLIGHT 100 // The initial backlight percentage
static GFXINLINE void init_board(GDisplay *g) {
(void) g;
}
static GFXINLINE void post_init_board(GDisplay *g) {
(void) g;
}
static GFXINLINE void setpin_reset(GDisplay *g, gBool state) {
(void) g;
(void) state;
}
static GFXINLINE void set_backlight(GDisplay *g, uint8_t percent) {
(void) g;
(void) percent;
}
static GFXINLINE void acquire_bus(GDisplay *g) {
(void) g;
}
static GFXINLINE void release_bus(GDisplay *g) {
(void) g;
}
static GFXINLINE void write_index(GDisplay *g, uint16_t index) {
(void) g;
(void) index;
}
static GFXINLINE void write_data(GDisplay *g, uint16_t data) {
(void) g;
(void) data;
}
#endif /* _GDISP_LLD_BOARD_H */
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