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/**
* This file has a different license to the rest of the uGFX system.
* You can copy, modify and distribute this file as you see fit.
* You do not need to publish your source modifications to this file.
* The only thing you are not permitted to do is to relicense it
* under a different license.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the uGFX features you want to use.
* The values below are the defaults. You should delete anything
* you are leaving as default.
*
* Please use spaces instead of tabs in this file.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
/* The operating system to use. One of these must be defined - preferably in your Makefile */
//#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_WIN32 TRUE
//#define GFX_USE_OS_LINUX TRUE
//#define GFX_USE_OS_OSX TRUE
#define GFX_USE_GDISP TRUE
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
//#define GDISP_NEED_SCROLL TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_INCLUDE_FONT_UI2 TRUE
//#define GDISP_NEED_CONTROL TRUE
//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE
#define GDISP_NEED_MULTITHREAD TRUE
#define GFX_USE_GWIN TRUE
#define GWIN_NEED_WINDOWMANAGER TRUE
#define GWIN_NEED_CONSOLE TRUE
#define GWIN_NEED_WIDGET TRUE
#define GWIN_NEED_KEYBOARD TRUE
#define GFX_USE_GEVENT TRUE
#define GFX_USE_GTIMER TRUE
#define GFX_USE_GQUEUE TRUE
#define GQUEUE_NEED_ASYNC TRUE
#define GFX_USE_GINPUT TRUE
#define GINPUT_NEED_MOUSE TRUE
//#define GINPUT_NEED_KEYBOARD TRUE
#endif /* _GFXCONF_H */
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