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#include "gfx.h"
static GListener gl;
static GHandle ghFrame1;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
gwinWidgetClearInit(&wi);
wi.g.show = TRUE;
// Apply the frame parameters
wi.g.width = 400;
wi.g.height = 300;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "Frame 1";
ghFrame1 = gwinFrameCreate(0, &wi, GWIN_FRAME_BORDER | GWIN_FRAME_CLOSE_BTN | GWIN_FRAME_MINMAX_BTN);
}
int main(void) {
// Initialize the display
gfxInit();
// Attach the mouse input
gwinAttachMouse(0);
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("*"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
// create the widget
createWidgets();
// We want to listen for widget events
geventListenerInit(&gl);
gwinAttachListener(&gl);
while(1) {
gfxSleepMilliseconds(1000);
}
return 0;
}
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