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-rw-r--r--drivers/multiple/Win32/gdisp_lld.c1028
-rw-r--r--drivers/multiple/Win32/gdisp_lld.mk5
-rw-r--r--drivers/multiple/Win32/gdisp_lld_Win32.c1160
-rw-r--r--drivers/multiple/Win32/gdisp_lld_config.h46
-rw-r--r--drivers/multiple/Win32/ginput_lld_toggle_config.h15
-rw-r--r--drivers/multiple/Win32/readme.txt13
6 files changed, 1214 insertions, 1053 deletions
diff --git a/drivers/multiple/Win32/gdisp_lld.c b/drivers/multiple/Win32/gdisp_lld.c
deleted file mode 100644
index 0bac0fde..00000000
--- a/drivers/multiple/Win32/gdisp_lld.c
+++ /dev/null
@@ -1,1028 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file drivers/multiple/Win32/gdisp_lld.c
- * @brief GDISP Graphics Driver subsystem low level driver source for Win32.
- *
- * @addtogroup GDISP
- * @{
- */
-
-#include "gfx.h"
-
-#if GFX_USE_GDISP /*|| defined(__DOXYGEN__)*/
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <windows.h>
-#include <wingdi.h>
-#include <assert.h>
-
-#ifndef GDISP_SCREEN_WIDTH
- #define GDISP_SCREEN_WIDTH 640
-#endif
-#ifndef GDISP_SCREEN_HEIGHT
- #define GDISP_SCREEN_HEIGHT 480
-#endif
-
-#if GINPUT_NEED_TOGGLE
- /* Include toggle support code */
- #include "ginput/lld/toggle.h"
-
- const GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES] = {
- {0, 0xFF, 0x00, 0},
- };
-#endif
-
-#if GINPUT_NEED_MOUSE
- /* Include mouse support code */
- #include "ginput/lld/mouse.h"
-#endif
-
-/* Include the emulation code for things we don't support */
-#include "gdisp/lld/emulation.c"
-
-/*===========================================================================*/
-/* Driver local routines . */
-/*===========================================================================*/
-
-#define WIN32_USE_MSG_REDRAW FALSE
-#if GINPUT_NEED_TOGGLE
- #define WIN32_BUTTON_AREA 16
-#else
- #define WIN32_BUTTON_AREA 0
-#endif
-
-#define APP_NAME "GDISP"
-
-#define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF))
-#define BGR2COLOR(c) COLOR2BGR(c)
-
-static HWND winRootWindow = NULL;
-static HDC dcBuffer = NULL;
-static HBITMAP dcBitmap = NULL;
-static HBITMAP dcOldBitmap;
-static volatile bool_t isReady = FALSE;
-static coord_t wWidth, wHeight;
-
-#if GINPUT_NEED_MOUSE
- static coord_t mousex, mousey;
- static uint16_t mousebuttons;
-#endif
-#if GINPUT_NEED_TOGGLE
- static uint8_t toggles = 0;
-#endif
-
-static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
-{
- HDC dc;
- PAINTSTRUCT ps;
- #if GINPUT_NEED_TOGGLE
- HBRUSH hbrOn, hbrOff;
- HPEN pen;
- RECT rect;
- HGDIOBJ old;
- POINT p;
- coord_t pos;
- uint8_t bit;
- #endif
-
- switch (Msg) {
- case WM_CREATE:
- break;
- case WM_LBUTTONDOWN:
- #if GINPUT_NEED_MOUSE
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons |= GINPUT_MOUSE_BTN_LEFT;
- goto mousemove;
- }
- #endif
- #if GINPUT_NEED_TOGGLE
- bit = 1 << ((coord_t)LOWORD(lParam)*8/wWidth);
- toggles ^= bit;
- rect.left = 0;
- rect.right = wWidth;
- rect.top = wHeight;
- rect.bottom = wHeight + WIN32_BUTTON_AREA;
- InvalidateRect(hWnd, &rect, FALSE);
- UpdateWindow(hWnd);
- #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
- ginputToggleWakeup();
- #endif
- #endif
- break;
- case WM_LBUTTONUP:
- #if GINPUT_NEED_TOGGLE
- if ((toggles & 0x0F)) {
- toggles &= ~0x0F;
- rect.left = 0;
- rect.right = wWidth;
- rect.top = wHeight;
- rect.bottom = wHeight + WIN32_BUTTON_AREA;
- InvalidateRect(hWnd, &rect, FALSE);
- UpdateWindow(hWnd);
- #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
- ginputToggleWakeup();
- #endif
- }
- #endif
- #if GINPUT_NEED_MOUSE
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT;
- goto mousemove;
- }
- #endif
- break;
-#if GINPUT_NEED_MOUSE
- case WM_MBUTTONDOWN:
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE;
- goto mousemove;
- }
- break;
- case WM_MBUTTONUP:
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE;
- goto mousemove;
- }
- break;
- case WM_RBUTTONDOWN:
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons |= GINPUT_MOUSE_BTN_RIGHT;
- goto mousemove;
- }
- break;
- case WM_RBUTTONUP:
- if ((coord_t)HIWORD(lParam) < wHeight) {
- mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT;
- goto mousemove;
- }
- break;
- case WM_MOUSEMOVE:
- if ((coord_t)HIWORD(lParam) >= wHeight)
- break;
- mousemove:
- mousex = (coord_t)LOWORD(lParam);
- mousey = (coord_t)HIWORD(lParam);
- #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
- ginputMouseWakeup();
- #endif
- break;
-#endif
- case WM_SYSKEYDOWN:
- case WM_KEYDOWN:
- case WM_SYSKEYUP:
- case WM_KEYUP:
- break;
- case WM_CHAR:
- case WM_DEADCHAR:
- case WM_SYSCHAR:
- case WM_SYSDEADCHAR:
- break;
- case WM_PAINT:
- dc = BeginPaint(hWnd, &ps);
- BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top,
- ps.rcPaint.right - ps.rcPaint.left,
- (ps.rcPaint.bottom > wHeight ? wHeight : ps.rcPaint.bottom) - ps.rcPaint.top,
- dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY);
- #if GINPUT_NEED_TOGGLE
- if (ps.rcPaint.bottom >= wHeight) {
- pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black));
- hbrOn = CreateSolidBrush(COLOR2BGR(Blue));
- hbrOff = CreateSolidBrush(COLOR2BGR(Gray));
- old = SelectObject(dc, pen);
- MoveToEx(dc, 0, wHeight, &p);
- LineTo(dc, wWidth, wHeight);
- for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) {
- rect.left = pos;
- rect.right = pos + wWidth/8;
- rect.top = wHeight;
- rect.bottom = wHeight + WIN32_BUTTON_AREA;
- FillRect(dc, &rect, (toggles & bit) ? hbrOn : hbrOff);
- if (pos > 0) {
- MoveToEx(dc, rect.left, rect.top, &p);
- LineTo(dc, rect.left, rect.bottom);
- }
- }
- DeleteObject(hbrOn);
- DeleteObject(hbrOff);
- SelectObject(dc, old);
- }
- #endif
- EndPaint(hWnd, &ps);
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- SelectObject(dcBuffer, dcOldBitmap);
- DeleteDC(dcBuffer);
- DeleteObject(dcBitmap);
- winRootWindow = NULL;
- break;
- default:
- return DefWindowProc(hWnd, Msg, wParam, lParam);
- }
- return 0;
-}
-
-static void InitWindow(void) {
- HANDLE hInstance;
- WNDCLASS wc;
- RECT rect;
- HDC dc;
-
- hInstance = GetModuleHandle(NULL);
-
- wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC;
- wc.lpfnWndProc = (WNDPROC)myWindowProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = GetStockObject(WHITE_BRUSH);
- wc.lpszMenuName = NULL;
- wc.lpszClassName = APP_NAME;
- RegisterClass(&wc);
-
- rect.top = 0; rect.bottom = wHeight+WIN32_BUTTON_AREA;
- rect.left = 0; rect.right = wWidth;
- AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0);
- winRootWindow = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0, 0,
- rect.right-rect.left, rect.bottom-rect.top, 0, 0, hInstance, NULL);
- assert(winRootWindow != NULL);
-
-
- GetClientRect(winRootWindow, &rect);
- wWidth = rect.right-rect.left;
- wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA;
-
- dc = GetDC(winRootWindow);
- dcBitmap = CreateCompatibleBitmap(dc, wWidth, wHeight);
- dcBuffer = CreateCompatibleDC(dc);
- ReleaseDC(winRootWindow, dc);
- dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
-
- ShowWindow(winRootWindow, SW_SHOW);
- UpdateWindow(winRootWindow);
- isReady = TRUE;
-}
-
-static DECLARE_THREAD_STACK(waWindowThread, 1024);
-static DECLARE_THREAD_FUNCTION(WindowThread, param) {
- (void)param;
- MSG msg;
-
- InitWindow();
- do {
- gfxSleepMilliseconds(1);
- while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- } while (msg.message != WM_QUIT);
- ExitProcess(0);
- return msg.wParam;
-}
-
-/*===========================================================================*/
-/* Driver exported functions. */
-/*===========================================================================*/
-
-/* ---- Required Routines ---- */
-/*
- The following 2 routines are required.
- All other routines are optional.
-*/
-
-/**
- * @brief Low level GDISP driver initialisation.
- * @return TRUE if successful, FALSE on error.
- *
- * @notapi
- */
-bool_t gdisp_lld_init(void) {
- RECT rect;
- gfxThreadHandle hth;
-
- /* Set the window dimensions */
- GetWindowRect(GetDesktopWindow(), &rect);
- wWidth = rect.right - rect.left;
- wHeight = rect.bottom - rect.top - WIN32_BUTTON_AREA;
- if (wWidth > GDISP_SCREEN_WIDTH)
- wWidth = GDISP_SCREEN_WIDTH;
- if (wHeight > GDISP_SCREEN_HEIGHT)
- wHeight = GDISP_SCREEN_HEIGHT;
-
- /* Initialise the window */
- if (!(hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0))) {
- fprintf(stderr, "Cannot create window thread\n");
- exit(-1);
- }
- gfxThreadClose(hth);
- while (!isReady)
- Sleep(1);
-
- /* Initialise the GDISP structure to match */
- GDISP.Orientation = GDISP_ROTATE_0;
- GDISP.Powermode = powerOn;
- GDISP.Backlight = 100;
- GDISP.Contrast = 50;
- GDISP.Width = wWidth;
- GDISP.Height = wHeight;
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- GDISP.clipx0 = 0;
- GDISP.clipy0 = 0;
- GDISP.clipx1 = GDISP.Width;
- GDISP.clipy1 = GDISP.Height;
- #endif
- return TRUE;
-}
-
-/**
- * @brief Draws a pixel on the display.
- *
- * @param[in] x X location of the pixel
- * @param[in] y Y location of the pixel
- * @param[in] color The color of the pixel
- *
- * @notapi
- */
-void gdisp_lld_draw_pixel(coord_t x, coord_t y, color_t color) {
- HDC dc;
- #if WIN32_USE_MSG_REDRAW
- RECT rect;
- #endif
- #if GDISP_NEED_CONTROL
- coord_t t;
- #endif
-
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- // Clip pre orientation change
- if (x < GDISP.clipx0 || y < GDISP.clipy0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
- #endif
-
- #if GDISP_NEED_CONTROL
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- break;
- case GDISP_ROTATE_90:
- t = GDISP.Height - 1 - y;
- y = x;
- x = t;
- break;
- case GDISP_ROTATE_180:
- x = GDISP.Width - 1 - x;
- y = GDISP.Height - 1 - y;
- break;
- case GDISP_ROTATE_270:
- t = GDISP.Width - 1 - x;
- x = y;
- y = t;
- break;
- }
- #endif
-
- // Draw the pixel in the buffer
- color = COLOR2BGR(color);
- SetPixel(dcBuffer, x, y, color);
-
- #if WIN32_USE_MSG_REDRAW
- rect.left = x; rect.right = x+1;
- rect.top = y; rect.bottom = y+1;
- InvalidateRect(winRootWindow, &rect, FALSE);
- UpdateWindow(winRootWindow);
- #else
- // Draw the pixel again directly on the screen.
- // This is cheaper than invalidating a single pixel in the window
- dc = GetDC(winRootWindow);
- SetPixel(dc, x, y, color);
- ReleaseDC(winRootWindow, dc);
- #endif
-}
-
-/* ---- Optional Routines ---- */
-
-#if GDISP_HARDWARE_LINES || defined(__DOXYGEN__)
- /**
- * @brief Draw a line.
- * @note Optional - The high level driver can emulate using software.
- *
- * @param[in] x0, y0 The start of the line
- * @param[in] x1, y1 The end of the line
- * @param[in] color The color of the line
- *
- * @notapi
- */
- void gdisp_lld_draw_line(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
- POINT p;
- HPEN pen;
- HDC dc;
- HGDIOBJ old;
- #if GDISP_NEED_CLIP
- HRGN clip;
- #endif
- #if WIN32_USE_MSG_REDRAW
- RECT rect;
- #endif
- #if GDISP_NEED_CONTROL
- coord_t t;
- #endif
-
- #if GDISP_NEED_CLIP
- clip = NULL;
- #endif
-
- #if GDISP_NEED_CONTROL
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- #if GDISP_NEED_CLIP
- // Clip post orientation change
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
- #endif
- break;
- case GDISP_ROTATE_90:
- t = GDISP.Height - 1 - y0;
- y0 = x0;
- x0 = t;
- t = GDISP.Height - 1 - y1;
- y1 = x1;
- x1 = t;
- #if GDISP_NEED_CLIP
- // Clip post orientation change
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.Height-1-GDISP.clipy1, GDISP.clipx0, GDISP.Height-1-GDISP.clipy0, GDISP.clipx1);
- #endif
- break;
- case GDISP_ROTATE_180:
- x0 = GDISP.Width - 1 - x0;
- y0 = GDISP.Height - 1 - y0;
- x1 = GDISP.Width - 1 - x1;
- y1 = GDISP.Height - 1 - y1;
- #if GDISP_NEED_CLIP
- // Clip post orientation change
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.Width-1-GDISP.clipx1, GDISP.Height-1-GDISP.clipy1, GDISP.Width-1-GDISP.clipx0, GDISP.Height-1-GDISP.clipy0);
- #endif
- break;
- case GDISP_ROTATE_270:
- t = GDISP.Width - 1 - x0;
- x0 = y0;
- y0 = t;
- t = GDISP.Width - 1 - x1;
- x1 = y1;
- y1 = t;
- #if GDISP_NEED_CLIP
- // Clip post orientation change
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.clipy0, GDISP.Width-1-GDISP.clipx1, GDISP.clipy1, GDISP.Width-1-GDISP.clipx0);
- #endif
- break;
- }
- #else
- #if GDISP_NEED_CLIP
- clip = NULL;
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
- #endif
- #endif
-
- color = COLOR2BGR(color);
- pen = CreatePen(PS_SOLID, 1, color);
- if (pen) {
- // Draw the line in the buffer
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dcBuffer, clip);
- #endif
- old = SelectObject(dcBuffer, pen);
- MoveToEx(dcBuffer, x0, y0, &p);
- LineTo(dcBuffer, x1, y1);
- SelectObject(dcBuffer, old);
- SetPixel(dcBuffer, x1, y1, color);
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dcBuffer, NULL);
- #endif
-
- #if WIN32_USE_MSG_REDRAW
- rect.left = x0; rect.right = x1+1;
- rect.top = y0; rect.bottom = y1+1;
- InvalidateRect(winRootWindow, &rect, FALSE);
- UpdateWindow(winRootWindow);
- #else
- // Redrawing the line on the screen is cheaper than invalidating the whole rectangular area
- dc = GetDC(winRootWindow);
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dc, clip);
- #endif
- old = SelectObject(dc, pen);
- MoveToEx(dc, x0, y0, &p);
- LineTo(dc, x1, y1);
- SelectObject(dc, old);
- SetPixel(dc, x1, y1, color);
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dc, NULL);
- #endif
- ReleaseDC(winRootWindow, dc);
- #endif
-
- DeleteObject(pen);
- }
- }
-#endif
-
-#if GDISP_HARDWARE_FILLS || defined(__DOXYGEN__)
- /**
- * @brief Fill an area with a color.
- * @note Optional - The high level driver can emulate using software.
- *
- * @param[in] x, y The start filled area
- * @param[in] cx, cy The width and height to be filled
- * @param[in] color The color of the fill
- *
- * @notapi
- */
- void gdisp_lld_fill_area(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
- HDC dc;
- RECT rect;
- HBRUSH hbr;
-
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- // Clip pre orientation change
- if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
- if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
- if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
- if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x;
- if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
- #endif
-
- #if GDISP_NEED_CONTROL
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- break;
- case GDISP_ROTATE_90:
- rect.top = x;
- rect.bottom = rect.top+cx;
- rect.right = GDISP.Height - y;
- rect.left = rect.right-cy;
- break;
- case GDISP_ROTATE_180:
- rect.bottom = GDISP.Height - y;
- rect.top = rect.bottom-cy;
- rect.right = GDISP.Width - x;
- rect.left = rect.right-cx;
- break;
- case GDISP_ROTATE_270:
- rect.bottom = GDISP.Width - x;
- rect.top = rect.bottom-cx;
- rect.left = y;
- rect.right = rect.left+cy;
- break;
- }
- #else
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- #endif
-
- color = COLOR2BGR(color);
- hbr = CreateSolidBrush(color);
-
- if (hbr) {
- // Fill the area
- FillRect(dcBuffer, &rect, hbr);
-
- #if WIN32_USE_MSG_REDRAW
- InvalidateRect(winRootWindow, &rect, FALSE);
- UpdateWindow(winRootWindow);
- #else
- // Filling the area directly on the screen is likely to be cheaper than invalidating it
- dc = GetDC(winRootWindow);
- FillRect(dc, &rect, hbr);
- ReleaseDC(winRootWindow, dc);
- #endif
-
- DeleteObject(hbr);
- }
- }
-#endif
-
-#if (GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL) || defined(__DOXYGEN__)
- static pixel_t *rotateimg(coord_t cx, coord_t cy, coord_t srcx, coord_t srccx, const pixel_t *buffer) {
- pixel_t *dstbuf;
- pixel_t *dst;
- const pixel_t *src;
- size_t sz;
- coord_t i, j;
-
- // Shortcut.
- if (GDISP.Orientation == GDISP_ROTATE_0 && srcx == 0 && cx == srccx)
- return (pixel_t *)buffer;
-
- // Allocate the destination buffer
- sz = (size_t)cx * (size_t)cy;
- if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
- return 0;
-
- // Copy the bits we need
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- for(dst = dstbuf, src = buffer+srcx, j = 0; j < cy; j++)
- for(i = 0; i < cx; i++, src += srccx - cx)
- *dst++ = *src++;
- break;
- case GDISP_ROTATE_90:
- for(src = buffer+srcx, j = 0; j < cy; j++) {
- dst = dstbuf+cy-j-1;
- for(i = 0; i < cx; i++, src += srccx - cx, dst += cy)
- *dst = *src++;
- }
- break;
- case GDISP_ROTATE_180:
- for(dst = dstbuf+sz, src = buffer+srcx, j = 0; j < cy; j++)
- for(i = 0; i < cx; i++, src += srccx - cx)
- *--dst = *src++;
- break;
- case GDISP_ROTATE_270:
- for(src = buffer+srcx, j = 0; j < cy; j++) {
- dst = dstbuf+sz-cy+j;
- for(i = 0; i < cx; i++, src += srccx - cx, dst -= cy)
- *dst = *src++;
- }
- break;
- }
- return dstbuf;
- }
-#endif
-
-#if GDISP_HARDWARE_BITFILLS || defined(__DOXYGEN__)
- /**
- * @brief Fill an area with a bitmap.
- * @note Optional - The high level driver can emulate using software.
- *
- * @param[in] x, y The start filled area
- * @param[in] cx, cy The width and height to be filled
- * @param[in] srcx, srcy The bitmap position to start the fill from
- * @param[in] srccx The width of a line in the bitmap.
- * @param[in] buffer The pixels to use to fill the area.
- *
- * @notapi
- */
- void gdisp_lld_blit_area_ex(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
- BITMAPV4HEADER bmpInfo;
- RECT rect;
- #if GDISP_NEED_CONTROL
- pixel_t *srcimg;
- #endif
-
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- // Clip pre orientation change
- if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; srcx += GDISP.clipx0 - x; x = GDISP.clipx0; }
- if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; srcy += GDISP.clipy0 - y; y = GDISP.clipy0; }
- if (srcx+cx > srccx) cx = srccx - srcx;
- if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
- if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x;
- if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
- #endif
-
- // Make everything relative to the start of the line
- buffer += srccx*srcy;
- srcy = 0;
-
- memset(&bmpInfo, 0, sizeof(bmpInfo));
- bmpInfo.bV4Size = sizeof(bmpInfo);
- bmpInfo.bV4Planes = 1;
- bmpInfo.bV4BitCount = 32;
- bmpInfo.bV4AlphaMask = 0;
- bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
- bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
- bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255);
- bmpInfo.bV4V4Compression = BI_BITFIELDS;
- bmpInfo.bV4XPelsPerMeter = 3078;
- bmpInfo.bV4YPelsPerMeter = 3078;
- bmpInfo.bV4ClrUsed = 0;
- bmpInfo.bV4ClrImportant = 0;
- bmpInfo.bV4CSType = 0; //LCS_sRGB;
-
- #if GDISP_NEED_CONTROL
- bmpInfo.bV4SizeImage = (cy*cx) * sizeof(pixel_t);
- srcimg = rotateimg(cx, cy, srcx, srccx, buffer);
- if (!srcimg) return;
-
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- bmpInfo.bV4Width = cx;
- bmpInfo.bV4Height = -cy; /* top-down image */
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- break;
- case GDISP_ROTATE_90:
- bmpInfo.bV4Width = cy;
- bmpInfo.bV4Height = -cx; /* top-down image */
- rect.top = x;
- rect.bottom = rect.top+cx;
- rect.right = GDISP.Height - y;
- rect.left = rect.right-cy;
- break;
- case GDISP_ROTATE_180:
- bmpInfo.bV4Width = cx;
- bmpInfo.bV4Height = -cy; /* top-down image */
- rect.bottom = GDISP.Height - y;
- rect.top = rect.bottom-cy;
- rect.right = GDISP.Width - x;
- rect.left = rect.right-cx;
- break;
- case GDISP_ROTATE_270:
- bmpInfo.bV4Width = cy;
- bmpInfo.bV4Height = -cx; /* top-down image */
- rect.bottom = GDISP.Width - x;
- rect.top = rect.bottom-cx;
- rect.left = y;
- rect.right = rect.left+cy;
- break;
- }
- SetDIBitsToDevice(dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, srcimg, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
- if (srcimg != (pixel_t *)buffer)
- free(srcimg);
-
- #else
- bmpInfo.bV4Width = srccx;
- bmpInfo.bV4Height = -cy; /* top-down image */
- bmpInfo.bV4SizeImage = (cy*srccx) * sizeof(pixel_t);
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, 0, 0, cy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
- #endif
-
- // Invalidate the region to get it on the screen.
- InvalidateRect(winRootWindow, &rect, FALSE);
- UpdateWindow(winRootWindow);
- }
-#endif
-
-#if (GDISP_NEED_PIXELREAD && GDISP_HARDWARE_PIXELREAD) || defined(__DOXYGEN__)
- /**
- * @brief Get the color of a particular pixel.
- * @note Optional.
- * @note If x,y is off the screen, the result is undefined.
- * @return The color of the specified pixel.
- *
- * @param[in] x, y The start of the text
- *
- * @notapi
- */
- color_t gdisp_lld_get_pixel_color(coord_t x, coord_t y) {
- color_t color;
- #if GDISP_NEED_CONTROL
- coord_t t;
- #endif
-
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- // Clip pre orientation change
- if (x < 0 || x >= GDISP.Width || y < 0 || y >= GDISP.Height) return 0;
- #endif
-
- #if GDISP_NEED_CONTROL
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- break;
- case GDISP_ROTATE_90:
- t = GDISP.Height - 1 - y;
- y = x;
- x = t;
- break;
- case GDISP_ROTATE_180:
- x = GDISP.Width - 1 - x;
- y = GDISP.Height - 1 - y;
- break;
- case GDISP_ROTATE_270:
- t = GDISP.Width - 1 - x;
- x = y;
- y = t;
- break;
- }
- #endif
-
- color = GetPixel(dcBuffer, x, y);
- return BGR2COLOR(color);
- }
-#endif
-
-#if (GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL) || defined(__DOXYGEN__)
- /**
- * @brief Scroll vertically a section of the screen.
- * @note Optional.
- * @note If x,y + cx,cy is off the screen, the result is undefined.
- * @note If lines is >= cy, it is equivelent to a area fill with bgcolor.
- *
- * @param[in] x, y The start of the area to be scrolled
- * @param[in] cx, cy The size of the area to be scrolled
- * @param[in] lines The number of lines to scroll (Can be positive or negative)
- * @param[in] bgcolor The color to fill the newly exposed area.
- *
- * @notapi
- */
- void gdisp_lld_vertical_scroll(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) {
- RECT rect, frect, srect;
- HBRUSH hbr;
-
- #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
- // Clip pre orientation change
- if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
- if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
- if (!lines || cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
- if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x;
- if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
- #endif
-
- if (lines > cy) lines = cy;
- else if (-lines > cy) lines = -cy;
-
- bgcolor = COLOR2BGR(bgcolor);
- hbr = CreateSolidBrush(bgcolor);
-
- #if GDISP_NEED_CONTROL
- switch(GDISP.Orientation) {
- case GDISP_ROTATE_0:
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- lines = -lines;
- goto vertical_scroll;
- case GDISP_ROTATE_90:
- rect.top = x;
- rect.bottom = rect.top+cx;
- rect.right = GDISP.Height - y;
- rect.left = rect.right-cy;
- goto horizontal_scroll;
- case GDISP_ROTATE_180:
- rect.bottom = GDISP.Height - y;
- rect.top = rect.bottom-cy;
- rect.right = GDISP.Width - x;
- rect.left = rect.right-cx;
- vertical_scroll:
- srect.left = frect.left = rect.left;
- srect.right = frect.right = rect.right;
- if (lines > 0) {
- srect.top = frect.top = rect.top;
- frect.bottom = rect.top+lines;
- srect.bottom = rect.bottom-lines;
- } else {
- srect.bottom = frect.bottom = rect.bottom;
- frect.top = rect.bottom+lines;
- srect.top = rect.top-lines;
- }
- if (cy >= lines && cy >= -lines)
- ScrollDC(dcBuffer, 0, lines, &srect, 0, 0, 0);
- break;
- case GDISP_ROTATE_270:
- rect.bottom = GDISP.Width - x;
- rect.top = rect.bottom-cx;
- rect.left = y;
- rect.right = rect.left+cy;
- lines = -lines;
- horizontal_scroll:
- srect.top = frect.top = rect.top;
- srect.bottom = frect.bottom = rect.bottom;
- if (lines > 0) {
- srect.left = frect.left = rect.left;
- frect.right = rect.left+lines;
- srect.right = rect.right-lines;
- } else {
- srect.right = frect.right = rect.right;
- frect.left = rect.right+lines;
- srect.left = rect.left-lines;
- }
- if (cy >= lines && cy >= -lines)
- ScrollDC(dcBuffer, lines, 0, &srect, 0, 0, 0);
- break;
- }
- #else
- rect.top = y;
- rect.bottom = rect.top+cy;
- rect.left = x;
- rect.right = rect.left+cx;
- lines = -lines;
- srect.left = frect.left = rect.left;
- srect.right = frect.right = rect.right;
- if (lines > 0) {
- srect.top = frect.top = rect.top;
- frect.bottom = rect.top+lines;
- srect.bottom = rect.bottom-lines;
- } else {
- srect.bottom = frect.bottom = rect.bottom;
- frect.top = rect.bottom+lines;
- srect.top = rect.top-lines;
- }
- if (cy >= lines && cy >= -lines)
- ScrollDC(dcBuffer, 0, lines, &srect, 0, 0, 0);
- #endif
-
- if (hbr)
- FillRect(dcBuffer, &frect, hbr);
- InvalidateRect(winRootWindow, &rect, FALSE);
- UpdateWindow(winRootWindow);
- }
-#endif
-
-#if (GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL) || defined(__DOXYGEN__)
- /**
- * @brief Driver Control
- * @detail Unsupported control codes are ignored.
- * @note The value parameter should always be typecast to (void *).
- * @note There are some predefined and some specific to the low level driver.
- * @note GDISP_CONTROL_POWER - Takes a gdisp_powermode_t
- * GDISP_CONTROL_ORIENTATION - Takes a gdisp_orientation_t
- * GDISP_CONTROL_BACKLIGHT - Takes an int from 0 to 100. For a driver
- * that only supports off/on anything other
- * than zero is on.
- * GDISP_CONTROL_CONTRAST - Takes an int from 0 to 100.
- * GDISP_CONTROL_LLD - Low level driver control constants start at
- * this value.
- *
- * @param[in] what What to do.
- * @param[in] value The value to use (always cast to a void *).
- *
- * @notapi
- */
- void gdisp_lld_control(unsigned what, void *value) {
- switch(what) {
- case GDISP_CONTROL_ORIENTATION:
- if (GDISP.Orientation == (gdisp_orientation_t)value)
- return;
- switch((gdisp_orientation_t)value) {
- case GDISP_ROTATE_0:
- GDISP.Width = wWidth;
- GDISP.Height = wHeight;
- break;
- case GDISP_ROTATE_90:
- GDISP.Height = wWidth;
- GDISP.Width = wHeight;
- break;
- case GDISP_ROTATE_180:
- GDISP.Width = wWidth;
- GDISP.Height = wHeight;
- break;
- case GDISP_ROTATE_270:
- GDISP.Height = wWidth;
- GDISP.Width = wHeight;
- break;
- default:
- return;
- }
-
- #if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
- GDISP.clipx0 = 0;
- GDISP.clipy0 = 0;
- GDISP.clipx1 = GDISP.Width;
- GDISP.clipy1 = GDISP.Height;
- #endif
- GDISP.Orientation = (gdisp_orientation_t)value;
- return;
-/*
- case GDISP_CONTROL_POWER:
- case GDISP_CONTROL_BACKLIGHT:
- case GDISP_CONTROL_CONTRAST:
-*/
- }
- }
-#endif
-
-#if GINPUT_NEED_MOUSE
-
- void ginput_lld_mouse_init(void) {}
-
- void ginput_lld_mouse_get_reading(MouseReading *pt) {
- pt->x = mousex;
- pt->y = mousey > wHeight ? wHeight : mousey;
- pt->z = (mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
- pt->buttons = mousebuttons;
- }
-
-#endif /* GINPUT_NEED_MOUSE */
-
-#if GINPUT_NEED_TOGGLE
-
- void ginput_lld_toggle_init(const GToggleConfig *ptc) { (void) ptc; }
- unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) { (void) ptc; return toggles; }
-
-#endif /* GINPUT_NEED_MOUSE */
-
-#endif /* GFX_USE_GDISP */
-/** @} */
-
diff --git a/drivers/multiple/Win32/gdisp_lld.mk b/drivers/multiple/Win32/gdisp_lld.mk
index b116088b..f9242380 100644
--- a/drivers/multiple/Win32/gdisp_lld.mk
+++ b/drivers/multiple/Win32/gdisp_lld.mk
@@ -1,5 +1,2 @@
-# List the required driver.
-GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.c
-
-# Required include directories
GFXINC += $(GFXLIB)/drivers/multiple/Win32
+GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld_Win32.c
diff --git a/drivers/multiple/Win32/gdisp_lld_Win32.c b/drivers/multiple/Win32/gdisp_lld_Win32.c
new file mode 100644
index 00000000..9484c823
--- /dev/null
+++ b/drivers/multiple/Win32/gdisp_lld_Win32.c
@@ -0,0 +1,1160 @@
+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file drivers/multiple/Win32/gdisp_lld.c
+ * @brief GDISP Graphics Driver subsystem low level driver source for Win32.
+ */
+#include "gfx.h"
+
+#if GFX_USE_GDISP
+
+#define GDISP_DRIVER_VMT GDISPVMT_Win32
+#include "../drivers/multiple/Win32/gdisp_lld_config.h"
+#include "gdisp/lld/gdisp_lld.h"
+
+#ifndef GDISP_SCREEN_WIDTH
+ #define GDISP_SCREEN_WIDTH 640
+#endif
+#ifndef GDISP_SCREEN_HEIGHT
+ #define GDISP_SCREEN_HEIGHT 480
+#endif
+
+// Setting this to TRUE delays updating the screen
+// to the windows paint routine. Due to the
+// drawing lock this does not add as much speed
+// as might be expected but it is still faster in
+// all tested circumstances and for all operations
+// even draw_pixel().
+// This is probably due to drawing operations being
+// combined as the update regions are merged.
+// The only time you might want to turn this off is
+// if you are debugging drawing and want to see each
+// pixel as it is set.
+#define GDISP_WIN32_USE_INDIRECT_UPDATE TRUE
+//#define GDISP_WIN32_USE_INDIRECT_UPDATE FALSE
+
+// How far extra windows (multiple displays) should be offset from the first.
+#define DISPLAY_X_OFFSET 50
+#define DISPLAY_Y_OFFSET 50
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <windows.h>
+#include <wingdi.h>
+#include <assert.h>
+
+#define GDISP_FLG_READY (GDISP_FLG_DRIVER<<0)
+#define GDISP_FLG_HASTOGGLE (GDISP_FLG_DRIVER<<1)
+#define GDISP_FLG_HASMOUSE (GDISP_FLG_DRIVER<<2)
+#if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
+ #define GDISP_FLG_WSTREAM (GDISP_FLG_DRIVER<<3)
+ #define GDISP_FLG_WRAPPED (GDISP_FLG_DRIVER<<4)
+#endif
+
+#if GINPUT_NEED_TOGGLE
+ /* Include toggle support code */
+ #include "ginput/lld/toggle.h"
+#endif
+
+#if GINPUT_NEED_MOUSE
+ /* Include mouse support code */
+ #include "ginput/lld/mouse.h"
+#endif
+
+static DWORD winThreadId;
+static ATOM winClass;
+static volatile bool_t QReady;
+static HANDLE drawMutex;
+#if GINPUT_NEED_MOUSE
+ static GDisplay * mouseDisplay;
+#endif
+
+/*===========================================================================*/
+/* Driver local routines . */
+/*===========================================================================*/
+
+#if GINPUT_NEED_TOGGLE
+ #define WIN32_BUTTON_AREA 16
+#else
+ #define WIN32_BUTTON_AREA 0
+#endif
+
+#define APP_NAME "uGFX"
+
+typedef struct winPriv {
+ HWND hwnd;
+ HDC dcBuffer;
+ HBITMAP dcBitmap;
+ HBITMAP dcOldBitmap;
+ #if GINPUT_NEED_MOUSE
+ coord_t mousex, mousey;
+ uint16_t mousebuttons;
+ #endif
+ #if GINPUT_NEED_TOGGLE
+ uint8_t toggles;
+ #endif
+ #if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
+ coord_t x0, y0, x1, y1;
+ coord_t x, y;
+ #endif
+} winPriv;
+
+
+static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
+{
+ HDC dc;
+ PAINTSTRUCT ps;
+ GDisplay * g;
+ winPriv * priv;
+ #if GINPUT_NEED_TOGGLE
+ HBRUSH hbrOn, hbrOff;
+ HPEN pen;
+ RECT rect;
+ HGDIOBJ old;
+ POINT p;
+ coord_t pos;
+ uint8_t bit;
+ #endif
+
+ switch (Msg) {
+ case WM_CREATE:
+ // Get our GDisplay structure and attach it to the window
+ g = (GDisplay *)((LPCREATESTRUCT)lParam)->lpCreateParams;
+ priv = (winPriv *)g->priv;
+ SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)g);
+
+ // Fill in the private area
+ priv->hwnd = hWnd;
+ dc = GetDC(hWnd);
+ priv->dcBitmap = CreateCompatibleBitmap(dc, g->g.Width, g->g.Height);
+ priv->dcBuffer = CreateCompatibleDC(dc);
+ ReleaseDC(hWnd, dc);
+ priv->dcOldBitmap = SelectObject(priv->dcBuffer, priv->dcBitmap);
+
+ // Mark the window as ready to go
+ g->flags |= GDISP_FLG_READY;
+ break;
+
+ #if GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE
+ case WM_LBUTTONDOWN:
+ // Get our GDisplay structure
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+
+ // Handle mouse down on the window
+ #if GINPUT_NEED_MOUSE
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons |= GINPUT_MOUSE_BTN_LEFT;
+ goto mousemove;
+ }
+ #endif
+
+ // Handle mouse down on the toggle area
+ #if GINPUT_NEED_TOGGLE
+ if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
+ bit = 1 << ((coord_t)LOWORD(lParam)*8/g->g.Width);
+ priv->toggles ^= bit;
+ rect.left = 0;
+ rect.right = GDISP_SCREEN_WIDTH;
+ rect.top = GDISP_SCREEN_HEIGHT;
+ rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
+ InvalidateRect(hWnd, &rect, FALSE);
+ UpdateWindow(hWnd);
+ #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
+ ginputToggleWakeup();
+ #endif
+ }
+ #endif
+ break;
+
+ case WM_LBUTTONUP:
+ // Get our GDisplay structure
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+
+ // Handle mouse up on the toggle area
+ #if GINPUT_NEED_TOGGLE
+ if ((g->flags & GDISP_FLG_HASTOGGLE)) {
+ if ((priv->toggles & 0x0F)) {
+ priv->toggles &= ~0x0F;
+ rect.left = 0;
+ rect.right = GDISP_SCREEN_WIDTH;
+ rect.top = GDISP_SCREEN_HEIGHT;
+ rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
+ InvalidateRect(hWnd, &rect, FALSE);
+ UpdateWindow(hWnd);
+ #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
+ ginputToggleWakeup();
+ #endif
+ }
+ }
+ #endif
+
+ // Handle mouse up on the window
+ #if GINPUT_NEED_MOUSE
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT;
+ goto mousemove;
+ }
+ #endif
+ break;
+ #endif
+
+ #if GINPUT_NEED_MOUSE
+ case WM_MBUTTONDOWN:
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE;
+ goto mousemove;
+ }
+ break;
+ case WM_MBUTTONUP:
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE;
+ goto mousemove;
+ }
+ break;
+ case WM_RBUTTONDOWN:
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons |= GINPUT_MOUSE_BTN_RIGHT;
+ goto mousemove;
+ }
+ break;
+ case WM_RBUTTONUP:
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+ if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
+ priv->mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT;
+ goto mousemove;
+ }
+ break;
+ case WM_MOUSEMOVE:
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+ if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT || !(g->flags & GDISP_FLG_HASMOUSE))
+ break;
+ mousemove:
+ priv->mousex = (coord_t)LOWORD(lParam);
+ priv->mousey = (coord_t)HIWORD(lParam);
+ #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
+ ginputMouseWakeup();
+ #endif
+ break;
+ #endif
+
+ case WM_SYSKEYDOWN:
+ case WM_KEYDOWN:
+ case WM_SYSKEYUP:
+ case WM_KEYUP:
+ break;
+ case WM_CHAR:
+ case WM_DEADCHAR:
+ case WM_SYSCHAR:
+ case WM_SYSDEADCHAR:
+ break;
+
+ case WM_ERASEBKGND:
+ // Pretend we have erased the background.
+ // We know we don't really need to do this as we
+ // redraw the entire surface in the WM_PAINT handler.
+ return TRUE;
+
+ case WM_PAINT:
+ // Get our GDisplay structure
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+
+ // Paint the main window area
+ WaitForSingleObject(drawMutex, INFINITE);
+ dc = BeginPaint(hWnd, &ps);
+ BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top,
+ ps.rcPaint.right - ps.rcPaint.left,
+ (ps.rcPaint.bottom > GDISP_SCREEN_HEIGHT ? GDISP_SCREEN_HEIGHT : ps.rcPaint.bottom) - ps.rcPaint.top,
+ priv->dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY);
+
+ // Paint the toggle area
+ #if GINPUT_NEED_TOGGLE
+ if (ps.rcPaint.bottom >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
+ pen = CreatePen(PS_SOLID, 1, COLOR2NATIVE(Black));
+ hbrOn = CreateSolidBrush(COLOR2NATIVE(Blue));
+ hbrOff = CreateSolidBrush(COLOR2NATIVE(Gray));
+ old = SelectObject(dc, pen);
+ MoveToEx(dc, 0, GDISP_SCREEN_HEIGHT, &p);
+ LineTo(dc, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT);
+ for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) {
+ rect.left = pos;
+ rect.right = pos + GDISP_SCREEN_WIDTH/8;
+ rect.top = GDISP_SCREEN_HEIGHT;
+ rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
+ FillRect(dc, &rect, (priv->toggles & bit) ? hbrOn : hbrOff);
+ if (pos > 0) {
+ MoveToEx(dc, rect.left, rect.top, &p);
+ LineTo(dc, rect.left, rect.bottom);
+ }
+ }
+ DeleteObject(hbrOn);
+ DeleteObject(hbrOff);
+ SelectObject(dc, old);
+ }
+ #endif
+ EndPaint(hWnd, &ps);
+ ReleaseMutex(drawMutex);
+ break;
+
+ case WM_DESTROY:
+ // Get our GDisplay structure
+ g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
+ priv = (winPriv *)g->priv;
+
+ // Restore the window and free our bitmaps
+ SelectObject(priv->dcBuffer, priv->dcOldBitmap);
+ DeleteDC(priv->dcBuffer);
+ DeleteObject(priv->dcBitmap);
+
+ // Cleanup the private area
+ gfxFree(priv);
+
+ // Quit the application
+ PostQuitMessage(0);
+
+ // Actually the above doesn't work (who knows why)
+ ExitProcess(0);
+ break;
+
+ default:
+ return DefWindowProc(hWnd, Msg, wParam, lParam);
+ }
+ return 0;
+}
+
+static DECLARE_THREAD_STACK(waWindowThread, 1024);
+static DECLARE_THREAD_FUNCTION(WindowThread, param) {
+ (void)param;
+ MSG msg;
+
+ // Establish this thread as a message queue thread
+ winThreadId = GetCurrentThreadId();
+ PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
+ QReady = TRUE;
+
+ do {
+ gfxSleepMilliseconds(1);
+ while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
+ // Is this our special thread message to create a new window?
+ if (!msg.hwnd && msg.message == WM_USER) {
+ RECT rect;
+ GDisplay *g;
+
+ g = (GDisplay *)msg.lParam;
+
+ // Set the window rectangle
+ rect.top = 0; rect.bottom = g->g.Height;
+ rect.left = 0; rect.right = g->g.Width;
+ #if GINPUT_NEED_TOGGLE
+ if ((g->flags & GDISP_FLG_HASTOGGLE))
+ rect.bottom += WIN32_BUTTON_AREA;
+ #endif
+ AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0);
+
+ // Create the window
+ msg.hwnd = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_BORDER, msg.wParam*DISPLAY_X_OFFSET, msg.wParam*DISPLAY_Y_OFFSET,
+ rect.right-rect.left, rect.bottom-rect.top, 0, 0,
+ GetModuleHandle(NULL), g);
+ assert(msg.hwnd != NULL);
+
+ // Or just a normal window message
+ } else {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ }
+ } while (msg.message != WM_QUIT);
+ ExitProcess(0);
+ return msg.wParam;
+}
+
+/*===========================================================================*/
+/* Driver exported functions. */
+/*===========================================================================*/
+
+LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
+ winPriv * priv;
+ char buf[132];
+
+ // Initialise the window thread and the window class (if it hasn't been done already)
+ if (!QReady) {
+ gfxThreadHandle hth;
+ WNDCLASS wc;
+
+ // Create the draw mutex
+ drawMutex = CreateMutex(NULL, FALSE, NULL);
+
+ // Create the thread
+ hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0);
+ assert(hth != NULL);
+ gfxThreadClose(hth);
+
+ wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC;
+ wc.lpfnWndProc = (WNDPROC)myWindowProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = GetStockObject(WHITE_BRUSH);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = APP_NAME;
+ winClass = RegisterClass(&wc);
+ assert(winClass != 0);
+
+ // Wait for our thread to be ready
+ while (!QReady)
+ Sleep(1);
+ }
+
+ // Initialise the GDISP structure
+ g->g.Orientation = GDISP_ROTATE_0;
+ g->g.Powermode = powerOn;
+ g->g.Backlight = 100;
+ g->g.Contrast = 50;
+ g->g.Width = GDISP_SCREEN_WIDTH;
+ g->g.Height = GDISP_SCREEN_HEIGHT;
+
+ // Turn on toggles for the first GINPUT_TOGGLE_CONFIG_ENTRIES windows
+ #if GINPUT_NEED_TOGGLE
+ if (g->controllerdisplay < GINPUT_TOGGLE_CONFIG_ENTRIES)
+ g->flags |= GDISP_FLG_HASTOGGLE;
+ #endif
+
+ // Only turn on mouse on the first window for now
+ #if GINPUT_NEED_MOUSE
+ if (!g->controllerdisplay) {
+ mouseDisplay = g;
+ g->flags |= GDISP_FLG_HASMOUSE;
+ }
+ #endif
+
+ // Create a private area for this window
+ priv = (winPriv *)gfxAlloc(sizeof(winPriv));
+ assert(priv != NULL);
+ memset(priv, 0, sizeof(winPriv));
+ g->priv = priv;
+ #if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
+ // Initialise with an invalid window
+ g->flags &= ~GDISP_FLG_WSTREAM;
+ #endif
+ g->board = 0; // no board interface for this controller
+
+ // Create the window in the message thread
+ PostThreadMessage(winThreadId, WM_USER, (WPARAM)g->controllerdisplay, (LPARAM)g);
+
+ // Wait for the window creation to complete (for safety)
+ while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY))
+ Sleep(1);
+
+ sprintf(buf, APP_NAME " - %u", g->systemdisplay+1);
+ SetWindowText(priv->hwnd, buf);
+ ShowWindow(priv->hwnd, SW_SHOW);
+ UpdateWindow(priv->hwnd);
+
+ return TRUE;
+}
+
+#if GDISP_HARDWARE_FLUSH
+ LLDSPEC void gdisp_lld_flush(GDisplay *g) {
+ winPriv * priv;
+
+ priv = g->priv;
+ UpdateWindow(priv->hwnd);
+ }
+#endif
+
+#if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
+ void BAD_PARAMETER(const char *msg) {
+ fprintf(stderr, "%s\n", msg);
+ }
+#endif
+
+#if GDISP_HARDWARE_STREAM_WRITE
+ LLDSPEC void gdisp_lld_write_start(GDisplay *g) {
+ winPriv * priv;
+
+ if (g->flags & GDISP_FLG_WSTREAM)
+ BAD_PARAMETER("write_start: already in streaming mode");
+ if (g->p.cx <= 0 || g->p.cy <= 0 || g->p.x < 0 || g->p.y < 0 || g->p.x+g->p.cx > g->g.Width || g->p.y+g->p.cy > g->g.Height)
+ BAD_PARAMETER("write_start: bad window parameter");
+
+ priv = g->priv;
+ priv->x0 = g->p.x; priv->x1 = g->p.x + g->p.cx - 1;
+ priv->y0 = g->p.y; priv->y1 = g->p.y + g->p.cy - 1;
+ #if GDISP_HARDWARE_STREAM_POS
+ priv->x = g->p.x-1; // Make sure these values are invalid (for testing)
+ priv->y = g->p.y-1;
+ #else
+ priv->x = g->p.x;
+ priv->y = g->p.y;
+ #endif
+ g->flags |= GDISP_FLG_WSTREAM;
+ g->flags &= ~GDISP_FLG_WRAPPED;
+ }
+ LLDSPEC void gdisp_lld_write_color(GDisplay *g) {
+ winPriv * priv;
+ int x, y;
+ COLORREF color;
+
+ priv = g->priv;
+ color = COLOR2NATIVE(g->p.color);
+
+ if (!(g->flags & GDISP_FLG_WSTREAM))
+ BAD_PARAMETER("write_color: not in streaming mode");
+ if (priv->x < priv->x0 || priv->x > priv->x1 || priv->y < priv->y0 || priv->y > priv->y1)
+ BAD_PARAMETER("write_color: cursor outside streaming area");
+ if (g->flags & GDISP_FLG_WRAPPED) {
+ BAD_PARAMETER("write_color: Warning - Area wrapped.");
+ g->flags &= ~GDISP_FLG_WRAPPED;
+ }
+
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ x = priv->x;
+ y = priv->y;
+ break;
+ case GDISP_ROTATE_90:
+ x = priv->y;
+ y = g->g.Width - 1 - priv->x;
+ break;
+ case GDISP_ROTATE_180:
+ x = g->g.Width - 1 - priv->x;
+ y = g->g.Height - 1 - priv->y;
+ break;
+ case GDISP_ROTATE_270:
+ x = g->g.Height - 1 - priv->y;
+ y = priv->x;
+ break;
+ }
+ #else
+ x = priv->x;
+ y = priv->y;
+ #endif
+
+ // Draw the pixel on the screen and in the buffer.
+ WaitForSingleObject(drawMutex, INFINITE);
+ SetPixel(priv->dcBuffer, x, y, color);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ {
+ RECT r;
+ r.left = x; r.right = x+1;
+ r.top = y; r.bottom = y+1;
+ InvalidateRect(priv->hwnd, &r, FALSE);
+ }
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ SetPixel(dc, x, y, color);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+
+ // Update the cursor
+ if (++priv->x > priv->x1) {
+ priv->x = priv->x0;
+ if (++priv->y > priv->y1) {
+ g->flags |= GDISP_FLG_WRAPPED;
+ priv->y = priv->y0;
+ }
+ }
+ }
+ LLDSPEC void gdisp_lld_write_stop(GDisplay *g) {
+ if (!(g->flags & GDISP_FLG_WSTREAM))
+ BAD_PARAMETER("write_stop: not in streaming mode");
+ g->flags &= ~GDISP_FLG_WSTREAM;
+ }
+ #if GDISP_HARDWARE_STREAM_POS
+ LLDSPEC void gdisp_lld_write_pos(GDisplay *g) {
+ winPriv * priv;
+
+ priv = g->priv;
+
+ if (!(g->flags & GDISP_FLG_WSTREAM))
+ BAD_PARAMETER("write_pos: not in streaming mode");
+ if (g->p.x < priv->x0 || g->p.x > priv->x1 || g->p.y < priv->y0 || g->p.y > priv->y1)
+ BAD_PARAMETER("write_color: new cursor outside streaming area");
+ priv->x = g->p.x;
+ priv->y = g->p.y;
+ }
+ #endif
+#endif
+
+#if GDISP_HARDWARE_STREAM_READ
+ LLDSPEC void gdisp_lld_read_start(GDisplay *g) {
+ winPriv * priv;
+
+ if (g->flags & GDISP_FLG_WSTREAM)
+ BAD_PARAMETER("read_start: already in streaming mode");
+ if (g->p.cx <= 0 || g->p.cy <= 0 || g->p.x < 0 || g->p.y < 0 || g->p.x+g->p.cx > g->g.Width || g->p.y+g->p.cy > g->g.Height)
+ BAD_PARAMETER("read_start: bad window parameter");
+
+ priv = g->priv;
+ priv->x0 = g->p.x; priv->x1 = g->p.x + g->p.cx - 1;
+ priv->y0 = g->p.y; priv->y1 = g->p.y + g->p.cy - 1;
+ priv->x = g->p.x;
+ priv->y = g->p.y;
+ g->flags |= GDISP_FLG_WSTREAM;
+ g->flags &= ~GDISP_FLG_WRAPPED;
+ }
+ LLDSPEC color_t gdisp_lld_read_color(GDisplay *g) {
+ winPriv * priv;
+ COLORREF color;
+
+ priv = g->priv;
+
+ if (!(g->flags & GDISP_FLG_WSTREAM))
+ BAD_PARAMETER("read_color: not in streaming mode");
+ if (priv->x < priv->x0 || priv->x > priv->x1 || priv->y < priv->y0 || priv->y > priv->y1)
+ BAD_PARAMETER("read_color: cursor outside streaming area");
+ if (g->flags & GDISP_FLG_WRAPPED) {
+ BAD_PARAMETER("read_color: Warning - Area wrapped.");
+ g->flags &= ~GDISP_FLG_WRAPPED;
+ }
+
+ WaitForSingleObject(drawMutex, INFINITE);
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ color = GetPixel(priv->dcBuffer, priv->x, priv->y);
+ break;
+ case GDISP_ROTATE_90:
+ color = GetPixel(priv->dcBuffer, priv->y, g->g.Width - 1 - priv->x);
+ break;
+ case GDISP_ROTATE_180:
+ color = GetPixel(priv->dcBuffer, g->g.Width - 1 - priv->x, g->g.Height - 1 - priv->y);
+ break;
+ case GDISP_ROTATE_270:
+ color = GetPixel(priv->dcBuffer, g->g.Height - 1 - priv->y, priv->x);
+ break;
+ }
+ #else
+ color = GetPixel(priv->dcBuffer, priv->x, priv->y);
+ #endif
+ ReleaseMutex(drawMutex);
+
+ // Update the cursor
+ if (++priv->x > priv->x1) {
+ priv->x = priv->x0;
+ if (++priv->y > priv->y1) {
+ g->flags |= GDISP_FLG_WRAPPED;
+ priv->y = priv->y0;
+ }
+ }
+
+ return NATIVE2COLOR(color);
+ }
+ LLDSPEC void gdisp_lld_read_stop(GDisplay *g) {
+ if (!(g->flags & GDISP_FLG_WSTREAM))
+ BAD_PARAMETER("write_stop: not in streaming mode");
+ g->flags &= ~GDISP_FLG_WSTREAM;
+ }
+#endif
+
+#if GDISP_HARDWARE_DRAWPIXEL
+ LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
+ winPriv * priv;
+ int x, y;
+ COLORREF color;
+
+ priv = g->priv;
+ color = COLOR2NATIVE(g->p.color);
+
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ x = g->p.x;
+ y = g->p.y;
+ break;
+ case GDISP_ROTATE_90:
+ x = g->p.y;
+ y = g->g.Width - 1 - g->p.x;
+ break;
+ case GDISP_ROTATE_180:
+ x = g->g.Width - 1 - g->p.x;
+ y = g->g.Height - 1 - g->p.y;
+ break;
+ case GDISP_ROTATE_270:
+ x = g->g.Height - 1 - g->p.y;
+ y = g->p.x;
+ break;
+ }
+ #else
+ x = g->p.x;
+ y = g->p.y;
+ #endif
+
+ // Draw the pixel on the screen and in the buffer.
+ WaitForSingleObject(drawMutex, INFINITE);
+ SetPixel(priv->dcBuffer, x, y, color);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ {
+ RECT r;
+ r.left = x; r.right = x+1;
+ r.top = y; r.bottom = y+1;
+ InvalidateRect(priv->hwnd, &r, FALSE);
+ }
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ SetPixel(dc, x, y, color);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+ }
+#endif
+
+/* ---- Optional Routines ---- */
+
+#if GDISP_HARDWARE_FILLS
+ LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
+ winPriv * priv;
+ RECT rect;
+ HBRUSH hbr;
+ COLORREF color;
+
+ priv = g->priv;
+ color = COLOR2NATIVE(g->p.color);
+ hbr = CreateSolidBrush(color);
+
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ rect.top = g->p.y;
+ rect.bottom = rect.top + g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left + g->p.cx;
+ break;
+ case GDISP_ROTATE_90:
+ rect.bottom = g->g.Width - g->p.x;
+ rect.top = rect.bottom - g->p.cx;
+ rect.left = g->p.y;
+ rect.right = rect.left + g->p.cy;
+ break;
+ case GDISP_ROTATE_180:
+ rect.bottom = g->g.Height - g->p.y;
+ rect.top = rect.bottom - g->p.cy;
+ rect.right = g->g.Width - g->p.x;
+ rect.left = rect.right - g->p.cx;
+ break;
+ case GDISP_ROTATE_270:
+ rect.top = g->p.x;
+ rect.bottom = rect.top + g->p.cx;
+ rect.right = g->g.Height - g->p.y;
+ rect.left = rect.right - g->p.cy;
+ break;
+ }
+ #else
+ rect.top = g->p.y;
+ rect.bottom = rect.top + g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left + g->p.cx;
+ #endif
+
+
+ WaitForSingleObject(drawMutex, INFINITE);
+ FillRect(priv->dcBuffer, &rect, hbr);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ InvalidateRect(priv->hwnd, &rect, FALSE);
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ FillRect(dc, &rect, hbr);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+
+ DeleteObject(hbr);
+ }
+#endif
+
+#if GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL
+ static pixel_t *rotateimg(GDisplay *g, const pixel_t *buffer) {
+ pixel_t *dstbuf;
+ pixel_t *dst;
+ const pixel_t *src;
+ size_t sz;
+ coord_t i, j;
+
+ // Allocate the destination buffer
+ sz = (size_t)g->p.cx * (size_t)g->p.cy;
+ if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
+ return 0;
+
+ // Copy the bits we need
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ return 0; // not handled as it doesn't need to be.
+ case GDISP_ROTATE_90:
+ for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
+ dst = dstbuf+sz-g->p.cy+j;
+ for(i = 0; i < g->p.cx; i++, dst -= g->p.cy)
+ *dst = *src++;
+ }
+ break;
+ case GDISP_ROTATE_180:
+ for(dst = dstbuf+sz, src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx)
+ for(i = 0; i < g->p.cx; i++)
+ *--dst = *src++;
+ break;
+ case GDISP_ROTATE_270:
+ for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
+ dst = dstbuf+g->p.cy-j-1;
+ for(i = 0; i < g->p.cx; i++, dst += g->p.cy)
+ *dst = *src++;
+ }
+ break;
+ }
+ return dstbuf;
+ }
+#endif
+
+#if GDISP_HARDWARE_BITFILLS
+ #if COLOR_SYSTEM != GDISP_COLORSYSTEM_TRUECOLOR || COLOR_TYPE_BITS <= 8
+ #error "GDISP Win32: This driver's bitblit currently only supports true-color with bit depths > 8 bits."
+ #endif
+
+ LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
+ winPriv * priv;
+ pixel_t * buffer;
+ RECT rect;
+ BITMAPV4HEADER bmpInfo;
+
+ // Make everything relative to the start of the line
+ priv = g->priv;
+ buffer = g->p.ptr;
+ buffer += g->p.x2*g->p.y1;
+
+ memset(&bmpInfo, 0, sizeof(bmpInfo));
+ bmpInfo.bV4Size = sizeof(bmpInfo);
+ bmpInfo.bV4Planes = 1;
+ bmpInfo.bV4BitCount = COLOR_TYPE_BITS;
+ bmpInfo.bV4AlphaMask = 0;
+ bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
+ bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
+ bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255);
+ bmpInfo.bV4V4Compression = BI_BITFIELDS;
+ bmpInfo.bV4XPelsPerMeter = 3078;
+ bmpInfo.bV4YPelsPerMeter = 3078;
+ bmpInfo.bV4ClrUsed = 0;
+ bmpInfo.bV4ClrImportant = 0;
+ bmpInfo.bV4CSType = 0; //LCS_sRGB;
+
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
+ bmpInfo.bV4Width = g->p.x2;
+ bmpInfo.bV4Height = -g->p.cy; /* top-down image */
+ rect.top = g->p.y;
+ rect.bottom = rect.top+g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left+g->p.cx;
+ break;
+ case GDISP_ROTATE_90:
+ if (!(buffer = rotateimg(g, buffer))) return;
+ bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
+ bmpInfo.bV4Width = g->p.cy;
+ bmpInfo.bV4Height = -g->p.cx; /* top-down image */
+ rect.bottom = g->g.Width - g->p.x;
+ rect.top = rect.bottom-g->p.cx;
+ rect.left = g->p.y;
+ rect.right = rect.left+g->p.cy;
+ break;
+ case GDISP_ROTATE_180:
+ if (!(buffer = rotateimg(g, buffer))) return;
+ bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
+ bmpInfo.bV4Width = g->p.cx;
+ bmpInfo.bV4Height = -g->p.cy; /* top-down image */
+ rect.bottom = g->g.Height-1 - g->p.y;
+ rect.top = rect.bottom-g->p.cy;
+ rect.right = g->g.Width - g->p.x;
+ rect.left = rect.right-g->p.cx;
+ break;
+ case GDISP_ROTATE_270:
+ if (!(buffer = rotateimg(g, buffer))) return;
+ bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
+ bmpInfo.bV4Width = g->p.cy;
+ bmpInfo.bV4Height = -g->p.cx; /* top-down image */
+ rect.top = g->p.x;
+ rect.bottom = rect.top+g->p.cx;
+ rect.right = g->g.Height - g->p.y;
+ rect.left = rect.right-g->p.cy;
+ break;
+ }
+ #else
+ bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
+ bmpInfo.bV4Width = g->p.x2;
+ bmpInfo.bV4Height = -g->p.cy; /* top-down image */
+ rect.top = g->p.y;
+ rect.bottom = rect.top+g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left+g->p.cx;
+ #endif
+
+ WaitForSingleObject(drawMutex, INFINITE);
+ SetDIBitsToDevice(priv->dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ InvalidateRect(priv->hwnd, &rect, FALSE);
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ SetDIBitsToDevice(dc, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+
+ #if GDISP_NEED_CONTROL
+ if (buffer != (pixel_t *)g->p.ptr)
+ free(buffer);
+ #endif
+ }
+#endif
+
+#if GDISP_HARDWARE_PIXELREAD
+ LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
+ winPriv * priv;
+ COLORREF color;
+
+ priv = g->priv;
+
+ WaitForSingleObject(drawMutex, INFINITE);
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
+ break;
+ case GDISP_ROTATE_90:
+ color = GetPixel(priv->dcBuffer, g->p.y, g->g.Width - 1 - g->p.x);
+ break;
+ case GDISP_ROTATE_180:
+ color = GetPixel(priv->dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y);
+ break;
+ case GDISP_ROTATE_270:
+ color = GetPixel(priv->dcBuffer, g->g.Height - 1 - g->p.y, g->p.x);
+ break;
+ }
+ #else
+ color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
+ #endif
+ ReleaseMutex(drawMutex);
+
+ return NATIVE2COLOR(color);
+ }
+#endif
+
+#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
+ LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
+ winPriv * priv;
+ RECT rect;
+ coord_t lines;
+
+ priv = g->priv;
+
+ #if GDISP_NEED_CONTROL
+ switch(g->g.Orientation) {
+ case GDISP_ROTATE_0:
+ rect.top = g->p.y;
+ rect.bottom = rect.top+g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left+g->p.cx;
+ lines = -g->p.y1;
+ goto vertical_scroll;
+ case GDISP_ROTATE_90:
+ rect.bottom = g->g.Width - g->p.x;
+ rect.top = rect.bottom-g->p.cx;
+ rect.left = g->p.y;
+ rect.right = rect.left+g->p.cy;
+ lines = -g->p.y1;
+ goto horizontal_scroll;
+ case GDISP_ROTATE_180:
+ rect.bottom = g->g.Height - g->p.y;
+ rect.top = rect.bottom-g->p.cy;
+ rect.right = g->g.Width - g->p.x;
+ rect.left = rect.right-g->p.cx;
+ lines = g->p.y1;
+ vertical_scroll:
+ if (lines > 0) {
+ rect.bottom -= lines;
+ } else {
+ rect.top -= lines;
+ }
+ if (g->p.cy >= lines && g->p.cy >= -lines) {
+ WaitForSingleObject(drawMutex, INFINITE);
+ ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ InvalidateRect(priv->hwnd, &rect, FALSE);
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+ }
+ break;
+ case GDISP_ROTATE_270:
+ rect.top = g->p.x;
+ rect.bottom = rect.top+g->p.cx;
+ rect.right = g->g.Height - g->p.y;
+ rect.left = rect.right-g->p.cy;
+ lines = g->p.y1;
+ horizontal_scroll:
+ if (lines > 0) {
+ rect.right -= lines;
+ } else {
+ rect.left -= lines;
+ }
+ if (g->p.cy >= lines && g->p.cy >= -lines) {
+ WaitForSingleObject(drawMutex, INFINITE);
+ ScrollDC(priv->dcBuffer, lines, 0, &rect, 0, 0, 0);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ InvalidateRect(priv->hwnd, &rect, FALSE);
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ ScrollDC(dc, lines, 0, &rect, 0, 0, 0);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+ }
+ break;
+ }
+ #else
+ rect.top = g->p.y;
+ rect.bottom = rect.top+g->p.cy;
+ rect.left = g->p.x;
+ rect.right = rect.left+g->p.cx;
+ lines = -g->p.y1;
+ if (lines > 0) {
+ rect.bottom -= lines;
+ } else {
+ rect.top -= lines;
+ }
+ if (g->p.cy >= lines && g->p.cy >= -lines) {
+ WaitForSingleObject(drawMutex, INFINITE);
+ ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
+ #if GDISP_WIN32_USE_INDIRECT_UPDATE
+ ReleaseMutex(drawMutex);
+ InvalidateRect(priv->hwnd, &rect, FALSE);
+ #else
+ {
+ HDC dc;
+ dc = GetDC(priv->hwnd);
+ ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
+ ReleaseDC(priv->hwnd, dc);
+ ReleaseMutex(drawMutex);
+ }
+ #endif
+ }
+ #endif
+ }
+#endif
+
+#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
+ LLDSPEC void gdisp_lld_control(GDisplay *g) {
+ switch(g->p.x) {
+ case GDISP_CONTROL_ORIENTATION:
+ if (g->g.Orientation == (orientation_t)g->p.ptr)
+ return;
+ switch((orientation_t)g->p.ptr) {
+ case GDISP_ROTATE_0:
+ case GDISP_ROTATE_180:
+ g->g.Width = GDISP_SCREEN_WIDTH;
+ g->g.Height = GDISP_SCREEN_HEIGHT;
+ break;
+ case GDISP_ROTATE_90:
+ case GDISP_ROTATE_270:
+ g->g.Height = GDISP_SCREEN_WIDTH;
+ g->g.Width = GDISP_SCREEN_HEIGHT;
+ break;
+ default:
+ return;
+ }
+ g->g.Orientation = (orientation_t)g->p.ptr;
+ return;
+/*
+ case GDISP_CONTROL_POWER:
+ case GDISP_CONTROL_BACKLIGHT:
+ case GDISP_CONTROL_CONTRAST:
+*/
+ }
+ }
+#endif
+
+#if GINPUT_NEED_MOUSE
+ void ginput_lld_mouse_init(void) {}
+ void ginput_lld_mouse_get_reading(MouseReading *pt) {
+ GDisplay * g;
+ winPriv * priv;
+
+ g = mouseDisplay;
+ priv = g->priv;
+
+ pt->x = priv->mousex;
+ pt->y = priv->mousey > g->g.Height ? g->g.Height : priv->mousey;
+ pt->z = (priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
+ pt->buttons = priv->mousebuttons;
+ }
+#endif /* GINPUT_NEED_MOUSE */
+
+#if GINPUT_NEED_TOGGLE
+ #if GINPUT_TOGGLE_CONFIG_ENTRIES > GDISP_DRIVER_COUNT_WIN32
+ #error "GDISP Win32: GINPUT_TOGGLE_CONFIG_ENTRIES must not be greater than GDISP_DRIVER_COUNT_WIN32"
+ #endif
+
+ GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES];
+
+ void ginput_lld_toggle_init(const GToggleConfig *ptc) {
+ // Save the associated window struct
+ ptc->id = &GDISP_WIN32[ptc - GInputToggleConfigTable];
+
+ // We have 8 buttons per window.
+ ptc->mask = 0xFF;
+
+ // No inverse or special mode
+ ptc->invert = 0x00;
+ ptc->mode = 0;
+ }
+ unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) {
+ return ((GDisplay *)(ptc->id))->priv->toggles;
+ }
+#endif /* GINPUT_NEED_TOGGLE */
+
+#endif /* GFX_USE_GDISP */
+
diff --git a/drivers/multiple/Win32/gdisp_lld_config.h b/drivers/multiple/Win32/gdisp_lld_config.h
index b6fa874a..1554161b 100644
--- a/drivers/multiple/Win32/gdisp_lld_config.h
+++ b/drivers/multiple/Win32/gdisp_lld_config.h
@@ -16,22 +16,44 @@
#ifndef _GDISP_LLD_CONFIG_H
#define _GDISP_LLD_CONFIG_H
-#if GFX_USE_GDISP /*|| defined(__DOXYGEN__)*/
+#if GFX_USE_GDISP
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
-
-#define GDISP_DRIVER_NAME "Win32"
-
-#define GDISP_HARDWARE_LINES TRUE
-#define GDISP_HARDWARE_FILLS TRUE
-#define GDISP_HARDWARE_BITFILLS TRUE
-#define GDISP_HARDWARE_SCROLL TRUE
-#define GDISP_HARDWARE_PIXELREAD TRUE
-#define GDISP_HARDWARE_CONTROL TRUE
-
-#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
+
+// Calling gdispGFlush() is optional for this driver but can be used by the
+// application to force a display update. eg after streaming.
+
+#define GDISP_HARDWARE_FLUSH TRUE
+#define GDISP_HARDWARE_CONTROL TRUE
+
+//#define GDISP_WIN32_STREAMING_TEST
+#ifdef GDISP_WIN32_STREAMING_TEST
+ // These streaming routines are here only to debug the high level gdisp
+ // code for streaming controllers. They are slow, inefficient and have
+ // lots of debugging turned on.
+ #define GDISP_HARDWARE_STREAM_WRITE TRUE
+ #define GDISP_HARDWARE_STREAM_READ TRUE
+ #define GDISP_HARDWARE_STREAM_POS TRUE
+#else
+ // The proper way on the Win32. These routines are nice and fast.
+ #define GDISP_HARDWARE_DRAWPIXEL TRUE
+ #define GDISP_HARDWARE_FILLS TRUE
+ #define GDISP_HARDWARE_PIXELREAD TRUE
+ #define GDISP_HARDWARE_SCROLL TRUE
+
+ // Bit-blits on Win32 are currently only supported for True-Color bit-depths greater than 8 bits
+ // Note: At the time this file is included we have not calculated all our color
+ // definitions so we need to do this by hand.
+ #if !defined(GDISP_PIXELFORMAT)
+ #define GDISP_HARDWARE_BITFILLS TRUE
+ #elif (GDISP_PIXELFORMAT & 0x2000) && (((GDISP_PIXELFORMAT & 0x0F00)>>8)+((GDISP_PIXELFORMAT & 0x00F0)>>4)+((GDISP_PIXELFORMAT & 0x000F))) > 8
+ #define GDISP_HARDWARE_BITFILLS TRUE
+ #endif
+#endif
+
+#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
#endif /* GFX_USE_GDISP */
diff --git a/drivers/multiple/Win32/ginput_lld_toggle_config.h b/drivers/multiple/Win32/ginput_lld_toggle_config.h
index 2e61d073..dd0c9b5c 100644
--- a/drivers/multiple/Win32/ginput_lld_toggle_config.h
+++ b/drivers/multiple/Win32/ginput_lld_toggle_config.h
@@ -20,9 +20,16 @@
#if GFX_USE_GINPUT && GINPUT_NEED_TOGGLE
-#define GINPUT_TOGGLE_POLL_PERIOD TIME_INFINITE // We are interrupt driven (or polled - ether works here)
-#define GINPUT_TOGGLE_NUM_PORTS 8 // The total number of toggle inputs
-#define GINPUT_TOGGLE_CONFIG_ENTRIES 1 // The total number of GToggleConfig entries
+#define GINPUT_TOGGLE_POLL_PERIOD TIME_INFINITE // We are interrupt driven (or polled - either works here)
+
+// This driver is unique in that it can support 8 buttons per window across multiple windows.
+// GINPUT_TOGGLE_CONFIG_ENTRIES just must be less than the number of GDISP windows (GDISP_DRIVER_COUNT_WIN32).
+#ifndef GINPUT_TOGGLE_CONFIG_ENTRIES
+ #define GINPUT_TOGGLE_CONFIG_ENTRIES 1 // The total number of GToggleConfig entries
+#endif
+
+// The total number of toggle inputs
+#define GINPUT_TOGGLE_NUM_PORTS (8 * GINPUT_TOGGLE_CONFIG_ENTRIES)
#define GINPUT_TOGGLE_SW1 0 // Switch 1 - Toggle
#define GINPUT_TOGGLE_SW2 1 // Switch 2 - Toggle
@@ -33,6 +40,8 @@
#define GINPUT_TOGGLE_MOMENTARY2 5 // Switch 6 - Momentary
#define GINPUT_TOGGLE_MOMENTARY3 6 // Switch 7 - Momentary
#define GINPUT_TOGGLE_MOMENTARY4 7 // Switch 8 - Momentary
+
+// This pattern of switch and momentary action is repeated across all windows.
#endif /* GFX_USE_GDISP && GINPUT_NEED_TOGGLE */
diff --git a/drivers/multiple/Win32/readme.txt b/drivers/multiple/Win32/readme.txt
index 7ff8546c..353f5a5b 100644
--- a/drivers/multiple/Win32/readme.txt
+++ b/drivers/multiple/Win32/readme.txt
@@ -1,14 +1,15 @@
To use this driver:
-This driver is special in that it implements both the gdisp low level driver
-and a touchscreen driver.
+This driver is special in that it implements both the gdisp low level driver,
+optionally a touchscreen driver, and optionally a toggle driver.
1. Add in your gfxconf.h:
a) #define GFX_USE_GDISP TRUE
- b) #define GFX_USE_GINPUT TRUE
- #define GINPUT_USE_MOUSE TRUE
+ b) Optionally #define GFX_USE_GINPUT TRUE
+ #define GINPUT_USE_MOUSE TRUE
+ #define GINPUT_USE_TOGGLE TRUE
c) Any optional high level driver defines (see gdisp.h) eg: GDISP_NEED_MULTITHREAD
- d) All of the following (with appropriate values):
+ d) Optionally the following (with appropriate values):
#define GDISP_SCREEN_WIDTH 640
#define GDISP_SCREEN_HEIGHT 480
@@ -17,5 +18,5 @@ and a touchscreen driver.
include $(GFXLIB)/gfx.mk
include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk
-3. Modify your makefile to add -lgdi32 to the DLIBS line. i.e.
+3. Modify your makefile to add -lws2_32 and -lgdi32 to the DLIBS line. i.e.
DLIBS = -lws2_32 -lgdi32