diff options
Diffstat (limited to 'demos')
-rw-r--r-- | demos/modules/gadc/gwinosc.c | 2 | ||||
-rw-r--r-- | demos/modules/gaudio/oscilloscope/gwinosc.c | 2 | ||||
-rw-r--r-- | demos/modules/gwin/button/main.c | 2 | ||||
-rw-r--r-- | demos/modules/gwin/checkbox/main.c | 2 | ||||
-rw-r--r-- | demos/modules/gwin/container_nested/main.c | 6 | ||||
-rw-r--r-- | demos/modules/gwin/frame/main.c | 12 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-gears/demo.mk | 3 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-gears/gfxconf.h | 51 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-gears/main.c | 287 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-spin/demo.mk | 3 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-spin/gfxconf.h | 51 | ||||
-rw-r--r-- | demos/modules/gwin/gl3d-spin/main.c | 171 | ||||
-rw-r--r-- | demos/modules/gwin/radio/main.c | 2 | ||||
-rw-r--r-- | demos/modules/gwin/slider/main.c | 2 | ||||
-rw-r--r-- | demos/modules/gwin/widgets/main.c | 22 |
15 files changed, 592 insertions, 26 deletions
diff --git a/demos/modules/gadc/gwinosc.c b/demos/modules/gadc/gwinosc.c index 84e7d645..f29107bc 100644 --- a/demos/modules/gadc/gwinosc.c +++ b/demos/modules/gadc/gwinosc.c @@ -36,7 +36,7 @@ #include "gwinosc.h" /* Include internal GWIN routines so we can build our own superset class */ -#include "src/gwin/class_gwin.h" +#include "src/gwin/gwin_class.h" /* How many flat-line sample before we trigger */ #define FLATLINE_SAMPLES 8 diff --git a/demos/modules/gaudio/oscilloscope/gwinosc.c b/demos/modules/gaudio/oscilloscope/gwinosc.c index 6b51232b..fcad648f 100644 --- a/demos/modules/gaudio/oscilloscope/gwinosc.c +++ b/demos/modules/gaudio/oscilloscope/gwinosc.c @@ -43,7 +43,7 @@ #include "gwinosc.h" /* Include internal GWIN routines so we can build our own superset class */ -#include "src/gwin/class_gwin.h" +#include "src/gwin/gwin_class.h" /* How many flat-line sample before we trigger */ #define FLATLINE_SAMPLES 8 diff --git a/demos/modules/gwin/button/main.c b/demos/modules/gwin/button/main.c index 156e929e..15e8e5a7 100644 --- a/demos/modules/gwin/button/main.c +++ b/demos/modules/gwin/button/main.c @@ -83,7 +83,7 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_BUTTON: - if (((GEventGWinButton*)pe)->button == ghButton1) { + if (((GEventGWinButton*)pe)->gwin == ghButton1) { // Our button has been pressed if (++which >= sizeof(orients)/sizeof(orients[0])) which = 0; diff --git a/demos/modules/gwin/checkbox/main.c b/demos/modules/gwin/checkbox/main.c index 2a2df2fb..28122bee 100644 --- a/demos/modules/gwin/checkbox/main.c +++ b/demos/modules/gwin/checkbox/main.c @@ -77,7 +77,7 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_CHECKBOX: - if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox1) { + if (((GEventGWinCheckbox*)pe)->gwin == ghCheckbox1) { // The state of our checkbox has changed //printf("Checkbox state: %d\r\n", ((GEventGWinCheckbox*)pe)->isChecked); } diff --git a/demos/modules/gwin/container_nested/main.c b/demos/modules/gwin/container_nested/main.c index 94285afa..2d90f76b 100644 --- a/demos/modules/gwin/container_nested/main.c +++ b/demos/modules/gwin/container_nested/main.c @@ -141,13 +141,13 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_CHECKBOX: - if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox1) { + if (((GEventGWinCheckbox*)pe)->gwin == ghCheckbox1) { gwinSetVisible(ghContainer2, gwinCheckboxIsChecked(ghCheckbox1)); } - else if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox2) { + else if (((GEventGWinCheckbox*)pe)->gwin == ghCheckbox2) { gwinSetVisible(ghContainer3, gwinCheckboxIsChecked(ghCheckbox2)); } - else if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox3) { + else if (((GEventGWinCheckbox*)pe)->gwin == ghCheckbox3) { gwinSetVisible(ghContainer1, gwinCheckboxIsChecked(ghCheckbox3)); } break; diff --git a/demos/modules/gwin/frame/main.c b/demos/modules/gwin/frame/main.c index 3f3d8845..fe956925 100644 --- a/demos/modules/gwin/frame/main.c +++ b/demos/modules/gwin/frame/main.c @@ -138,19 +138,19 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_SLIDER: - if (((GEventGWinSlider *)pe)->slider == ghSliderR || \ - ghSliderG || \ - ghSliderB ) { + if (((GEventGWinSlider *)pe)->gwin == ghSliderR || \ + ghSliderG || \ + ghSliderB ) { _updateColor(); } break; case GEVENT_GWIN_BUTTON: - if (((GEventGWinButton *)pe)->button == ghButton1) { + if (((GEventGWinButton *)pe)->gwin == ghButton1) { gwinSliderSetPosition(ghSliderR, rand() % 256); - } else if (((GEventGWinButton *)pe)->button == ghButton2) { + } else if (((GEventGWinButton *)pe)->gwin == ghButton2) { gwinSliderSetPosition(ghSliderG, rand() % 256); - } else if (((GEventGWinButton *)pe)->button == ghButton3) { + } else if (((GEventGWinButton *)pe)->gwin == ghButton3) { gwinSliderSetPosition(ghSliderB, rand() % 256); } diff --git a/demos/modules/gwin/gl3d-gears/demo.mk b/demos/modules/gwin/gl3d-gears/demo.mk new file mode 100644 index 00000000..a7833a1b --- /dev/null +++ b/demos/modules/gwin/gl3d-gears/demo.mk @@ -0,0 +1,3 @@ +DEMODIR = $(GFXLIB)/demos/modules/gwin/gl3d-gears +GFXINC += $(DEMODIR) +GFXSRC += $(DEMODIR)/main.c diff --git a/demos/modules/gwin/gl3d-gears/gfxconf.h b/demos/modules/gwin/gl3d-gears/gfxconf.h new file mode 100644 index 00000000..d0375a19 --- /dev/null +++ b/demos/modules/gwin/gl3d-gears/gfxconf.h @@ -0,0 +1,51 @@ +/* + * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org> + * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the <organization> nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _GFXCONF_H +#define _GFXCONF_H + +/* The operating system to use. One of these must be defined - preferably in your Makefile */ +//#define GFX_USE_OS_CHIBIOS FALSE +//#define GFX_USE_OS_WIN32 FALSE +//#define GFX_USE_OS_LINUX FALSE +//#define GFX_USE_OS_OSX FALSE + +/* GFX sub-systems to turn on */ +#define GFX_USE_GDISP TRUE +#define GFX_USE_GWIN TRUE + +/* Features for the GDISP sub-system. */ +#define GDISP_NEED_VALIDATION TRUE +#define GDISP_NEED_CLIP TRUE + +/* Features for the GWIN subsystem. */ +#define GWIN_NEED_GL3D TRUE + +#endif /* _GFXCONF_H */ + diff --git a/demos/modules/gwin/gl3d-gears/main.c b/demos/modules/gwin/gl3d-gears/main.c new file mode 100644 index 00000000..4ee189af --- /dev/null +++ b/demos/modules/gwin/gl3d-gears/main.c @@ -0,0 +1,287 @@ +/* + * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org> + * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the <organization> nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "gfx.h" + +#include <math.h> +#ifndef M_PI +# define M_PI 3.14159265 +#endif + +/* The handle for our Window */ +GHandle gh; + +/* + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * Input: inner_radius - radius of hole at center + * outer_radius - radius at center of teeth + * width - width of gear + * teeth - number of teeth + * tooth_depth - depth of tooth + */ +static void gear( GLfloat inner_radius, GLfloat outer_radius, GLfloat width, + GLint teeth, GLfloat tooth_depth ) +{ + GLint i; + GLfloat r0, r1, r2; + GLfloat angle, da; + GLfloat u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth/2.0; + r2 = outer_radius + tooth_depth/2.0; + + da = 2.0*M_PI / teeth / 4.0; + + glShadeModel( GL_FLAT ); + + glNormal3f( 0.0, 0.0, 1.0 ); + + /* draw front face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + /* draw front sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*M_PI / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + } + glEnd(); + + + glNormal3f( 0.0, 0.0, -1.0 ); + + /* draw back face */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + } + glEnd(); + + /* draw back sides of teeth */ + glBegin( GL_QUADS ); + da = 2.0*M_PI / teeth / 4.0; + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + } + glEnd(); + + + /* draw outward faces of teeth */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<teeth;i++) { + angle = i * 2.0*M_PI / teeth; + + glVertex3f( r1*cos(angle), r1*sin(angle), width*0.5 ); + glVertex3f( r1*cos(angle), r1*sin(angle), -width*0.5 ); + u = r2*cos(angle+da) - r1*cos(angle); + v = r2*sin(angle+da) - r1*sin(angle); + len = sqrt( u*u + v*v ); + u /= len; + v /= len; + glNormal3f( v, -u, 0.0 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), width*0.5 ); + glVertex3f( r2*cos(angle+da), r2*sin(angle+da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5 ); + glVertex3f( r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5 ); + u = r1*cos(angle+3*da) - r2*cos(angle+2*da); + v = r1*sin(angle+3*da) - r2*sin(angle+2*da); + glNormal3f( v, -u, 0.0 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5 ); + glVertex3f( r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5 ); + glNormal3f( cos(angle), sin(angle), 0.0 ); + } + + glVertex3f( r1*cos(0), r1*sin(0), width*0.5 ); + glVertex3f( r1*cos(0), r1*sin(0), -width*0.5 ); + + glEnd(); + + + glShadeModel( GL_SMOOTH ); + + /* draw inside radius cylinder */ + glBegin( GL_QUAD_STRIP ); + for (i=0;i<=teeth;i++) { + angle = i * 2.0*M_PI / teeth; + glNormal3f( -cos(angle), -sin(angle), 0.0 ); + glVertex3f( r0*cos(angle), r0*sin(angle), -width*0.5 ); + glVertex3f( r0*cos(angle), r0*sin(angle), width*0.5 ); + } + glEnd(); + +} + + +static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0; +static GLint gear1, gear2, gear3; +static GLfloat angle = 0.0; + +static void draw( void ) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef( view_rotx, 1.0, 0.0, 0.0 ); + glRotatef( view_roty, 0.0, 1.0, 0.0 ); + glRotatef( view_rotz, 0.0, 0.0, 1.0 ); + + glPushMatrix(); + glTranslatef( -3.0, -2.0, 0.0 ); + glRotatef( angle, 0.0, 0.0, 1.0 ); + glCallList(gear1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( 3.1, -2.0, 0.0 ); + glRotatef( -2.0*angle-9.0, 0.0, 0.0, 1.0 ); + glCallList(gear2); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( -3.1, 4.2, 0.0 ); + glRotatef( -2.0*angle-25.0, 0.0, 0.0, 1.0 ); + glCallList(gear3); + glPopMatrix(); + + glPopMatrix(); + + gwinRedraw(gh); +} + + +static void spin( void ) +{ + angle += 2.0; + draw(); +} + +/* new window size or exposure */ +static void setup(void) +{ + GLfloat h = (GLfloat) gwinGetWidth(gh) / (GLfloat) gwinGetHeight(gh); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -h, h, 5.0, 60.0 ); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -40.0 ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); +} + + +static void init( void ) +{ + static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0 }; + static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0 }; + static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0 }; + static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0 }; + + glLightfv( GL_LIGHT0, GL_POSITION, pos ); + glEnable( GL_CULL_FACE ); + glEnable( GL_LIGHTING ); + glEnable( GL_LIGHT0 ); + glEnable( GL_DEPTH_TEST ); + + /* make the gears */ + gear1 = glGenLists(1); + glNewList(gear1, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red ); + gear( 1.0, 4.0, 1.0, 20, 0.7 ); + glEndList(); + + gear2 = glGenLists(1); + glNewList(gear2, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green ); + gear( 0.5, 2.0, 2.0, 10, 0.7 ); + glEndList(); + + gear3 = glGenLists(1); + glNewList(gear3, GL_COMPILE); + glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue ); + gear( 1.3, 2.0, 0.5, 10, 0.7 ); + glEndList(); + + glEnable( GL_NORMALIZE ); +} + +int main(void) { + /* Initialize and clear the display */ + gfxInit(); + gdispClear(White); + + /* Create the 3D window */ + { + GWindowInit wi; + + gwinClearInit(&wi); + wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16; + gh = gwinGL3DCreate(0, &wi); + } + + /* Init the 3D stuff */ + setup(); + init(); + + while(TRUE) { + + // rate control + gfxSleepMilliseconds(10); + + // move and redraw + spin(); + } +} + diff --git a/demos/modules/gwin/gl3d-spin/demo.mk b/demos/modules/gwin/gl3d-spin/demo.mk new file mode 100644 index 00000000..bed1ab31 --- /dev/null +++ b/demos/modules/gwin/gl3d-spin/demo.mk @@ -0,0 +1,3 @@ +DEMODIR = $(GFXLIB)/demos/modules/gwin/gl3d-spin +GFXINC += $(DEMODIR) +GFXSRC += $(DEMODIR)/main.c diff --git a/demos/modules/gwin/gl3d-spin/gfxconf.h b/demos/modules/gwin/gl3d-spin/gfxconf.h new file mode 100644 index 00000000..d0375a19 --- /dev/null +++ b/demos/modules/gwin/gl3d-spin/gfxconf.h @@ -0,0 +1,51 @@ +/* + * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org> + * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the <organization> nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _GFXCONF_H +#define _GFXCONF_H + +/* The operating system to use. One of these must be defined - preferably in your Makefile */ +//#define GFX_USE_OS_CHIBIOS FALSE +//#define GFX_USE_OS_WIN32 FALSE +//#define GFX_USE_OS_LINUX FALSE +//#define GFX_USE_OS_OSX FALSE + +/* GFX sub-systems to turn on */ +#define GFX_USE_GDISP TRUE +#define GFX_USE_GWIN TRUE + +/* Features for the GDISP sub-system. */ +#define GDISP_NEED_VALIDATION TRUE +#define GDISP_NEED_CLIP TRUE + +/* Features for the GWIN subsystem. */ +#define GWIN_NEED_GL3D TRUE + +#endif /* _GFXCONF_H */ + diff --git a/demos/modules/gwin/gl3d-spin/main.c b/demos/modules/gwin/gl3d-spin/main.c new file mode 100644 index 00000000..4a8b25e6 --- /dev/null +++ b/demos/modules/gwin/gl3d-spin/main.c @@ -0,0 +1,171 @@ +/* + * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org> + * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the <organization> nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "gfx.h" + +/* The handle for our Window */ +GHandle gh; + +static GLfloat Xrot, Xstep; +static GLfloat Yrot, Ystep; +static GLfloat Zrot, Zstep; +static GLfloat Step = 5.0; +static GLfloat Scale = 1.0; +static GLuint Object; + +static GLuint make_object( void ) +{ + GLuint list; + + list = glGenLists( 1 ); + + glNewList( list, GL_COMPILE ); + + glBegin( GL_LINE_LOOP ); + glColor3f( 1.0, 1.0, 1.0 ); + glVertex3f( 1.0, 0.5, -0.4 ); + glColor3f( 1.0, 0.0, 0.0 ); + glVertex3f( 1.0, -0.5, -0.4 ); + glColor3f( 0.0, 1.0, 0.0 ); + glVertex3f( -1.0, -0.5, -0.4 ); + glColor3f( 0.0, 0.0, 1.0 ); + glVertex3f( -1.0, 0.5, -0.4 ); + glEnd(); + + glColor3f( 1.0, 1.0, 1.0 ); + + glBegin( GL_LINE_LOOP ); + glVertex3f( 1.0, 0.5, 0.4 ); + glVertex3f( 1.0, -0.5, 0.4 ); + glVertex3f( -1.0, -0.5, 0.4 ); + glVertex3f( -1.0, 0.5, 0.4 ); + glEnd(); + + glBegin( GL_LINES ); + glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 ); + glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 ); + glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 ); + glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 ); + glEnd(); + + + glEndList(); + + return list; +} + +static void draw( void ) +{ + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + + glTranslatef( 0.0, 0.0, -10.0 ); + glScalef( Scale, Scale, Scale ); + if (Xstep) { + glRotatef( Xrot, 1.0, 0.0, 0.0 ); + } + else if (Ystep) { + glRotatef( Yrot, 0.0, 1.0, 0.0 ); + } + else { + glRotatef( Zrot, 0.0, 0.0, 1.0 ); + } + + glCallList( Object ); + + glPopMatrix(); + + glFlush(); + gwinRedraw(gh); +} + + +static void spin( void ) +{ + Xrot += Xstep; + Yrot += Ystep; + Zrot += Zstep; + + if (Xrot>=360.0) { + Xrot = Xstep = 0.0; + Ystep = Step; + } + else if (Yrot>=360.0) { + Yrot = Ystep = 0.0; + Zstep = Step; + } + else if (Zrot>=360.0) { + Zrot = Zstep = 0.0; + Xstep = Step; + } + draw(); +} + +int main(void) { + /* Initialize and clear the display */ + gfxInit(); + gdispClear(White); + + /* Create the 3D window */ + { + GWindowInit wi; + + gwinClearInit(&wi); + wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16; + gh = gwinGL3DCreate(0, &wi); + } + + /* Init the 3D stuff */ + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); + glMatrixMode(GL_MODELVIEW); + + Object = make_object(); + glCullFace( GL_BACK ); + //glEnable( GL_CULL_FACE ); + glDisable( GL_DITHER ); + glShadeModel( GL_FLAT ); + //glEnable( GL_DEPTH_TEST ); + Xrot = Yrot = Zrot = 0.0; + Xstep = Step; + Ystep = Zstep = 0.0; + + + while(TRUE) { + + // rate control + gfxSleepMilliseconds(10); + + // move and redraw + spin(); + } +} + diff --git a/demos/modules/gwin/radio/main.c b/demos/modules/gwin/radio/main.c index 60bf206f..7455c770 100644 --- a/demos/modules/gwin/radio/main.c +++ b/demos/modules/gwin/radio/main.c @@ -99,7 +99,7 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_RADIO: - //printf("group: %u radio: %s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->radio)); + //printf("group: %u radio: %s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->gwin)); break; default: diff --git a/demos/modules/gwin/slider/main.c b/demos/modules/gwin/slider/main.c index 475f68cf..ddcd90df 100644 --- a/demos/modules/gwin/slider/main.c +++ b/demos/modules/gwin/slider/main.c @@ -75,7 +75,7 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_SLIDER: - //printf("Slider %s = %d\n", gwinGetText(((GEventGWinSlider *)pe)->slider), ((GEventGWinSlider *)pe)->position); + //printf("Slider %s = %d\n", gwinGetText(((GEventGWinSlider *)pe)->gwin), ((GEventGWinSlider *)pe)->position); break; default: diff --git a/demos/modules/gwin/widgets/main.c b/demos/modules/gwin/widgets/main.c index 783ed548..3239ab4c 100644 --- a/demos/modules/gwin/widgets/main.c +++ b/demos/modules/gwin/widgets/main.c @@ -459,39 +459,39 @@ int main(void) { switch(pe->type) { case GEVENT_GWIN_BUTTON: - gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->button)); + gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->gwin)); break; case GEVENT_GWIN_SLIDER: - gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->slider), ((GEventGWinSlider *)pe)->position); + gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->gwin), ((GEventGWinSlider *)pe)->position); break; case GEVENT_GWIN_CHECKBOX: - gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->checkbox), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked"); + gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->gwin), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked"); // If it is the Disable All checkbox then do that. - if (((GEventGWinCheckbox *)pe)->checkbox == ghCheckDisableAll) { + if (((GEventGWinCheckbox *)pe)->gwin == ghCheckDisableAll) { gwinPrintf(ghConsole, "%s All\n", ((GEventGWinCheckbox *)pe)->isChecked ? "Disable" : "Enable"); setEnabled(!((GEventGWinCheckbox *)pe)->isChecked); } break; case GEVENT_GWIN_LIST: - gwinPrintf(ghConsole, "List %s Item %d %s\n", gwinGetText(((GEventGWinList *)pe)->list), ((GEventGWinList *)pe)->item, - gwinListItemIsSelected(((GEventGWinList *)pe)->list, ((GEventGWinList *)pe)->item) ? "Selected" : "Unselected"); + gwinPrintf(ghConsole, "List %s Item %d %s\n", gwinGetText(((GEventGWinList *)pe)->gwin), ((GEventGWinList *)pe)->item, + gwinListItemIsSelected(((GEventGWinList *)pe)->gwin, ((GEventGWinList *)pe)->item) ? "Selected" : "Unselected"); break; case GEVENT_GWIN_RADIO: - gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->radio)); + gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->gwin)); switch(((GEventGWinRadio *)pe)->group) { case GROUP_TABS: // Set control visibility depending on the tab selected - setTab(((GEventGWinRadio *)pe)->radio); + setTab(((GEventGWinRadio *)pe)->gwin); // We show the state of some of the GUI elements here - if (((GEventGWinRadio *)pe)->radio == ghTabLabels) { + if (((GEventGWinRadio *)pe)->gwin == ghTabLabels) { char tmp[20]; // The sliders @@ -519,9 +519,9 @@ int main(void) { gwinPrintf(ghConsole, "Change Color Scheme\n"); - if (((GEventGWinRadio *)pe)->radio == ghRadioYellow) + if (((GEventGWinRadio *)pe)->gwin == ghRadioYellow) pstyle = &YellowWidgetStyle; - else if (((GEventGWinRadio *)pe)->radio == ghRadioBlack) + else if (((GEventGWinRadio *)pe)->gwin == ghRadioBlack) pstyle = &BlackWidgetStyle; else pstyle = &WhiteWidgetStyle; |