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author | Joel Bodenmann <joel@unormal.org> | 2014-02-03 19:34:01 +0100 |
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committer | Joel Bodenmann <joel@unormal.org> | 2014-02-03 19:34:01 +0100 |
commit | f1508cba2c8edf3511c03f97482948fd8a4f15b4 (patch) | |
tree | 1edd1a13fd4a3aed7e95bb6c369418b63f623abc /src/ginput/mouse.c | |
parent | d869d9b3b80cb9ab2314840b2fa274e89e5342db (diff) | |
download | uGFX-f1508cba2c8edf3511c03f97482948fd8a4f15b4.tar.gz uGFX-f1508cba2c8edf3511c03f97482948fd8a4f15b4.tar.bz2 uGFX-f1508cba2c8edf3511c03f97482948fd8a4f15b4.zip |
whitespaces
Diffstat (limited to 'src/ginput/mouse.c')
-rw-r--r-- | src/ginput/mouse.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/ginput/mouse.c b/src/ginput/mouse.c index 4c66426f..d79d1994 100644 --- a/src/ginput/mouse.c +++ b/src/ginput/mouse.c @@ -109,7 +109,7 @@ static struct MouseConfig_t { float dx, dx0, dx1, dx2, dy0, dy1, dy2; /* Compute all the required determinants */ - dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y)) + dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y)) - ((float)(points[1].x - points[2].x)) * ((float)(points[0].y - points[2].y)); dx0 = ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].y - points[2].y)) @@ -119,18 +119,18 @@ static struct MouseConfig_t { - ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].x - points[2].x)); dx2 = cross[0].x * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) - - cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + - cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); + cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + + cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y)) - ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y)); - dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x)) + dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x)) - ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].x - points[2].x)); dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) - - cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + - cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); + cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) + + cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y); /* Now, calculate all the required coefficients */ c->ax = dx0 / dx; |