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author | Andrew Hannam <andrewh@inmarket.com.au> | 2012-10-30 18:18:29 +1000 |
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committer | Andrew Hannam <andrewh@inmarket.com.au> | 2012-10-30 18:18:29 +1000 |
commit | d3b4c499ab0267dbcad3d5972bb0317fdba9043e (patch) | |
tree | a78f9434ae3b7a91ede62e8e1622be6eba015b11 /gfx.mk | |
parent | a55da05d2e0de3aad7cf7b1c12700a141e9e88b2 (diff) | |
download | uGFX-d3b4c499ab0267dbcad3d5972bb0317fdba9043e.tar.gz uGFX-d3b4c499ab0267dbcad3d5972bb0317fdba9043e.tar.bz2 uGFX-d3b4c499ab0267dbcad3d5972bb0317fdba9043e.zip |
GDISP fixes and new routines. Many GWIN changes.
GDISP:
Fix gdisp???Arc to use (possibly) hardware accelerated routines.
Fix Arc orientation so 0 degrees is on x axis and 90 degrees points to
the top of screen (instead of the bottom).
Add rounded box routines (if ARC support is turned on).
Add a gdispDrawStringBox to match the gdispFillStringBox routine.
Repair prototypes in wrong place in gdisp.h
GWIN:
Extract the concept of a Window Handle to allow many new features.
Allow dynamic creation of window objects as well as static
initialisation.
Seperate the console code into a console specific window type.
Add buttons as a specific window type. The drawing code is complete, the
input (touch or mouse) is still to be implemented.
Diffstat (limited to 'gfx.mk')
0 files changed, 0 insertions, 0 deletions