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author | Joel Bodenmann <joel@unormal.org> | 2013-12-08 22:50:28 +0100 |
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committer | Joel Bodenmann <joel@unormal.org> | 2013-12-08 22:50:28 +0100 |
commit | f3d9b08f82a3fcdfbddbdf17fcaf69932ce5bdf3 (patch) | |
tree | ff64fe72bbbf106db3277359fc031e7a6c124503 | |
parent | ace1948817becc602079fb95bee45db7266d2142 (diff) | |
download | uGFX-f3d9b08f82a3fcdfbddbdf17fcaf69932ce5bdf3.tar.gz uGFX-f3d9b08f82a3fcdfbddbdf17fcaf69932ce5bdf3.tar.bz2 uGFX-f3d9b08f82a3fcdfbddbdf17fcaf69932ce5bdf3.zip |
typo
-rw-r--r-- | src/gdisp/gdisp.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gdisp/gdisp.c b/src/gdisp/gdisp.c index b625f8a7..03d84ca9 100644 --- a/src/gdisp/gdisp.c +++ b/src/gdisp/gdisp.c @@ -2586,7 +2586,7 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co ny = -dx; /* Normalize the normal vector to length width. - * This uses Newton-Rhapson to avoid the need for floating point sqrt. + * This uses Newton-Raphson to avoid the need for floating point sqrt. * We try to solve f(div) = div^2 - len/width^2. */ { |