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author | Tectu <joel@unormal.org> | 2012-07-08 23:09:15 +0200 |
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committer | Tectu <joel@unormal.org> | 2012-07-08 23:09:15 +0200 |
commit | 57f41566b6fe4fc46171090e7928fbeb21fbda5c (patch) | |
tree | 2cba9956217edb510b55d02a8f0fe0b43fc259e8 | |
parent | 9b46b61f57a935cf759866d1fc2cb170e7b26d09 (diff) | |
download | uGFX-57f41566b6fe4fc46171090e7928fbeb21fbda5c.tar.gz uGFX-57f41566b6fe4fc46171090e7928fbeb21fbda5c.tar.bz2 uGFX-57f41566b6fe4fc46171090e7928fbeb21fbda5c.zip |
updated GUI example
-rwxr-xr-x | demos/gui/main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/demos/gui/main.c b/demos/gui/main.c index 16fdc14e..446fa247 100755 --- a/demos/gui/main.c +++ b/demos/gui/main.c @@ -54,8 +54,8 @@ int main(void) { clearActive = active;
// draw a button to set, and one to clear the LED
- guiDrawButton(10, 10, 60, 60, "Set", Black, Yellow, "SetButton", &setActive, &setState);
- guiDrawButton(70, 10, 120, 60, "Clear", Black, Red, "ClearButton", &clearActive, &clearState);
+ guiDrawButton(10, 10, 60, 60, "Set", font_Larger, Black, Yellow, 6, "SetButton", &setActive, &setState);
+ guiDrawButton(70, 10, 120, 60, "Clear", font_Larger, Black, Red, 6, "ClearButton", &clearActive, &clearState);
// you can delete a GUI element at any time from the GUI. You have to pass the GUI element name here.
// please note that you have to redraw the screen to delete the element yourself.
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