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#include "obelus.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
  #include "audio.h"
#endif

extern keymap_config_t keymap_config;

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* LAYERS
   * ,-----------------------.
   * |     |     |     |RESET|
   * |-----+-----+-----+-----|
   * |MUSIC|     |     |     |
   * |-----+-----+-----+-----|
   * |NUMPD| NAV |GAMES|     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * `---------------------- '
   */
[0] = LAYOUT( /* LAYER SELECT */
  KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
  TO(4),   KC_TRNS, KC_TRNS, KC_TRNS, \
  TO(1),   TO(2),   TO(3),   KC_TRNS, \
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS  \
),
  /* NUMPAD
   * ,-----------------------.
   * |  7  |  8  |  9  |  *  |
   * |-----+-----+-----+-----|
   * |  4  |  5  |  6  |  -  |
   * |-----+-----+-----+-----|
   * |  1  |  2  |  3  |  +  |
   * |-----+-----+-----+-----|
   * |  0  |  .  |  /  |  =  |
   * `---------------------- '
   */
[1] = LAYOUT( /* NUMPAD */
  KC_P7,   KC_P8,   KC_P9,   KC_PAST, \
  KC_P4,   KC_P5,   KC_P6,   KC_PMNS, \
  KC_P1,   KC_P2,   KC_P3,   KC_PPLS, \
  KC_P0,   KC_PDOT, KC_PSLS, LT(5,KC_PENT) \
),
  /* NUMPAD SUPPLEMENT
   * ,-----------------------.
   * |NUMLK|     |     |     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * `---------------------- '
   */
[5] = LAYOUT( /* NUMPAD SUPPLEMENT */
  KC_NLCK, KC_TRNS, KC_TRNS, TO(0),   \
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS \
),
  /* NAV
   * ,-----------------------.
   * | INS |PGUP | TAB |PRSCR|
   * |-----+-----+-----+-----|
   * | DEL |PGDN |VOLD |VOLU |
   * |-----+-----+-----+-----|
   * |HOME | UP  | END |     |
   * |-----+-----+-----+-----|
   * |LEFT |DOWN |RIGHT|ENTER|
   * `---------------------- '
   */
[2] = LAYOUT( /* NAV CLUSTER */
  KC_INS,  KC_PGUP, KC_TAB,  KC_PSCR, \
  KC_DEL,  KC_PGDN, KC_VOLD, KC_VOLU, \
  KC_HOME, KC_UP,   KC_END,  TO(0),   \
  KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT \
),
  /* GAMING
   * ,-----------------------.
   * | ESC |  1  |  2  |  3  |
   * |-----+-----+-----+-----|
   * | TAB |  Q  |  W  |  E  |
   * |-----+-----+-----+-----|
   * |SHIFT|  A  |  S  |  D  |
   * |-----+-----+-----+-----|
   * |CTRL |  C  |  R  |SPACE|
   * `---------------------- '
   */
[3] = LAYOUT( /* GAMING */
  LT(4, KC_ESC),  KC_1,    KC_2,    KC_3,    \
  KC_TAB,  KC_Q,    KC_W,    KC_E,    \
  KC_LSFT, KC_A,    KC_S,    KC_D,    \
  KC_LCTL, KC_C,    KC_R,    KC_SPC \
),
  /* MUSIC
   * ,-----------------------.
   * |     |     |     |     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * |-----+-----+-----+-----|
   * |     |     |     |     |
   * |-----+-----+-----+-----|
   * |TOGGL|MODE |     |     |
   * `---------------------- '
   */
[4] = LAYOUT( /* NUMPAD SUPPLEMENT */
  KC_NO,   KC_NO,   KC_NO,   KC_NO,   \
  KC_NO,   KC_NO,   KC_NO,   KC_NO,   \
  KC_NO,   KC_NO,   KC_NO,   KC_NO,   \
  MU_TOG,  MU_MOD,  KC_NO,   TO(0)   \
),
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
	return true;
}