diff options
Diffstat (limited to 'layouts/community/ergodox/choromanski/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/choromanski/visualizer.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c new file mode 100644 index 000000000..e207c6682 --- /dev/null +++ b/layouts/community/ergodox/choromanski/visualizer.c @@ -0,0 +1,62 @@ +/* +Copyright 2017 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + + if (state->status.layer & 0x20) { + //GREEN + state->target_lcd_color = LCD_COLOR(85, 255, 128); + state->layer_text = "Gaming"; + } + else if (state->status.layer & 0x10) { + //ORANGE + state->target_lcd_color = LCD_COLOR(28, 255, 230); + state->layer_text = "Numpad & Mouse"; + } + else if (state->status.layer & 0x8) { + //YELLOW + state->target_lcd_color = LCD_COLOR(38, 255, 230); + state->layer_text = "Symbols"; + } + else if (state->status.layer & 0x4) { + //RED + state->target_lcd_color = LCD_COLOR(0, 255, 95); + if (state->status.layer & 0x2){ + state->layer_text = "Qwerty - Fn"; + }else{ + state->layer_text = "Colemak - Fn"; + } + } + else if (state->status.layer & 0x2) { + //BLUE + state->target_lcd_color = LCD_COLOR(149, 255, 192); + state->layer_text = "Qwerty"; + } + else { + //PURPLE + state->target_lcd_color = LCD_COLOR(200, 255, 192); + state->layer_text = "Colemak"; + } +} + |