diff options
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/ergodox_ez/keymaps/drashna/README.md | 25 | ||||
-rw-r--r-- | keyboards/ergodox_ez/keymaps/drashna/keymap.c | 24 | ||||
-rw-r--r-- | keyboards/handwired/woodpad/keymaps/drashna/README.md | 25 | ||||
-rw-r--r-- | keyboards/orthodox/keymaps/drashna/README.md | 26 | ||||
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/keymap.c | 4 |
5 files changed, 90 insertions, 14 deletions
diff --git a/keyboards/ergodox_ez/keymaps/drashna/README.md b/keyboards/ergodox_ez/keymaps/drashna/README.md new file mode 100644 index 000000000..e77defc91 --- /dev/null +++ b/keyboards/ergodox_ez/keymaps/drashna/README.md @@ -0,0 +1,25 @@ +Overview +======== + +This is my personal Ergodox EZ configuration, and my daily driver. + +Most of the code resides in my userspace, rather than here, as I have multiple keyboards. + +How to build +------------ +make ergodox_ez:drashna:teensy + +Layers +------ +* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle. +* SYMB: F keys across the top, symbols on the left and numpad on the right. +* GAMEPAD: This is the QWERTY layout shifted to the right for FPS type games. Destiny and Overwatch are the primary games for this. +* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details. +* MOUSE: mouse navigation + +All layers have RGB specific indicators, so you can see what layer you're on by the underglow. + +Ergodox Specific Code +--------------------- + +Aside from my userspace code, this includes LED indications for Shift (Green LED), Ctrl (Red LED), and Alt (Blue LED). diff --git a/keyboards/ergodox_ez/keymaps/drashna/keymap.c b/keyboards/ergodox_ez/keymaps/drashna/keymap.c index abfbb5e33..8743ae282 100644 --- a/keyboards/ergodox_ez/keymaps/drashna/keymap.c +++ b/keyboards/ergodox_ez/keymaps/drashna/keymap.c @@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_EQUAL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(_DIABLO), KC_BSPACE, KC_A, KC_S, KC_D, KC_F, KC_G, - KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH), + KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD), LT(_SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET, ALT_T(KC_APPLICATION), KC_LGUI, @@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, TG(_DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE), - TG(_OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT, + TG(_GAMEPAD), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB), KC_RGUI, CTL_T(KC_ESCAPE), KC_PGUP, @@ -115,7 +115,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS), KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(_DIABLO), KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, - KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_OVERWATCH), + KC_LSFT, LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(_GAMEPAD), LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET, ALT_T(KC_APP), KC_LGUI, KC_HOME, @@ -124,7 +124,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE), - TG(_OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, + TG(_GAMEPAD),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB), KC_RGUI, CTL_T(KC_ESC), KC_PGUP, @@ -158,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS), KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(_DIABLO), KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, - KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_OVERWATCH), + KC_LSFT, LCTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(_GAMEPAD), LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET, ALT_T(KC_APP), KC_LEAD, KC_HOME, @@ -167,7 +167,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, TG(_DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, - TG(_OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT, + TG(_GAMEPAD),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT, KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(_SYMB), KC_LALT, CTL_T(KC_ESC), KC_PGUP, @@ -201,7 +201,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TG(_MOUS), KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, TG(_DIABLO), KC_BSPC, KC_A, KC_S, KC_H, KC_T, KC_G, - KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_OVERWATCH), + KC_LSFT, LCTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V, TG(_GAMEPAD), LT(_SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET, ALT_T(KC_APP), KC_LEAD, KC_HOME, @@ -210,7 +210,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TG(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, TG(_DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE, - TG(_OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, + TG(_GAMEPAD),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(_SYMB), KC_LALT, CTL_T(KC_ESC), KC_PGUP, @@ -279,7 +279,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * | | | H | | | | | * `--------------------' `--------------------' */ - [_OVERWATCH] = LAYOUT_ergodox( + [_GAMEPAD] = LAYOUT_ergodox( KC_ESCAPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, @@ -291,9 +291,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, - KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, - TG(_OVERWATCH), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, - KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO, + TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO, + KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_NO, KC_NO, KC_NO, KC_NO, KC_PGDOWN, KC_DELETE, KC_ENTER diff --git a/keyboards/handwired/woodpad/keymaps/drashna/README.md b/keyboards/handwired/woodpad/keymaps/drashna/README.md new file mode 100644 index 000000000..f24d2c48f --- /dev/null +++ b/keyboards/handwired/woodpad/keymaps/drashna/README.md @@ -0,0 +1,25 @@ +Overview +======== + +This is my personal Numpad (Woodpad) configuration, and my daily driver. + +Most of the code resides in my userspace, rather than here, as I have multiple keyboards. + +How to build +------------ +make handwired/woodpad:drashna:avrdude + +Layers +------ +* NUMLOCK: Num pad, locked to NUM LOCK enabled. +* NAV: Navigation codes without needing to enable numlock. +* DIABLO: This contains a Diablo 3 layout, that requires much less reaching or shifting. If Tap Dance is enabled, then it has a "spam" feature. See Userspace for details. +* MACROS: This layer contains a bunch of macros for spamming chat, with a toggle on what key to open up chat with. +* MEDIA: Media and RGB commands + +All layers have RGB specific indicators, so you can see what layer you're on by the underglow. + +Woodpad Specific Code +--------------------- + +Aside from my userspace code, this includes LED indications for numlock and macro mode. It also forces NUMLOCK to be enabled. diff --git a/keyboards/orthodox/keymaps/drashna/README.md b/keyboards/orthodox/keymaps/drashna/README.md new file mode 100644 index 000000000..c61161774 --- /dev/null +++ b/keyboards/orthodox/keymaps/drashna/README.md @@ -0,0 +1,26 @@ +Overview +======== + +This is my personal Orthodox configuration, and my daily driver. + +Most of the code resides in my userspace, rather than here, as I have multiple keyboards. + +How to build +------------ +make orthodox/rev1:drashna:teensy + +Layers +------ +* QWERTY/DVORAK/COLEMAK/WORKMAN: basic layout, default set like the OLKB boards. Default is set and persists on power cycle. +* RAISE: Contains function keys and unshifted symbols +* LOWER: Contains function keys and shifted symbols +* ADJUST: contains special codes (layout defaults, RGB codes, Audio codes, and volume control) + +All layers have RGB specific indicators, so you can see what layer you're on by the underglow. + +Orthodox Specific Code +---------------------- + +Left side is designed to have RGB underglow and Faux Clicking enabled, while the right has Audio enabled. + +The make commend ensures that the correct settings are retained. diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c index 3002af038..4b41d4977 100644 --- a/keyboards/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/viterbi/keymaps/drashna/keymap.c @@ -17,7 +17,7 @@ extern keymap_config_t keymap_config; #define LMACRO TG(_MACROS) #define DIABLO TG(_DIABLO) -#define GAMEPAD TG(_OVERWATCH) +#define GAMEPAD TG(_GAMEPAD) #define MEDIA TG(_MEDIA) #define COVECUBE TG(_COVECUBE) @@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch + [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ |