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Diffstat (limited to 'keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c')
-rw-r--r--keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c b/keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c
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index 000000000..755ace861
--- /dev/null
+++ b/keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c
@@ -0,0 +1,48 @@
+// Default layout for Zeal60
+#include QMK_KEYBOARD_H
+
+// For readability.
+#define _x_ KC_NO
+#define AUD_PRV LCTL(KC_MPRV) // Previous music track
+#define AUD_PLY LCTL(KC_MPLY) // Pause music
+#define AUD_NXT LCTL(KC_MNXT) // Next music track
+
+// Zeal60-specific keys:
+// EF_INC, EF_DEC, // next/previous backlight effect
+// H1_INC, H1_DEC, // Color 1 hue increase/decrease
+// S1_INC, S1_DEC, // Color 1 saturation increase/decrease
+// H2_INC, H2_DEC, // Color 2 hue increase/decrease
+// S2_INC, S2_DEC, // Color 2 saturation increase/decrease
+// BR_INC, BR_DEC, // backlight brightness increase/decrease
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// Default layer: Pressing caps-lock momentarily switches to Layer 1.
+// This is the default layer. Pressing an empty keycode on another layer will take you here.
+ [0] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
+ {MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, _x_ },
+ {KC_LSFT, _x_ , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, _x_ },
+ {KC_LCTL, KC_LGUI, KC_LALT, _x_ , _x_ , _x_ , _x_ , KC_SPC, _x_ , _x_ , KC_LEFT, KC_UP, KC_DOWN, KC_RGHT}
+ },
+
+// Layer 1: Pressing enter switches to layer 2, where backlight controls live.
+// This is a momentary layer: once you let go of caps, you'll be back in layer 1.
+ [1] = {
+ {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL },
+ {_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_DEL, _______},
+ {_______, AUD_PRV, AUD_PLY, AUD_NXT, _______, _______, _______, _______, _______, _______, _______, _______, TO(2) , _x_ },
+ {KC_CAPS, _x_ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _x_ },
+ {KC_RCTL, KC_RGUI, KC_RALT, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , KC_HOME, KC_PGUP, KC_PGDN, KC_END}
+ },
+
+// Layer 2: Zeal60 and backlight configuration. (Get here quickly by pressing Caps+Enter from Layer 1.)
+// This is a persistent layer. Get back to the default layer by pressing enter.
+ [2] = {
+ {RESET, EF_DEC, EF_INC, BR_DEC, BR_INC, ES_DEC, ES_INC, _______, _______, _______, _______, _______, _______, _______},
+ {_______, H1_DEC, H1_INC, S1_DEC, S1_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, H2_DEC, H2_INC, S2_DEC, S2_INC, _______, _______, _______, _______, _______, _______, _______, TO(0) , _x_ },
+ {RGB_MOD, _x_ , RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _x_ },
+ {RGB_TOG, RGB_VAD, RGB_VAI, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , _______, _______, _______, _______}
+ }
+};