diff options
Diffstat (limited to 'keyboards/planck/keymaps/altgr/keymap.c')
-rw-r--r-- | keyboards/planck/keymaps/altgr/keymap.c | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/altgr/keymap.c b/keyboards/planck/keymaps/altgr/keymap.c new file mode 100644 index 000000000..516f481fc --- /dev/null +++ b/keyboards/planck/keymaps/altgr/keymap.c @@ -0,0 +1,490 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. +// +// To flash planck firmware +// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ +// Reset keyboard or press hw reset button on base (hole) +// +// cd qmk_firmware/keyboards/planck +// sudo make KEYMAP=sdothum dfu +// +// sudo make clean (good practice before flashing) +// sudo make KEYMAP=sdothum (to compile check) +// +// Package requirements (for arch linux) +// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ +// avr-gcc-atmel +// avr-libc-atmel +// dfu-programmer +// +// Notes +// ▔▔▔▔▔ +// ** E R G O W I D E S P L I T ** Layout +// +// Autocompletion tap dance key pairs (),[],{} are available from the +// number/symbol layer, as well as, numerous (un)shift key values +// +// The navigation pad provides a single hand right thumb activated cluster +// with left hand modifiers +// +// #define PRIVATE_STRING includes private_string.h, a user defined code +// block for the PRIV tap dance e.g. SEND_STRING("secret messape"), +// see function private() +// +// Modifier clusters +// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ +// The num and sym keys together access the navigation pad layer +// +// ,-----------------------------------------------------------------------------------. +// | Ctrl | GUI | Alt | Esc | Space| Tab | Bksp | Ent | Left | Down | Up | Right| +// `-----------------------------------------------------------------------------------' +// +// Hint +// ▔▔▔▔ +// For sculpted keycaps such as Cherry or OEM profile, reverse the Alt, Num, +// Shift, Shift, Nav, Sym keycaps for more ergonomic thumb orientation and +// actuation +// +// Code +// ▔▔▔▔ +// This source is shamelessly based on the "default" planck layout +// +// #ifdef/#endif block structures are not indented, as syntax highlighting +// in vim is sufficient for identification +// +// c++ commenting style is used throughout +// +// Change history +// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔ +// See http://thedarnedestthing.com/planck%20constant +// See http://thedarnedestthing.com/planck%20done + + + +// === N O T E === +// +// sudo CPATH=<keymap.c directory>/common make ... + + +#include "config.h" +#include "planck.h" +#include "action_layer.h" +#ifdef STENO_ENABLE +#include "keymap_steno.h" +#endif +#ifdef AUDIO_ENABLE +#include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +enum planck_layers { + _BASE = 0 + ,_SHIFT + ,_LSHIFT + ,_RSHIFT + ,_PLOVER + ,_NUMBER + ,_SYMBOL + ,_FNCKEY + ,_MOUSE +#ifdef CENTER_TT + ,_TTNUMBER + ,_TTREGEX + ,_TTFNCKEY + ,_TTCURSOR + ,_TTMOUSE +#endif +#ifndef SHIFT_SYMBOLS + ,_NUMSYM + ,_SYMREG +#endif + ,_EDIT + ,_QWERTY + ,_ADJUST + ,_END_LAYERS +}; + +enum planck_keycodes { + BASE = SAFE_RANGE + ,BASE1 + ,BASE2 + ,PLOVER + ,PLOEXIT + ,SM_CIRC // pseudo GUI_T(S(KC_6)) for shifted key-codes, see process_record_user() + ,SM_DLR // pseudo SFT_T(S(KC_4)) for shifted key-codes, see process_record_user() + ,SM_G // pseudo MT (MOD_LALT | MOD_LSFT, S(KC_G)) for shifted key-codes, see process_record_user() + ,SM_K // pseudo MT (MOD_LGUI | MOD_LSFT, S(KC_K)) for shifted key-codes, see process_record_user() + ,SM_PERC // pseudo ALT_T(S(KC_5)) for shifted key-codes, see process_record_user() + ,SM_LPRN // pseudo CTL_T(S(KC_9)) for shifted key-codes, see process_record_user() + ,SM_W // pseudo MT (MOD_LGUI | MOD_LSFT, S(KC_W)) for shifted key-codes, see process_record_user() + ,SL_LEFT // pseudo LT (_MOUSE, S(KC_LEFT)) for shifted key-codes, see process_record_user() + ,SP_DEL // pseudo LT (_MOUSE, KC_DEL) for shifted key-codes, see process_record_user() + ,SL_PIPE // pseudo LT (_ADJUST, S(KC_BSLS)) for shifted key-codes, see process_record_user() + ,SL_TAB // pseudo LT (_FNCKEY, S(KC_TAB)) for shifted key-codes, see process_record_user() +#ifdef CENTER_TT + ,TT_ESC +#endif +#ifdef STENO_ENABLE + ,PS_STNA = STN_A + ,PS_STNO = STN_O + ,PS_STNE = STN_E + ,PS_STNU = STN_U +#else + ,LT_C = LT (_NUMBER, KC_C) + ,LT_V = LT (_FNCKEY, KC_V) + ,LT_N = LT (_EDIT, KC_N) + ,LT_M = LT (_SYMBOL, KC_M) +#endif + ,PS_BASE +}; + +// modifier keys +#define AT_B ALT_T(KC_B) +#define AT_DOWN ALT_T(KC_DOWN) +#define CT_RGHT CTL_T(KC_RGHT) +#define GT_C GUI_T(KC_C) +#define GT_UP GUI_T(KC_UP) +#define MT_E MT (MOD_LCTL | MOD_LALT, KC_E) +#define MT_X MT (MOD_LALT | MOD_LSFT, KC_X) +#define ST_A SFT_T(KC_A) +#ifdef HOME_MODS +#define HOME_K GUI_T(KC_K) +#define HOME_H CTL_T(KC_H) +#define HOME_E ALT_T(KC_E) +#define HOME_A SFT_T(KC_A) +#if defined(BEAKLMU) || defined(BEAKLSP) || defined(BEAKLGR) +#define HOME_T SFT_T(KC_T) +#define HOME_R ALT_T(KC_R) +#define HOME_S CTL_T(KC_S) +#define HOME_W GUI_T(KC_W) +#else +#define HOME_T SFT_T(KC_T) +#define HOME_S ALT_T(KC_S) +#define HOME_N GUI_T(KC_N) +#define HOME_B CTL_T(KC_B) +#endif +#else +#define HOME_K KC_K +#define HOME_H KC_H +#define HOME_E KC_E +#define HOME_A KC_A +#define HOME_T KC_T +#define HOME_S KC_S +#define HOME_N KC_N +#define HOME_B KC_B +#endif + +#define S_DOWN S (KC_DOWN) +#define S_LEFT S (KC_LEFT) +#define S_RGHT S (KC_RGHT) +#define S_TAB S (KC_TAB) +#define S_UP S (KC_UP) + +#include "tapdance.h" + +// keycodes +#define ___x___ KC_TRNS +#define ___fn__ KC_TRNS +#ifdef _______ +#undef _______ +#endif +#define _______ KC_NO + +#define COPY LCTL(KC_C) +#define CUT LCTL(KC_X) +#define EOT LCTL(KC_D) +#define NAK LCTL(KC_U) +#define PASTE LCTL(KC_V) +#define UNDO LCTL(KC_Z) +#define TMCOPY LALT(LCTL(KC_C)) +#define TMPASTE LALT(LCTL(KC_V)) +#define LT_BSLS LT (_MOUSE, KC_BSLS) // see process_record_user() for extended handling +#define LT_BSPC LT (_EDIT, KC_BSPC) +#define SP_LEFT LT (_EDIT, KC_LEFT) +#define LT_ESC LT (_NUMBER, KC_ESC) +#define LT_LEFT LT (_SYMBOL, KC_LEFT) // see process_record_user() for extended handling +#define SP_BSPC LT (_SYMBOL, KC_BSPC) // see process_record_user() for extended handling +#define LT_TAB LT (_FNCKEY, KC_TAB) +#define LT_INS LT (_FNCKEY, KC_INS) +#define LT_ALTG LT (_FNCKEY, KC_RALT) +#define ADJUST MO (_ADJUST) +#define OS_ALT OSM (MOD_LALT) +#define OS_CTL OSM (MOD_LCTL) +#define OS_GUI OSM (MOD_LGUI) +#define OS_SFT OSM (MOD_LSFT) +#define OS_CALT OSM (MOD_LALT | MOD_LCTL) +#define OS_CGUI OSM (MOD_LGUI | MOD_LCTL) +#define OS_CSFT OSM (MOD_LSFT | MOD_LCTL) +#define OS_SALT OSM (MOD_LALT | MOD_LSFT) +#define OS_SGUI OSM (MOD_LGUI | MOD_LSFT) + +#ifdef CENTER_TT +#ifdef BEAKLSP +#define CNTR_TL OSM (MOD_LSFT) +#else +#define CNTR_TL TT (_TTFNCKEY) +#endif +#define CNTR_TR KC_CAPS +#define CNTR_HL TT (_TTCURSOR) +#define CNTR_HR TT (_TTMOUSE) +#define CNTR_BL TT (_TTNUMBER) +#define CNTR_BR TT (_TTREGEX) +#else +#define CNTR_TL OSM (MOD_LALT | MOD_LCTL) +#define CNTR_TR OSM (MOD_LGUI | MOD_LCTL) +#define CNTR_HL OSM (MOD_LALT | MOD_LSFT) +#define CNTR_HR OSM (MOD_LGUI | MOD_LSFT) +#define CNTR_BL TD (_CAPS) +#define CNTR_BR OSM (MOD_LSFT | MOD_LCTL) +#endif + +#ifdef THUMB_0 +#define LT_EQL LT (_ADJUST, KC_EQL) +#else +#define LT_0 LT (_ADJUST, KC_0) +#endif +#ifndef SHIFT_SYMBOLS +#define LT_A LT (_NUMSYM, KC_A) +#define LT_LFTX LT (_SYMREG, KC_LEFT) +#endif + +// ........................................................ Default Alpha Layout + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +#include "beakl.h" +#include "colemak.h" +#include "qwerty.h" +#include "steno_layout.h" + +// ...................................................... Number / Function Keys + +#include "number_fkey_layout.h" + +// ......................................................... Symbol / Navigation + +#include "symbol_guifn_layout.h" + +// ............................................................... Toggle Layers + +#ifdef CENTER_TT +#include "toggle_layout.h" +#endif + +// ......................................................... Short Cuts / Adjust + +#include "chord_layout.h" + +}; + +// ...................................................................... Sounds + +#include "sounds.h" + +// ........................................................... User Keycode Trap + +#include "keycode_functions.h" + +#define BASE_1 1 +#define BASE_2 2 +#define BASE_12 3 +static uint8_t base_n = 0; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) +{ + switch (keycode) { + case BASE1: + if (record->event.pressed) { + base_n = base_n | BASE_1; + if (base_n == BASE_12) { + base_layer(); + } + } + else { + base_n = base_n & ~BASE_1; + } + return false; + case BASE2: + if (record->event.pressed) { + base_n = base_n | BASE_2; + if (base_n == BASE_12) { + base_layer(); + } + } + else { + base_n = base_n & ~BASE_2; + } + return false; + case AT_DOWN: +#ifdef HOME_MODS + case HOME_E: +#if defined(BEAKLMU) || defined(BEAKLSP) || defined(BEAKLGR) + case HOME_R: +#else + case HOME_S: +#endif +#endif + tap_mods(record, KC_LALT); + break; + case CT_RGHT: +#ifdef HOME_MODS + case HOME_K: +#if defined(BEAKLMU) || defined(BEAKLSP) || defined(BEAKLGR) + case HOME_W: +#else + case HOME_B: +#endif +#endif + tap_mods(record, KC_LGUI); + break; + case GT_UP: +#ifdef HOME_MODS + case HOME_H: +#if defined(BEAKLMU) || defined(BEAKLSP) || defined(BEAKLGR) + case HOME_S: +#else + case HOME_N: +#endif +#endif + tap_mods(record, KC_LCTL); + break; +#ifdef HOME_MODS + case HOME_A: + case HOME_T: + tap_mods(record, KC_LSFT); + break; +#endif +#ifdef CENTER_TT + case TT_ESC: + clear_tt(); // exit TT layer + return false; +#endif + case LT_ESC: +#ifdef CENTER_TT + if (tt_keycode != 0) { + clear_tt(); // exit TT layer + return false; + } +#endif + tap_layer(record, _NUMBER); + break; + case LT_LEFT: + case SP_BSPC: + tap_layer(record, _SYMBOL); + // LT (_SYMBOL, KC_LEFT) left right combination layer + thumb_layer(record, RIGHT, 0, 0, _SYMBOL, _LSHIFT); + break; + case OS_ALT: + tap_mods(record, KC_LALT); + break; + case OS_CTL: + tap_mods(record, KC_LCTL); + break; + case OS_GUI: + tap_mods(record, KC_LGUI); + break; + case SM_CIRC: + // GUI_T(S(KC_6)) + mt_shift(record, KC_LGUI, 0, KC_6); + break; + case SM_DLR: + // SFT_T(S(KC_4)) + mt_shift(record, KC_LSFT, 0, KC_4); + break; + case SM_G: + // MT(MOD_LALT | MOD_LSFT, S(KC_G)) + mt_shift(record, KC_LALT, KC_LSFT, KC_G); + break; + case SM_K: + // MT(MOD_LGUI | MOD_LSFT, S(KC_K)) + mt_shift(record, KC_LGUI, KC_LSFT, KC_K); + break; + case SM_W: + // MT(MOD_LGUI | MOD_LSFT, S(KC_W)) + mt_shift(record, KC_LGUI, KC_LSFT, KC_W); + break; + case SM_LPRN: + // CTL_T(S(KC_9)) + mt_shift(record, KC_LCTL, 0, KC_9); + break; + case SM_PERC: + // ALT_T(S(KC_5)) + mt_shift(record, KC_LALT, 0, KC_5); + break; + case LT_BSLS: + tap_layer(record, _MOUSE); + // LT (_MOUSE, KC_BSLS) left right combination layer, see #define LT_BSLS + thumb_layer(record, LEFT, 0, 0, _MOUSE, _SYMBOL); + break; + case SL_LEFT: + tap_layer(record, _MOUSE); + // LT (_MOUSE, S(KC_LEFT)) left right combination layer + thumb_layer(record, RIGHT, SHIFT, KC_LEFT, _MOUSE, _LSHIFT); + break; + case SP_DEL: + tap_layer(record, _MOUSE); + // LT (_MOUSE, S(KC_LEFT)) left right combination layer + thumb_layer(record, RIGHT, NOSHIFT, KC_DEL, _MOUSE, _LSHIFT); + break; + case SL_PIPE: + // LT (_ADJUST, S(KC_BSLS)) emulation + lt_shift(record, KC_BSLS, _ADJUST); + break; + case SL_TAB: + // LT (_FNCKEY, S(KC_TAB)) emulation + lt_shift(record, KC_TAB, _FNCKEY); + break; + case TD_ENT: + tap_layer(record, _RSHIFT); + // LT (_RSHIFT, KC_ENT) emulation, see tap dance enter + break; + case TD_SPC: + tap_layer(record, _LSHIFT); + // LT (_LSHIFT, KC_SPC) left right combination layer, see tap dance TD_SPC + thumb_layer(record, LEFT, 0, 0, _LSHIFT, _SYMBOL); + break; +#ifdef CENTER_TT + case CNTR_TL: + case CNTR_TR: + case CNTR_HL: + case CNTR_HR: + case CNTR_BL: + case CNTR_BR: + if (tt_keycode != keycode && tt_keycode != 0) { + clear_tt(); // return to base layer first if different TT layer selected + } + tt_keycode = keycode; + break; +#endif +// #ifdef STENO_ENABLE +// case PS_STNA: +// stn_layer(record, STN_A, _NUMBER); +// break; +// case PS_STNO: +// stn_layer(record, STN_O, _FNCKEY); +// break; +// case PS_STNE: +// stn_layer(record, STN_E, _EDIT); +// break; +// case PS_STNU: +// stn_layer(record, STN_U, _SYMBOL); +// break; +// #endif + case PS_BASE: + if (record->event.pressed) { + base_layer(); + } + return false; + case PLOVER: + steno(record); + return false; + case PLOEXIT: + steno_exit(record); + return false; + } + return true; +} + +#include "init.h" |