diff options
author | XScorpion2 <rcalt2vt@gmail.com> | 2019-05-06 17:29:13 -0500 |
---|---|---|
committer | Drashna Jaelre <drashna@live.com> | 2019-05-06 15:29:13 -0700 |
commit | e83e3165559eba17a965541726b5c09112bab9d5 (patch) | |
tree | be21ced860b8056edf5dd57a990571928a4cb717 /keyboards | |
parent | e01b2d518a1a08ce07278ef9a38c7a793c843749 (diff) | |
download | firmware-e83e3165559eba17a965541726b5c09112bab9d5.tar.gz firmware-e83e3165559eba17a965541726b5c09112bab9d5.tar.bz2 firmware-e83e3165559eba17a965541726b5c09112bab9d5.zip |
[Keyboard] Enable RGBLIGHT_ANIMATIONS by default on the Zen rev2 (#5805)
* Enable RGBLIGHT_ANIMATIONS by default on the Zen rev2
* Also fixing OLED as it is upside down
Diffstat (limited to 'keyboards')
-rw-r--r-- | keyboards/zen/rev2/config.h | 1 | ||||
-rw-r--r-- | keyboards/zen/rev2/rev2.c | 4 |
2 files changed, 3 insertions, 2 deletions
diff --git a/keyboards/zen/rev2/config.h b/keyboards/zen/rev2/config.h index 5fa262760..c56956108 100644 --- a/keyboards/zen/rev2/config.h +++ b/keyboards/zen/rev2/config.h @@ -65,6 +65,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* ws2812 RGB LED */ #define RGBLED_NUM 34 // Number of LEDs +#define RGBLIGHT_ANIMATIONS /* * Feature disable options diff --git a/keyboards/zen/rev2/rev2.c b/keyboards/zen/rev2/rev2.c index 3f4a92c63..28a5a9f20 100644 --- a/keyboards/zen/rev2/rev2.c +++ b/keyboards/zen/rev2/rev2.c @@ -24,7 +24,7 @@ const char* layer_name_user(uint32_t layer) { __attribute__((weak)) void render_status(void) { - // Setup for 90 degree rendering because it's awesome! + // Setup for 270 degree rendering because it's awesome! // It can house 16 lines of text, with 5 letters each line // Render to mode icon static const char PROGMEM mode_logo[2][4] = { @@ -49,7 +49,7 @@ void render_status(void) { oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) - return OLED_ROTATION_90; // flips the display 90 degrees if mainhand + return OLED_ROTATION_270; // flips the display 270 degrees if mainhand return rotation; } |