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author | Josh <josh@visionistinc.com> | 2019-05-17 16:48:53 -0400 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-05-17 13:48:53 -0700 |
commit | d85110b6ec5fcdf3ef88b41909ce739b017abbea (patch) | |
tree | 4fd8ad2cd4d53362fe9cf1cd6da5fa51b808cc70 /docs/feature_audio.md | |
parent | 00d1d7828c63538122d9d3db7336b9a40c9ffe80 (diff) | |
download | firmware-d85110b6ec5fcdf3ef88b41909ce739b017abbea.tar.gz firmware-d85110b6ec5fcdf3ef88b41909ce739b017abbea.tar.bz2 firmware-d85110b6ec5fcdf3ef88b41909ce739b017abbea.zip |
Adds a configurable initial delay to the audio clicky feature (#4286)
* Adding an AUDIO_CLICKY_DELAY_DURATION configurable value to the AUDIO_CLICKY feature.
* Tweaking my community keymap to work better with my rev 4 planck.
Diffstat (limited to 'docs/feature_audio.md')
-rw-r--r-- | docs/feature_audio.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md index e1dd4c5a8..7511598bc 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -175,8 +175,9 @@ You can configure the default, min and max frequencies, the stepping and built i | `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. | | `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). | | `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. | -| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. | +| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. | | `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. | +| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. | |