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author | Drashna Jaelre <drashna@live.com> | 2019-08-21 17:07:49 -0700 |
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committer | GitHub <noreply@github.com> | 2019-08-21 17:07:49 -0700 |
commit | b62e160a8950f451b08f1fee0109e60a58c5ddaa (patch) | |
tree | 897619679d73edd3a5c62bc528f1bfaaf974b96b | |
parent | d534c72a544454132b3c6c05af85c821f6a93d65 (diff) | |
download | firmware-b62e160a8950f451b08f1fee0109e60a58c5ddaa.tar.gz firmware-b62e160a8950f451b08f1fee0109e60a58c5ddaa.tar.bz2 firmware-b62e160a8950f451b08f1fee0109e60a58c5ddaa.zip |
Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility
* Replace biton32 with get_highest_layer in docs
* Change additional layer structure code
* Fix uGFX reference issue
* Remove dynamic_keymap check
* Where did all these extra spaces come from
Co-Authored-By: fauxpark <fauxpark@gmail.com>
-rw-r--r-- | docs/custom_quantum_functions.md | 12 | ||||
-rw-r--r-- | docs/feature_oled_driver.md | 2 | ||||
-rw-r--r-- | docs/feature_userspace.md | 4 | ||||
-rw-r--r-- | docs/ref_functions.md | 4 | ||||
-rw-r--r-- | quantum/quantum.c | 6 | ||||
-rw-r--r-- | quantum/quantum.h | 2 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.c | 4 | ||||
-rw-r--r-- | quantum/visualizer/visualizer.h | 7 | ||||
-rw-r--r-- | tmk_core/common/action_layer.h | 5 |
9 files changed, 25 insertions, 21 deletions
diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index 7be82c650..839d49ca0 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -297,8 +297,8 @@ This runs code every time that the layers get changed. This can be useful for l This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example ```c -uint32_t layer_state_set_user(uint32_t state) { - switch (biton32(state)) { +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { case _RAISE: rgblight_setrgb (0x00, 0x00, 0xFF); break; @@ -320,8 +320,8 @@ uint32_t layer_state_set_user(uint32_t state) { ``` ### `layer_state_set_*` Function Documentation -* Keyboard/Revision: `uint32_t layer_state_set_kb(uint32_t state)` -* Keymap: `uint32_t layer_state_set_user(uint32_t state)` +* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)` +* Keymap: `layer_state_t layer_state_set_user(layer_state_t state)` The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status) @@ -377,8 +377,8 @@ void keyboard_post_init_user(void) { The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above. ```c -uint32_t layer_state_set_user(uint32_t state) { - switch (biton32(state)) { +layer_state_t layer_state_set_user(layer_state_t state) { + switch (get_highest_layer(state)) { case _RAISE: if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); } break; diff --git a/docs/feature_oled_driver.md b/docs/feature_oled_driver.md index 503e43828..9d19beedb 100644 --- a/docs/feature_oled_driver.md +++ b/docs/feature_oled_driver.md @@ -31,7 +31,7 @@ This enables the feature and the `OLED_DRIVER_ENABLE` define. Then in your `keym void oled_task_user(void) { // Host Keyboard Layer Status oled_write_P(PSTR("Layer: "), false); - switch (biton32(layer_state)) { + switch (get_highest_layer(layer_state)) { case _QWERTY: oled_write_P(PSTR("Default\n"), false); break; diff --git a/docs/feature_userspace.md b/docs/feature_userspace.md index 2f119c8bd..1cc8ca742 100644 --- a/docs/feature_userspace.md +++ b/docs/feature_userspace.md @@ -115,11 +115,11 @@ For instance, let's look at the `layer_state_set_user()` function. You can enab In your `<name.c>` file, you'd want to add this: ```c __attribute__ ((weak)) -uint32_t layer_state_set_keymap (uint32_t state) { +layer_state_t layer_state_set_keymap (layer_state_t state) { return state; } -uint32_t layer_state_set_user (uint32_t state) { +layer_state_t layer_state_set_user (layer_state_t state) { state = update_tri_layer_state(state, 2, 3, 5); return layer_state_set_keymap (state); } diff --git a/docs/ref_functions.md b/docs/ref_functions.md index 174d9a95a..1ac83cec4 100644 --- a/docs/ref_functions.md +++ b/docs/ref_functions.md @@ -50,7 +50,7 @@ The caveat to this method is that you cannot access the `z` layer without having #### Example ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); } ``` @@ -58,7 +58,7 @@ uint32_t layer_state_set_user(uint32_t state) { Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects. ```c -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL); return state; diff --git a/quantum/quantum.c b/quantum/quantum.c index f489c9031..665d6fdd9 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -931,9 +931,9 @@ void set_single_persistent_default_layer(uint8_t default_layer) { default_layer_set(1U<<default_layer); } -uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) { - uint32_t mask12 = (1UL << layer1) | (1UL << layer2); - uint32_t mask3 = 1UL << layer3; +layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) { + layer_state_t mask12 = (1UL << layer1) | (1UL << layer2); + layer_state_t mask3 = 1UL << layer3; return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3); } diff --git a/quantum/quantum.h b/quantum/quantum.h index 56f30624c..221462567 100644 --- a/quantum/quantum.h +++ b/quantum/quantum.h @@ -213,7 +213,7 @@ void send_char(char ascii_code); // For tri-layer void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); -uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3); +layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3); void set_single_persistent_default_layer(uint8_t default_layer); diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c index 5b4d8d603..516cf2a84 100644 --- a/quantum/visualizer/visualizer.c +++ b/quantum/visualizer/visualizer.c @@ -437,7 +437,7 @@ uint8_t visualizer_get_mods() { if (!has_oneshot_mods_timed_out()) { mods |= get_oneshot_mods(); } -#endif +#endif return mods; } @@ -447,7 +447,7 @@ void visualizer_set_user_data(void* u) { } #endif -void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) { +void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) { // Note that there's a small race condition here, the thread could read // a state where one of these are set but not the other. But this should // not really matter as it will be fixed during the next loop step. diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h index 90ecdcbae..56ea1fd98 100644 --- a/quantum/visualizer/visualizer.h +++ b/quantum/visualizer/visualizer.h @@ -30,6 +30,7 @@ SOFTWARE. #include "config.h" #include "gfx.h" +#include "action_layer.h" #ifdef LCD_BACKLIGHT_ENABLE #include "lcd_backlight.h" @@ -45,7 +46,7 @@ uint8_t visualizer_get_mods(void); // This need to be called once at the start void visualizer_init(void); // This should be called at every matrix scan -void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds); +void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds); // This should be called when the keyboard goes to suspend state void visualizer_suspend(void); @@ -68,8 +69,8 @@ void draw_emulator(void); struct keyframe_animation_t; typedef struct { - uint32_t layer; - uint32_t default_layer; + layer_state_t layer; + layer_state_t default_layer; uint32_t leds; // See led.h for available statuses uint8_t mods; bool suspended; diff --git a/tmk_core/common/action_layer.h b/tmk_core/common/action_layer.h index 7fa30c86d..a2734a29e 100644 --- a/tmk_core/common/action_layer.h +++ b/tmk_core/common/action_layer.h @@ -21,12 +21,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "keyboard.h" #include "action.h" -#if defined(LAYER_STATE_8BIT) || ( defined(DYNAMIC_KEYMAP_ENABLE) && DYNAMIC_KEYMAP_LAYER_COUNT >= 8 ) +#if defined(LAYER_STATE_8BIT) typedef uint8_t layer_state_t; +#define get_highest_layer(state) biton8(state) #elif defined(LAYER_STATE_16BIT) typedef uint16_t layer_state_t; +#define get_highest_layer(state) biton16(state) #else typedef uint32_t layer_state_t; +#define get_highest_layer(state) biton32(state) #endif |