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| author | skullydazed <skullydazed@users.noreply.github.com> | 2017-02-17 14:14:10 -0800 |
|---|---|---|
| committer | skullydazed <skullydazed@users.noreply.github.com> | 2017-02-17 14:14:10 -0800 |
| commit | 686849755704dc15638905674421a716bf1c54de (patch) | |
| tree | 2d12e05ce38fc5555e7302e0810851ddbd7c5a9c | |
| parent | 4c9dae0e3b0b7a55bf853fdffae04700c48587f0 (diff) | |
| download | firmware-686849755704dc15638905674421a716bf1c54de.tar.gz firmware-686849755704dc15638905674421a716bf1c54de.tar.bz2 firmware-686849755704dc15638905674421a716bf1c54de.zip | |
Updated Keymap (markdown)
| -rw-r--r-- | Keymap.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -82,7 +82,7 @@ At the bottom of the file we've defined a single custom function. This function #### `fn_actions[]` -We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. In the Clueboard's case that definition looks like this: +We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this: const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_FUNCTION(0), // Calls action_function() |
